Version 3.4

Written by Toni

New Features

  • Added the referral system. You can read more about it in the feature documentation here
  • Silver Trading admins can edit houses and businesses on the ACP.
  • Admins can view character weapons and inventory on the ACP.
  • Lead admins can delete individual weapons and inventory items from players.
  • Management can enable UCP Maintenance mode.
  • Added missing UCP logs.

Changes

  • Removed Discord notification when a user logs in from a different country to their previous one.
  • Editing a house/business/vehicle owner on the ACP now uses their character name instead of SQLID.

Bug Fixes

  • Fixed an image size issue in the about us page.
  • Fixed exterior furniture limit showing up on houses that cannot have exterior furniture.

Version 3.8.6

Written by TommyB

New Additions

  • The departmental radio has received a slight update. When using the command, the speaker will now be prompted to specify the agency that they'd like to direct the message to. E.g, SP or FD.
  • Added /amy. (/ame equivalent for /my)
  • Added /autolow which will automatically redirect IC chat, /me, /my and /do to their low-range equivalents.

Changes/Adjustments

  • The /ame command will now include the name of the player in the annotated label.
  • /ame's annotated label's display length will now vary depending on the length of the player's input. Longer action will yield a longer display time, while shorter actions will yield shorter display times.
  • Vehicles with interiors (Journey, Tropic, etc) are now covered by [INDOOR] and [OUTDOOR] shout messages.

Fixes

  • Fixed an issue where anyone with house permission was able to edit its interior furniture even if furnishing permission wasn't explicitly granted.
  • Fixed an issue where a weapon's current ammo count did not save properly when being stored in a duffel bag.
  • Fixed an issue where exiting the ATM menu after entering a vehicle would clear a player's animations, causing them to float while being inside of the vehicle.
  • Fixed an issue where the /fadvert spam timer would be applied when an advert wasn't sent due to lack of funds from the poster.
  • Fixed an issue where exiting the ATM dialog while inside of a vehicle would clear the animations of a player model, causing them to appear with no animation when riding inside of the vehicle.
  • Fixed an issue where locking a sidejob vehicle would state the user didn't have keys for the car and then (un)lock the vehicle anyway.
  • Fixed an issue where /uncuff would reveal the name of the player that was uncuffed if they were masked.
  • Fixed an issue where items could be stored into/taken from vehicles after the trunks had been closed.
  • Fixed an issue where the oil can inventory item wasn't removed from player inventories after it had been used.
  • Fixed an issue where /changeoil could be triggered multiple times before exiting the target vehicle, causing the checkpoint to error out and remain persistent on the server.
  • Fixed an issue where phone calls weren't ended if a player's phone died during the call.
  • Fixed an issue where the train bot's vehicle wasn't locked, allowing players to carjack the poor driver.

Version 3.3.1

Written by Toni

New Features

  • Administrators can add notes to businesses and houses on the ACP.
  • Head admins and above can mark a business as an 'important' business. This will help activity tracking in the future.

Version 3.3

Written by Toni

New Features

  • Head admins and above can edit houses and businesses from the ACP. Changes are applied automatically in-game.
  • Option to purchase vehicle slots.

Changes/Adjustments

  • When a radio station is edited from the ACP, it will be automatically reloaded in-game.
  • Change faction reload method to use Discord relaying.
  • Added missing alerts when logging in.
  • Small design change to the staff page now that there is four management members.
  • When searching for a master account or character on the ACP, the results are now sorted by last login.

Bug Fixes

  • Fixed certain businesses showing up as unenterable even though they were.
  • Fixed donation vehicle transfer limit. (3 to 4)

Version 3.8.5

Written by TommyB

New Additions

  • The base amount of vehicles a player can own has been raised to 4 (was 3). Players can also now purchase additional vehicle slots for a maximum of 8 vehicles per character.

Changes/Adjustments

  • The prices of all vehicles from dealerships have been updated.
  • Improved entity detection when trying to lock or unlock a property/vehicle, which should prevent issues locking vehicles parked inside of businesses and etc.
  • It is now possible to fish from rental boats. (Note: fishing crates cannot be attached to these vehicles)
  • Premium vehicles are now free to repair and recover. (Note: vehicles in the super car class are not covered by the free repairs and recoveries and will still be charged fees regardless of its vehicle type)
  • When claiming new premium vehicles, players will now have the option to replace an already-existing vehicle rather than being forced to create a new one.
  • The premium vehicle model change cooldown has been raised to 7 days.

Fixes

  • Fixed an issue where the automatic faction vehicle respawn didn't trigger faction-specific respawn functions, causing certain vehicle attributes to not reset.
  • Fixed an issue where tasers did not work properly.
  • Fixed an issue where the forced animation when getting hit by a vehicle had a chance to not apply.
  • Fixed an issue where /members did not work if every member of a faction was online.
  • Fixed an issue where assigning a new dynamic point to a faction didn't save properly.
  • Fixed an issue where the group text message command did not have various sanity checks required to send text messages, such as phone power and locked status.
  • Fixed an issue where removing textures from furniture objects or vehicle attachments would turn the texture index invisible.
  • Fixed an issue where firearm ammunition did not save when a player disconnected from the server.
  • Fixed an issue where a towed bike/quad could turn invisible when being detached if the current interior dimension did not match the dimension where the vehicle was originally towed.
  • Fixed an issue where selecting the align option on a clothing item would cause it to disappear.
  • Fixed an issue where applying a color to a clothing item would cause it to disappear.
  • Fixed an issue where a premium vehicle's fuel could be reset when using /changepremiumvehicle.
  • Fixed an issue where 911 call options had input comparison options that were too strict.
  • Fixed an issue where business employees were charged entrance fees for businesses they worked for.
  • Fixed an issue where custom texture/color options were absent from vehicle attachments even though they were listed.
  • Fixed an issue where /phonetypes would return garbage characters for the phone descriptions.
  • Fixed an issue where weapons couldn't be retrieved from gunracks or trunks under special circumstances.
  • Fixed an issue where the server would frequently generate new vehicle license plates which were less than 7 characters long.
  • Fixed an issue where fishing off of boats didn't always work.
  • Fixed an issue where vehicle licenses didn't show in the correct order in the MDC's personal info section.
  • Fixed an issue where business entrance fees weren't always consistent across business text labels and info text that appeared on the client's screen.
  • Fixed an issue where fish slots were inconsistent across various fish-related client messages.
  • Fixed an issue where claiming a new premium vehicle would teleport the player to the Dillimore Automotive Dealership rather than creating the vehicle at their current position.

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