Version 3.4.3

Written by TommyB

  • Improved dialog navigation when buying furniture.
  • Fixed an exploit where weapons could be temporarily duplicated.
  • Fixed a bug where faction weapons couldn't be stored in faction vehicles.
  • Fixed a bug where normal inventory items couldn't be transferred to or from vehicles.
  • Fixed a bug where '/gunrack show' would show every weapon stored in a vehicle instead of just weapons placed in the gunrack.
  • Fixed a bug where furniture items would be instantly despawned when trying to buy new furniture.

Version 3.4.2

Written by TommyB

  • Fixed an issue where model selection menus could cause server crashes.
  • Fixed a bug where /door couldn't be used inside of businesses.
  • Fixed a bug where /promote gave the wrong rank name.
  • Fixed a bug where /mod didn't handle the player's input.
  • Fixed a bug where viewing a graffiti list would freeze the server.
  • Fixed a bug where 911 calls couldn't be responded to.
  • Fixed a bug where phone owner names didn't save properly to 911 call info.
  • Fixed a bug where the /siren command was missing.

Version 3.4.1

Written by TommyB

  • Fixed a bug where phone contacts weren't processed when a phone was loaded.
  • Fixed a bug where the "all" business permission didn't work.
  • Fixed a bug where /licenses would duplicate the textdraws if a player was shown a license while already viewing one.
  • Fixed a bug where newly created APBs didn't save with the correct faction of its creator, causing incorrect rank names to show up in their details.
  • Fixed a bug where /myhouse didn't work.
  • Fixed a bug where graffiti lists didn't work.

Version 3.4

Written by TommyB

  • Added revised character selection and /mycars designs.
  • Knives can now be purchased by factions with weapon crate permissions.
  • Knife backstab sync has also been disabled and any player trying to use knife backstabs will have their weapon set to fist.
  • The business manager script has been rewritten. Instead of hiring managers, business owners can now hire employees and grant them various different permissions. All existing managers have been wiped. Relevant commands are in /help.
  • Cleaned up the poor legacy code of the server's MDC system. Dialog navigation has been greatly improved along with a lot of cosmetic improvements and bugfixes.
  • /licenses has been given a new design. When viewing someone's licenses, a fancy image will appear, depicting a player's name, date of birth, home address and license info.
  • A 'sports' type of store has been added. Outdoor and athletic related items such as tents and etc have been moved to the new store type.
  • Stingers (spike strips) have been re-implemented and are much more accurate now.
  • SBI can now manage cells at the county jail.
  • Helper chat is now a thing again.
  • /take no longer shows a dialog box filled with the target's weapons. Instead, the command user must manually specify which weapon they'd like to take.
  • Businesses no longer require special permission to use /bizzstate. Any business with an interior can now use the command.
  • Restored the previous usage of /navto, allowing users to quickly navigate to homes instead of going through the GPS menu.
  • /sellmyhouse now requires the command user to be stood at the home they wish to sell rather than inputting the house ID.
  • Fixed a bug where furniture nudge update queries weren't precise enough, causing items to end up misaligned after furniture was loaded again.
  • Fixed a bug where cocaine addiction levels wouldn't clear when players logged out, causing incorrect users to suddenly find themselves suffering withdrawl symptoms.
  • Fixed a bug where playing a new radio stream didn't always end previously playing streams, causing audio issues.
  • Fixed a bug where a player's bank balance wasn't updated properly when they were imprisoned, causing their in-hand cash to disappear if they never used the bank again before logging out.
  • Fixed a bug where furniture limits could be exceeded when duplicating items.
  • Fixed a bug where paydays would sometimes not be given to players.
  • Fixed a bug where impounding a towed motorcycle wouldn't remove the object from the vehicle.
  • Fixed a chat message color error in /furnlabels.
  • Fixed an issue where temporary bans weren't cleared as often as they should have been, resulting in players being unable to play for a short time after their bans had expired.

Version 3.3.8

Written by TommyB

  • Cocaine addiction is now 5 times more likely.
  • Players will now recover from cocaine addiction at half the rate.
  • Fishing bait can now be bought in user specific quantities.
  • /badvert will now charge players for their advertisements.
  • Fixed an issue where players could buy the same skin twice, causing problems with /drop clothes and /changeclothes.
  • Fixed another issue that prevented /fcrate store all from working.
  • Fixed a checkpoint mapping conflict in the Bone County Sanitation Center -> Angel Pine Junkyard trucking route.
  • Fixed a few typos in inventory management commands.
  • Fixed a bug where /resethud wouldn't clear a player's HUD data until they reconnected.
  • Fixed a bug where house and business frisks didn't work.
  • Fixed a bug where /buyvehicle would sometimes error and give players free vehicles.
  • Fixed a bug where towed bikes couldn't be impounded.
  • Fixed a bug where the trash sidejob couldn't be completed.
  • Fixed a bug where fuel amounts on player owned vehicles would reset on vehicle spawn.
  • Fixed a bug where the next/previous page options of /edittag didn't work.
  • Fixed a bug where /accept fine would send incorrect dollar values after the fine had been paid.
  • Fixed a bug where certain faction leader commands were mistakenly listed under normal faction commands in /help.
  • Fixed a bug where armor vests created via /health weren't marked as restricted.
  • Fixed a bug where pizza sidejob state wasn't reset when a player completed a set of deliveries.
  • Fixed a bug where passengers in trucks could start their own trucking jobs.
  • Fixed a bug where impounded or repaired faction vehicles would spawn as black, unusable vehicles.
  • Fixed a bug where impound/repair status wouldn't clear when a faction vehicle was retrieved.

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