Version 3.9.0

Written by TommyB

New Additions

  • Players can now save backups of their current interior furniture layouts by using /backupf.
  • Firearm damage against vehicles is now handled entirely by the server's codebase rather than SA-MP, giving us full control over how and when to apply damage. The amount of damage each firearm does to vehicles has been tweaked and balanced as a result. More adjustments may be made in the future.
  • Added /pms which will send the user a list of personal messages they received while either paused or AFK.
  • Added /bulkremovef to remove every instance of a specific unplaced furniture model.

Changes/Adjustments

  • Added a public spawn in Bayside.
  • The MDC can now be used on faction-owned motorcycles.
  • The damage of fists has been lowered from 7 to 5. (14 hits for a 100 HP K.O to 20)
  • Vehicles can now be damaged by firearms when unoccupied. (Experimental feature, can and will be disabled easily if it turns out to be problematic)
  • Knives (and Katanas by extension) now deal lethal stab wounds which can trigger bleeding and prevent victims from recovering after their death timer ends.
  • Audio streams in houses and businesses can now be localized to a specific area in the respective buildings with a user-defined spherical radius.
  • Players will now be notified of personal messages they missed while they were paused or AFK upon returning to the game.
  • House furniture will now be sorted by model ID when it's loaded, allowing for better organized furniture selection menus.
  • All inventory storing/transfer action messages (such as giving a player an item or storing an item in a trunk) will now display as an annotated message above players rather than being sent in chat.

Fixes

  • Fixed an issue where sidejobs wouldn't fail if the sidejob vehicle was destroyed.
  • Fixed an issue where taking firearms from a duffel bag didn't check if the player already had too many weapons on them.
  • Fixed an issue where various weapons (such as spraycans or bats) could be purchased from general stores when a player already had the item on their person.
  • Fixed an issue where players could sometimes not get the EXP bonus when maxing out weapon skill.
  • Fixed an issue where bags of money when fishing could give the player $0. (Rest in peace 11 year old bug)
  • Fixed an issue where a bad anticheat check prevented the train NPC from fully spawning.
  • Fixed an issue where prison food trays could be picked up during their initial object placement editing, allowing the command user to move around other server objects.
  • Fixed an issue where vehicle blinker objects weren't always cleaned up properly, resulting in them getting stuck at the center of the map (Blueberry Acres) and causing large performance problems.

Version 3.8.6

Written by TommyB

New Additions

  • The departmental radio has received a slight update. When using the command, the speaker will now be prompted to specify the agency that they'd like to direct the message to. E.g, SP or FD.
  • Added /amy. (/ame equivalent for /my)
  • Added /autolow which will automatically redirect IC chat, /me, /my and /do to their low-range equivalents.

Changes/Adjustments

  • The /ame command will now include the name of the player in the annotated label.
  • /ame's annotated label's display length will now vary depending on the length of the player's input. Longer action will yield a longer display time, while shorter actions will yield shorter display times.
  • Vehicles with interiors (Journey, Tropic, etc) are now covered by [INDOOR] and [OUTDOOR] shout messages.

Fixes

  • Fixed an issue where anyone with house permission was able to edit its interior furniture even if furnishing permission wasn't explicitly granted.
  • Fixed an issue where a weapon's current ammo count did not save properly when being stored in a duffel bag.
  • Fixed an issue where exiting the ATM menu after entering a vehicle would clear a player's animations, causing them to float while being inside of the vehicle.
  • Fixed an issue where the /fadvert spam timer would be applied when an advert wasn't sent due to lack of funds from the poster.
  • Fixed an issue where exiting the ATM dialog while inside of a vehicle would clear the animations of a player model, causing them to appear with no animation when riding inside of the vehicle.
  • Fixed an issue where locking a sidejob vehicle would state the user didn't have keys for the car and then (un)lock the vehicle anyway.
  • Fixed an issue where /uncuff would reveal the name of the player that was uncuffed if they were masked.
  • Fixed an issue where items could be stored into/taken from vehicles after the trunks had been closed.
  • Fixed an issue where the oil can inventory item wasn't removed from player inventories after it had been used.
  • Fixed an issue where /changeoil could be triggered multiple times before exiting the target vehicle, causing the checkpoint to error out and remain persistent on the server.
  • Fixed an issue where phone calls weren't ended if a player's phone died during the call.
  • Fixed an issue where the train bot's vehicle wasn't locked, allowing players to carjack the poor driver.

Version 3.8.5

Written by TommyB

New Additions

  • The base amount of vehicles a player can own has been raised to 4 (was 3). Players can also now purchase additional vehicle slots for a maximum of 8 vehicles per character.

Changes/Adjustments

  • The prices of all vehicles from dealerships have been updated.
  • Improved entity detection when trying to lock or unlock a property/vehicle, which should prevent issues locking vehicles parked inside of businesses and etc.
  • It is now possible to fish from rental boats. (Note: fishing crates cannot be attached to these vehicles)
  • Premium vehicles are now free to repair and recover. (Note: vehicles in the super car class are not covered by the free repairs and recoveries and will still be charged fees regardless of its vehicle type)
  • When claiming new premium vehicles, players will now have the option to replace an already-existing vehicle rather than being forced to create a new one.
  • The premium vehicle model change cooldown has been raised to 7 days.

Fixes

  • Fixed an issue where the automatic faction vehicle respawn didn't trigger faction-specific respawn functions, causing certain vehicle attributes to not reset.
  • Fixed an issue where tasers did not work properly.
  • Fixed an issue where the forced animation when getting hit by a vehicle had a chance to not apply.
  • Fixed an issue where /members did not work if every member of a faction was online.
  • Fixed an issue where assigning a new dynamic point to a faction didn't save properly.
  • Fixed an issue where the group text message command did not have various sanity checks required to send text messages, such as phone power and locked status.
  • Fixed an issue where removing textures from furniture objects or vehicle attachments would turn the texture index invisible.
  • Fixed an issue where firearm ammunition did not save when a player disconnected from the server.
  • Fixed an issue where a towed bike/quad could turn invisible when being detached if the current interior dimension did not match the dimension where the vehicle was originally towed.
  • Fixed an issue where selecting the align option on a clothing item would cause it to disappear.
  • Fixed an issue where applying a color to a clothing item would cause it to disappear.
  • Fixed an issue where a premium vehicle's fuel could be reset when using /changepremiumvehicle.
  • Fixed an issue where 911 call options had input comparison options that were too strict.
  • Fixed an issue where business employees were charged entrance fees for businesses they worked for.
  • Fixed an issue where custom texture/color options were absent from vehicle attachments even though they were listed.
  • Fixed an issue where /phonetypes would return garbage characters for the phone descriptions.
  • Fixed an issue where weapons couldn't be retrieved from gunracks or trunks under special circumstances.
  • Fixed an issue where the server would frequently generate new vehicle license plates which were less than 7 characters long.
  • Fixed an issue where fishing off of boats didn't always work.
  • Fixed an issue where vehicle licenses didn't show in the correct order in the MDC's personal info section.
  • Fixed an issue where business entrance fees weren't always consistent across business text labels and info text that appeared on the client's screen.
  • Fixed an issue where fish slots were inconsistent across various fish-related client messages.
  • Fixed an issue where claiming a new premium vehicle would teleport the player to the Dillimore Automotive Dealership rather than creating the vehicle at their current position.

Version 3.8.4

Written by TommyB

New Additions

  • /setobjectstreamdist (/sod) can now be used to change the multiplier that dictates when server objects stream in. The value can range from 1x (default) to 10x, which can massively increase the amount of detail scattered around towns.

Changes/Adjustments

  • Faction vehicles will now automatically respawn after an hour of being idle. (was 3 hours)

Fixes

  • Fixed an issue where certain bodybag command arguments would send the command syntax even though a correct argument was supplied.
  • Fixed an issue where setting a custom interior position to a house garage wouldn't update its target virutal world correctly, causing players to fall into the void.
  • Fixed an issue where players could have their HP set below when being damaged by multiple enemies.
  • Fixed an issue where a player's highest injury type could be reported inaccurately.
  • Fixed an issue where spawning at a Journey could result in imprisoned players not spawning in prison.
  • Fixed an issue where various vehicles with interiors that could be entered had entering radiuses that were way too high.
  • Fixed an issue where vehicle interiors could be entered while the vehicle was locked.
  • Fixed an issue where players couldn't exit from the bus interior.
  • Fixed an issue where players could take weapons from duffelbags when they already had a weapon in the target slot.
  • Fixed an issue where trying to handcuff players marked as "on-duty" would give an erroneous message about being able to handcuff on-duty admins.
  • Fixed an issue where exiting a vehicle while attempting to hotwire it wouldn't cancel the operation.
  • Fixed an issue where trying to edit exterior house furniture as a guest furnisher wouldn't work.
  • Fixed an issue where license suspensions wouldn't end when they were supposed to.
  • Fixed an issue where handcuffing a player as a civilian wouldn't remove the handcuff item from your inventory.
  • Fixed an issue where the duffel bag item would remain attached to a player after they dropped it.
  • Fixed an issue where the Gateway bridge toll messages were reversed.
  • Fixed an issue where rental vehicles could respawn with empty fuel tanks.
  • Fixed a few text errors in the /usedrug syntax messages.
  • Removed an outdated ATM object in Bayside that conflicted with other mapping.

Version 3.8.3

Written by TommyB

Changes/Adjustments

  • BCSO will now receive incoming 911 call alerts.
  • Adjusted the group text message formatting so it's less wordy and easier to read.
  • Phone contact names can now be used to add people to group SMS chats.
  • Annotated messages will now appear over players when group text messages are sent.
  • The /housepermissions dialog will now list every house a character owns instead of requiring them to be inside.

Fixes

  • Fixed an issue where duty report summary lookups would fail if the results contained a member that was no longer in the requested faction.
  • Fixed an issue where rented karts would not despawn if the renter disconnected from the server.
  • Fixed an issue where gates that belonged to homes couldn't be opened.
  • Fixed an issue where the Journey would duplicate if a player quit, re-joined and selected the vehicle as a spawnpoint before the previous vehicle was automatically deleted.
  • Fixed an issue where Journeys could spawn at the middle of the map when a player selected it as their spawnpoint.
  • Fixed an issue where illegal factions couldn't use /togfo.

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