Version 4.2
Written by TommyB
New Features
- The following casino/gambling games have been implemented with full script support:
- Blackjack
- Can only be used in businesses.
- Requires /openblackjack to be used on the blackjack table furniture item to open up a table and allocate a session. Use /closeblackjack to end the session.
- Money for bet payouts is taken from the business inventory, so be sure to store an adequate amount of cash in the business beforehand.
- Roulette
- Can only be used in businesses.
- Requires /openroulette to be used on the roulette table furniture item to open up a table and allocate a session. Use /closeroulette to end the session.
- Money for bet payouts is taken from the business inventory, so be sure to store an adequate amount of cash in the business beforehand.
- Poker
- Can be played basically anywhere.
- Requires using /startpoker when standing near the "Dark Circular Table" furniture item (Model ID 2111) to start a session. /endpoker can be used to end it.
- Note: Inactive blackjack and poker tables have automatic inactivity cleanup that occurs every 5 minutes to avoid hitting some hardcoded script limits. Tables that are unoccupied when the five minute check hits will be automatically cleared. Tables that are actively being used will be kept intact.
- Blackjack
Changes/Adjustments
- Injuries that players receive will now save to character accounts and persist across sessions.
- Weapons stored inside of duffel bags will now be confiscated on hospital visits.
- /myrefunds will now only show the 30 most recent refunds at a time, with unclaimed refunds always having priority.
- Adjusted the View Texture Info option in furniture texture manipulation to give more clarity for custom colors and etc.
- /object align will now immediately save to the database so object rotation doesn't get undone on restarts.
- Removed some bad drug order locations.
- Further housekeeping to the pool script's physics library.
- Improved text formatting when viewing SMS history.
Fixes
- Fixed an issue where the range check for enterable vehicles such as Journeys was wrong.
- Fixed an issue where blood objects weren't created when a player was bleeding out from lethal wounds.
- Fixed an issue where pocketed pool balls were still simulating physics while the animation of the ball falling into the pocket was playing. This could sometimes cause other balls to shoot across the table for no reason.
- Fixed an issue where speaking on a phone in-character in a busy building did not automatically scale down the chat range.
- Fixed an issue where sidejob cooldowns for premium users weren't correct.
- Fixed an issue where faction vehicle fuel values didn't save properly.
- Fixed an issue where switching to the normal fight style through /fightstyle would wipe any other fight style a player had learned.
- Fixed an issue where exterior furniture limit checks would check the wrong house ID when a player was editing furniture. This caused some users to be unable to use their raised limit on larger properties.
- Fixed issues where various commands gave failure messages despite actually executing properly.
- Attempted to fix an issue where the lock command would give a motel error when trying to lock vehicles.
Posted at 2024-03-24 05:22:32
Last updated at 2024-03-24 05:22:32