Version 3.6.7

Written by TommyB

Changes/Adjustments

  • Vehicle repair autobans have been removed due to accuracy concerns. All players caught by this anticheat method have been unbanned.
  • Taxi meters can no longer be turned on when the fare cannot afford a taxi ride.
  • /accept has been removed and its arguments have been turned into individual commands. (/accept death -> /acceptdeath, etc)
  • /sell and all of its options have been turned into individual commands. (/sell house -> /sellhouse, etc)

Fixes

  • Fixed an issue where /clearcaller messages would send to off duty taxi drivers when it shouldn't.
  • Fixed an issue where /dealstance didn't have a syntax message.
  • Fixed an issue where /editpoint didn't work.
  • Fixed an issue where /fuelcan's syntax message would display incorrect fuel values.
  • Fixed an issue where /switchseat would repair vehicles.
  • Fixed an issue where certain general store items had incorrect prices listed.
  • Fixed an issue where collecting certain vehicles from the El Quebrados repair garage would damage them slightly under rare circumstances.
  • Fixed an issue where database ID conflicts resulted in player vehicles player vehicles being impossible to spawn.
  • Fixed an issue where fishing crates could be purchased when a player was already holding a fishing crate.
  • Fixed an issue where going off taxi duty wouldn't clear active calls from a driver's minimap.
  • Fixed an issue where incorrect vehicles at fuel stations could be the target for refueling under rare circumstances.
  • Fixed an issue where motel room checkpoints wouldn't stream if a player had another checkpoint active.
  • Fixed an issue where players could submit advertisements when they couldn't afford them, sending their on-hand cash values into the negatives.
  • Fixed an issue where points didn't always work properly.
  • Fixed an issue where the /myfish list displayed a user's fish in random order.
  • Fixed an issue where the engine oil checkpoint wouldn't appear when another checkpoint already existed.
  • Fixed an issue where the lethal injury check when getting food in prison was reversed.
  • Fixed an issue where the Squalo didn't have vehicle storage when it should have.
  • Fixed an issue where trucking trailers wouldn't disappear at the correct time when doing a trucking job.
  • Fixed an issue where using a payphone would erroneously trigger certain mobile phone code, resulting in /hangup needing to be used twice to actually hang up the phone.
  • Fixed various syntax inconsistencies in /usedrug.

Version 3.1.5 R2

Written by Novi

New Additions

  • Added gold/yellow icon for personal owned bizzes to the RCRP map.
  • Added gold/yellow icon for personal owned houses to the RCRP map.
  • Faction admins can now edit and save turf maps.
  • Added apartment blocks to the RCRP map.

Changes/Adjustments

  • Player owned bizzes and houses will always be shown.

Version 3.1.5 R1

Written by Novi

New Additions

  • Added businesses to the RCRP map.
  • Added the ability to toggle faction turfs on the RCRP map.
  • Added the ability to toggle the businesses on the RCRP map.
  • Added a red house icon for houses that are for sale on the RCRP map.
  • Minor MDC updates by Toni (Check MDC changelog).

Changes/Adjustments

  • Changed the minimum zoom level on the RCRP map.
  • House and bizz icons are turned off by default.

Bug Fixes

  • Fixed an issue where viewing your character on the UCP didn't work anymore.

Version 3.6.6

Written by TommyB

New Additions

  • Added 30 new skins for SASP.
  • New Animations
    • /groundsit 2
    • /sit 5
    • /stretch
    • /graffiti
    • /cop 2-13
    • /smoke 5
    • /cashier 3
    • /lookup

Changes/Adjustments

  • Made various optimizations to furniture loading.
  • House garages with custom interior positions can no longer be entered while on foot. Instead, backdoors should be created as an additional foot entrance.
  • /taphand can now be used by passengers in vehicles.
  • Players being released from prison will now spawn outside of the prison itself rather than picking their spawn point.

Fixes

  • Fixed a 32 bit integer overflow which allowed money to be spawned if a player tried to buy a stupid amount of fishing bait.
  • Fixed a bug where exterior furniture was unusable.
  • Fixed a bug that prevented players from using /accept bizz on rare occasions.
  • Fixed a bug where IC phone chat text would send when phone calls were pending.
  • Fixed a bug where selecting vehicle attachments in /vattachments didn't always work properly.
  • Fixed an issue that prevented all custom RGB color pickers from working properly.
  • Fixed an issue where certain services could be called via payphones.
  • Fixed an issue where the refuel checkpoint didn't appear if a player already had another checkpoint active.

Version 3.6.5

Written by TommyB

Changes/Adjustments

  • The custom items script has been removed due to it being underused.
  • The trash collection sidejob should no longer select dumpsters placed higher than 300 meters (Chilliad, etc).
  • Made various improvements to phone calls, which should result in less potential bugs.
  • 911 calls can no longer be made via payphones while in prison.

Bug Fixes

  • Corrected issues which made vehicle fuel consumption way too aggressive.
  • Fixed a bug where /moveout didn't work properly.
  • Fixed a bug where /searchf would search for interior furniture when editing exterior furniture.
  • Fixed a bug where /stopguestfurnish didn't work properly.
  • Fixed a bug where fishing crates could be set up on boats that are too small to hold them.
  • Fixed a bug where indoor or outdoor shout messages could send multiple times if interior enter and exit coordinates were too close and in the same virtual world.
  • Fixed a bug where retrieving faction vehicles from a repair garage could error out if two players tried to fetch the same vehicle.
  • Fixed a bug where script fires could be destroyed incorrectly.
  • Fixed a bug where using /holster would occasionally not work as intended.
  • Fixed a bug where vehicle attachment textures didn't save properly.
  • Fixed a bug where vehicle attachments didn't load when they were marked as unplaced.
  • Fixed a bug where weapon crate objects would duplicate if a player logged out after dropping one.
  • Fixed an issue where backdoor info text was incorrect when indoors.
  • Fixed issues that prevented players from fishing outside of the map's designated bounds.
  • Fixed issues where various hotkeys could not be used while in vehicles.
  • Fixed issues with houses disappearing, moving around and duplicating.

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