Version 4.2

Written by toni

New Features

  • The new Web MDC for SASP has been released. More information and screenshots here

Bug Fixes

  • Fixed being unable to create a new character.
  • Fixed few issues with coin transaction logs.

Version 4.1

Written by toni

New Features

  • A new premium system called 'Red Coins' has been introduced. Instead of purchasing premium packages directly, players can now purchase Red Coins which can be used on the existing packages (and maybe more in the future!). 1 USD = 100 Red Coins and you can purchase a minimum of 500 coins (5 USD) and a maximum of 10,000 coins (100 USD) per transaction. Coins can be redeemed and transferred in-game.
  • Upgraded to Laravel 10.
  • Admins can refund the following through the ACP: Weapons Drugs Money
  • Admins can view refunds done in-game on the ACP.
  • Admins can create support notices on the ACP which are displayed when a user is creating a ticket.
  • Safezones can be created from the Admin Control Panel and displayed on the public map. (redcountyrp.com/map)
  • Re-added criminal record processing for SASP on the UCP until the new version of the Web MDC is released.
  • Added a custom 500 error page.

Changes/Adjustments

  • Quiz questions have been increased to 20 and players must now pass all 20 of them to be accepted.
  • An info message has been added to legal weapons that require a weapon license to be used in-game.
  • Weapon database IDs and origin are now shown on several pages of the UCP and ACP.
  • If you try to visit a page that requires authentication, the UCP will now redirect you to the intended page after login.
  • Removed gallery feature as it was unused and broken for a while.
  • Removed referrals.
  • Admin Control Panel navigation has been improved.
  • Updates to several searching pages on the Admin Control Panel.

Bug Fixes

  • Users cannot sign up with disposable or blacklisted emails again.
  • Fixed Fish Crates showing up as Unknown inventory item.
  • Fixed 'Forgotten your username?' link taking you to a page that does not exist.
  • Staff stats have been rewritten and now work after a breaking change in the gamemode.

Version 4.1

Written by TommyB

New Features

  • Added /spawn. This command can be used to temporarily spawn a curated list of temporary objects to enhance in-game scenarios.
  • Added /hold. This command functions similarly to /spawn but is used for items that are held in the player's hand instead of placed on the map.
  • Overhauled the siren system with better sirens, created courtesy of Spooky. These sirens look better and light up the environment properly.
  • Added a flashlight to electronic stores. This flashlight can be held and toggled on/off with H and will light up the environment

Changes/Adjustments

  • /helpers will now show when helpers are AFK.
  • A bright flash will now appear when taking photographs with the game's camera "weapon".
  • Improved the detection of the three fishing methods. (on-foot, reefer, personal boat)
  • Significantly improved the error messages that appear when trying to use /fish.
  • Added a new indoor furniture object category for business-related items.
  • Graffiti tags will now expire 7 days after being placed.

Fixes

  • Fixed an issue where visibly holstered weapons would frequently get stuck to a player's model.
  • Fixed an issue where the /fares menu would show an empty box instead of an error message when there was no fares.
  • Fixed an issue where business reloading could fail.
  • Fixed an issue where exterior furniture and vehicle attachment radius checks would always fail.
  • Fixed another issue where bullet notification labels would appear at the center of the map.
  • Fixed an issue where the bus sidejob referenced locations in Los Santos.

Version 4.0.4

Written by TommyB

New Features

  • Added /fares to see a list of current pending taxi fares.
  • Reimplemented Spooky's fire hose script that allows fire fighters to carry interactive hoses attached to firetrucks.
  • Added /tolow as a low variant of /low.

Changes/Adjustments

  • Incoming fares must now be claimed by Taxi drivers with /takefare to avoid multiple people rushing to single fares.
  • Elite Trucking members will now be notified as soon as a stock request comes in.
  • The police stinger script has been removed until a better script that actually functions can be implemented.
  • Improved commands for admins to view nearby graffiti tags and temporary objects.
  • Moving/sliding gates no longer have to be still to be closed again.
  • Added various alias to low in-character chat commands and actions. (/lowme -> /melow, etc)
  • Added /toglow as an alias for /autolow.
  • /to will now use a character's talking animation if enabled.
  • Minor improvements to fishing logic.
  • Various text fixes and adjustments.

Fixes

  • Fixed an issue where various custom RCFD skins could not use SCBA gear.
  • Fixed an issue where /locatevehicle would give the wrong house address name when a player's vehicle was parked in a house.
  • Fixed an issue where handguns could be temporarily duplicated by using /taser.
  • Fixed an issue where house permissions were not cleared when a house was sold.
  • Fixed an issue where prison inmates placed in cell 20 could not spawn properly.
  • Fixed an issue where new pool sessions couldn't be created properly after a few days of uptime due to an error in the physics library.
  • Fixed an issue where using the /cry 2 animation would move the player.
  • Fixed an issue where the driver's license UI couldn't be hidden while inside of a vehicle.
  • Fixed issues where storing or dropping fishing crates wouldn't always clear the held item from the player.
  • Fixed an issue where character shading at the Montgomery Park was too dark.
  • Fixed various minor issues with the weed growing script.

Version 4.0.3

Written by TommyB

New Features

  • Added a new account setting in /settings that allows players to pick a default character to automatically spawn after logging in. This will let people skip the character selection step entirely if they only have one character they want to play. Using /logout will still bring up the full character selection menu.

Changes/Adjustments

  • The fishing crate system has been updated and the fishing crate itself is now an inventory item. This means the crate must now be stored in the boat's "trunk" in order to be accessible. It also means the crate will no longer despawn or disappear if a player quits while carrying it since it's the same as any other inventory item. It should also mean crates won't disappear for no reason due to poorly written legacy code.
  • Trucking sidejob routes now have a 30 minute cooldown to prevent people from spamming the same easy jobs over and over again.
  • Street names have been expanded to the Bone County region where they were previously absent.

Fixes

  • Attempted to fix an issue where using a specific female skin would cause players to show up as CJ's skin for others.
  • Attempted to fix an issue where sidejob checkpoints and map icons didn't appear properly when the server was experiencing high player counts.
  • Fixed an issue where fishing crates didn't attach visible objects to boats when they were set up.
  • Fixed an issue where shouting could sometimes send error messages when near too many buildings.
  • Fixed an issue where using /reloadhouse on a single house would result in the house not actually being loaded again.
  • Fixed an issue where inventory items and any prison-only weapons were wiped from inmates upon logging in.
  • Fixed an issue where taking a home off of the Silver Trading home listings would temporarily give the player back the wrong home.
  • Fixed an issue where the /examine dialog box would show to wrong user.

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