Version 4.2.1

Written by toni

New Features/Changes

  • Added a Field Training Report generator for LSSD.
  • Admins can view criminal record and weapon license information on the ACP.
  • Head Admins can delete individual criminal record entries.
  • Tickets can now be tagged for: Management, Head Admins, Asset Management and Faction Admins.
  • When a ticket is tagged for someone, a notification is sent on Discord mentioning this person/role.
  • Map has been slightly re-designed with a sidebar for the toggle options instead of a floating panel.
  • Faction and AM loaned businesses are now separated and each have their own page on the ACP.
  • Fixed a bug where wiping staff stats would delete account settings for admins and helpers.
  • Fixed a bug where if a head admin edited a player on the ACP, the player would lose their bank, cash and level.

Version 4.1.3.1

Written by TommyB

New Features

  • YouTube links can now be used as custom streams in /carmusic, /housemusic, /bizzmusic and boomboxes. An option to search for songs on YouTube has also been added.

Changes/Adjustments

  • The chat will no longer be cleared when someone is playing pool and gets assigned stripes/solids.

Fixes

  • Fixed an issue where the dooc toggle string in /settings didn't work.
  • Fixed an issue where some physics entities weren't cleared properly when a pool game ended, causing ball behavior to be incorrect after a couple days of uptime.
  • Fixed an issue where using /afk without a reason would produce a bugged AFK reason.

Version 4.1.3

Written by TommyB

New Features

  • The classic Donator OOC chat has made a return. Players can permanently opt out of it via /settings. If deemed to be too problematic, the chat will be removed.

Changes/Adjustments

  • The physics library used by the pool script has been updated, which should greatly increase responsiveness and fluidity.
  • Players on the receiving end of in-character phone chat will see the gender of the person that is speaking.
  • Further improvements to kicking players connecting with invalid information or connecting while banned.
  • /myhouse will now show players the total value of their furniture objects.

Fixes

  • Fixed an issue where inputting text to news dialog boxes would send global messages.
  • Fixed an issue where getting special weapons such as the beanbag shotgun could sometimes fail.

Version 4.1.2

Written by TommyB

Changes/Adjustments

  • Added subgroup system for administrators to allow special access to certain commands to be given to various teams within the administration team.
  • Heroin overheal timeouts will now save to the player's account instead of being invalidated upon logout. This will prevent people from remaining overhealed indefinitely after using heroin if they crashed or logged out to abuse this flaw in the system.
  • Heroin overheal now caps at 200 HP.
  • Players will no longer collide with or block each other when being teleported into buildings.
  • Weapon licenses will now be wiped when a player changes their name.
  • /to and /radio will now redirect to their low-range versions when a player is using /autolow.
  • Added quick shortcut commands to send radio messages directly to specific channels. (/r1, /r2, etc)
  • The following changes and fixes were made to pool tables:
    • The script will no longer force the player to pocked the 8-ball on a specific pocket. Instead, the players can decide what pocketing rules to follow through in-character roleplay.
    • Wagers/entry fees were completely removed to encourage in-character bets instead.
    • An issue that prevented the shot power bar from appearing properly was fixed.
    • The script will now use the player's current RP name (masked, etc) when sending pool table messages instead of the "unprotected" account name. They will also no longer show the player's ID because it's irrelevant.
    • Corrected some text issues where pool-related keybinds were written down in plaintext rather than referencing the in-game keybind. This would prevent the correct key from showing if a player rebound their keys.
    • Chalking a pool cue will no longer fail to remove the already-held object.
    • Corrected an issue where the cue ball couldn't be manipulated after an opponent pocketed it.

Fixes

  • Fixed an issue where appending values to character/account settings would use bad/incorrect data. After a few hours of uptime this would cause random commands and features to break and eventually result in a full server freeze or crash.
  • Fixed an issue where a player's last known position would save when they hadn't fully spawnned yet. The position will now only save when on-foot or properly synced inside of a vehicle.
  • Fixed an issue where the player who started a pool session couldn't leave if nobody joined.
  • Fixed an issue where the house interior request command didn't show the UI properly.
  • Fixed an issue where /mycars could fail to execute properly if a player had more than 4 vehicles and one was impounded or in the repair shop.
  • Fixed an issue where a change in how chat events being called caused certain messages from 911 calls to send globally.
  • Fixed an issue where players couldn't receive kick messages and would instead lose connection to the server if connecting with an invalid account or other account check failed.
  • Fixed an issue where phone number formatting would fail on the rare phone numbers with less than 4 digits.
  • Fixed an issue where the help menu for premium commands didn't show properly.
  • Fixed an issue where house guest permissions could be wiped under a few incorrect circumstances.
  • Fixed an issue where /putback allowed 0 to be used as a slot even though it's not supported.
  • Fixed an issue where /fcrate worked when a crate was stored inside of a boat it didn't actually fit on.
  • Fixed an issue where previous mod names in /removemods would show up again in the nitrous slot.
  • Fixed an issue where the refuel checkpoint size was slightly too small. This prevented players from being able to properly refuel certain vehicles.
  • Fixed an issue where entering the /fuelcan checkpoint could sometimes not trigger a vehicle fill up.
  • Fixed issues with a small number of commands showing error messages despite actually executing successfully.

Version 4.1.1

Written by TommyB

Changes/Adjustments

  • The server is now running on the latest open.mp server backend. While it should operate the same as the SA-MP server did, there's a chance some things may break during this transitional period. Please report any weirdness or bugs that you see.
  • /mask now requires player level 3 to use.
  • Improved the logic for loading weed plant growth data when house furniture is loaded.

Fixes

  • Fixed an issue where an inventory item deletion wouldn't trigger the inventory item loss event, causing things like fishing crates to be stuck on players when the item was discarded or sold.
  • Fixed an issue where /mixdrug didn't actually add to the drug mixture.
  • Fixed an issue where crack cook labels would get stuck if the pot was removed while a cook was in progress.
  • Fixed an issue where setting a cue ball after it had been pocketed by an opponent would cause the player to chalk their cue.
  • Fixed an issue where spawnables could revert to the incorrect position when cancelling object editing.
  • Fixed an issue where selecting a bone to holster a weapon to in /holster was off by one, causing weapons to attach to the wrong bone.
  • Fixed an issue where weapons created from weapon crate runs were created with the incorrect type.
  • Fixed some conflicting custom model IDs that resulted in some custom garage door models not appearing properly.

Back To Top