Version 4.2.1

Written by TommyB

Changes/Adjustments

  • Firearms will now do 60% less damage to players inside of vehicles.
  • Armor will now be depleated from players who are shot while inside of vehicles instead of only doing HP damage.
  • Improved the order of recent text messages in SMS history based on the last time a message was sent.

Fixes

  • Fixed an issue where cancelling a furniture object snap placement wouldn't mark the object as unplaced on the database properly. This could cause previously-snapped objects to appear again after a furniture reload.

Version 4.2

Written by TommyB

New Features

  • The following casino/gambling games have been implemented with full script support:
    • Blackjack
      • Can only be used in businesses.
      • Requires /openblackjack to be used on the blackjack table furniture item to open up a table and allocate a session. Use /closeblackjack to end the session.
      • Money for bet payouts is taken from the business inventory, so be sure to store an adequate amount of cash in the business beforehand.
    • Roulette
      • Can only be used in businesses.
      • Requires /openroulette to be used on the roulette table furniture item to open up a table and allocate a session. Use /closeroulette to end the session.
      • Money for bet payouts is taken from the business inventory, so be sure to store an adequate amount of cash in the business beforehand.
    • Poker
      • Can be played basically anywhere.
      • Requires using /startpoker when standing near the "Dark Circular Table" furniture item (Model ID 2111) to start a session. /endpoker can be used to end it.
    • Note: Inactive blackjack and poker tables have automatic inactivity cleanup that occurs every 5 minutes to avoid hitting some hardcoded script limits. Tables that are unoccupied when the five minute check hits will be automatically cleared. Tables that are actively being used will be kept intact.

Changes/Adjustments

  • Injuries that players receive will now save to character accounts and persist across sessions.
  • Weapons stored inside of duffel bags will now be confiscated on hospital visits.
  • /myrefunds will now only show the 30 most recent refunds at a time, with unclaimed refunds always having priority.
  • Adjusted the View Texture Info option in furniture texture manipulation to give more clarity for custom colors and etc.
  • /object align will now immediately save to the database so object rotation doesn't get undone on restarts.
  • Removed some bad drug order locations.
  • Further housekeeping to the pool script's physics library.
  • Improved text formatting when viewing SMS history.

Fixes

  • Fixed an issue where the range check for enterable vehicles such as Journeys was wrong.
  • Fixed an issue where blood objects weren't created when a player was bleeding out from lethal wounds.
  • Fixed an issue where pocketed pool balls were still simulating physics while the animation of the ball falling into the pocket was playing. This could sometimes cause other balls to shoot across the table for no reason.
  • Fixed an issue where speaking on a phone in-character in a busy building did not automatically scale down the chat range.
  • Fixed an issue where sidejob cooldowns for premium users weren't correct.
  • Fixed an issue where faction vehicle fuel values didn't save properly.
  • Fixed an issue where switching to the normal fight style through /fightstyle would wipe any other fight style a player had learned.
  • Fixed an issue where exterior furniture limit checks would check the wrong house ID when a player was editing furniture. This caused some users to be unable to use their raised limit on larger properties.
  • Fixed issues where various commands gave failure messages despite actually executing properly.
  • Attempted to fix an issue where the lock command would give a motel error when trying to lock vehicles.

Version 4.1.3.1

Written by TommyB

New Features

  • YouTube links can now be used as custom streams in /carmusic, /housemusic, /bizzmusic and boomboxes. An option to search for songs on YouTube has also been added.

Changes/Adjustments

  • The chat will no longer be cleared when someone is playing pool and gets assigned stripes/solids.

Fixes

  • Fixed an issue where the dooc toggle string in /settings didn't work.
  • Fixed an issue where some physics entities weren't cleared properly when a pool game ended, causing ball behavior to be incorrect after a couple days of uptime.
  • Fixed an issue where using /afk without a reason would produce a bugged AFK reason.

Version 4.1.3

Written by TommyB

New Features

  • The classic Donator OOC chat has made a return. Players can permanently opt out of it via /settings. If deemed to be too problematic, the chat will be removed.

Changes/Adjustments

  • The physics library used by the pool script has been updated, which should greatly increase responsiveness and fluidity.
  • Players on the receiving end of in-character phone chat will see the gender of the person that is speaking.
  • Further improvements to kicking players connecting with invalid information or connecting while banned.
  • /myhouse will now show players the total value of their furniture objects.

Fixes

  • Fixed an issue where inputting text to news dialog boxes would send global messages.
  • Fixed an issue where getting special weapons such as the beanbag shotgun could sometimes fail.

Version 4.1.2

Written by TommyB

Changes/Adjustments

  • Added subgroup system for administrators to allow special access to certain commands to be given to various teams within the administration team.
  • Heroin overheal timeouts will now save to the player's account instead of being invalidated upon logout. This will prevent people from remaining overhealed indefinitely after using heroin if they crashed or logged out to abuse this flaw in the system.
  • Heroin overheal now caps at 200 HP.
  • Players will no longer collide with or block each other when being teleported into buildings.
  • Weapon licenses will now be wiped when a player changes their name.
  • /to and /radio will now redirect to their low-range versions when a player is using /autolow.
  • Added quick shortcut commands to send radio messages directly to specific channels. (/r1, /r2, etc)
  • The following changes and fixes were made to pool tables:
    • The script will no longer force the player to pocked the 8-ball on a specific pocket. Instead, the players can decide what pocketing rules to follow through in-character roleplay.
    • Wagers/entry fees were completely removed to encourage in-character bets instead.
    • An issue that prevented the shot power bar from appearing properly was fixed.
    • The script will now use the player's current RP name (masked, etc) when sending pool table messages instead of the "unprotected" account name. They will also no longer show the player's ID because it's irrelevant.
    • Corrected some text issues where pool-related keybinds were written down in plaintext rather than referencing the in-game keybind. This would prevent the correct key from showing if a player rebound their keys.
    • Chalking a pool cue will no longer fail to remove the already-held object.
    • Corrected an issue where the cue ball couldn't be manipulated after an opponent pocketed it.

Fixes

  • Fixed an issue where appending values to character/account settings would use bad/incorrect data. After a few hours of uptime this would cause random commands and features to break and eventually result in a full server freeze or crash.
  • Fixed an issue where a player's last known position would save when they hadn't fully spawnned yet. The position will now only save when on-foot or properly synced inside of a vehicle.
  • Fixed an issue where the player who started a pool session couldn't leave if nobody joined.
  • Fixed an issue where the house interior request command didn't show the UI properly.
  • Fixed an issue where /mycars could fail to execute properly if a player had more than 4 vehicles and one was impounded or in the repair shop.
  • Fixed an issue where a change in how chat events being called caused certain messages from 911 calls to send globally.
  • Fixed an issue where players couldn't receive kick messages and would instead lose connection to the server if connecting with an invalid account or other account check failed.
  • Fixed an issue where phone number formatting would fail on the rare phone numbers with less than 4 digits.
  • Fixed an issue where the help menu for premium commands didn't show properly.
  • Fixed an issue where house guest permissions could be wiped under a few incorrect circumstances.
  • Fixed an issue where /putback allowed 0 to be used as a slot even though it's not supported.
  • Fixed an issue where /fcrate worked when a crate was stored inside of a boat it didn't actually fit on.
  • Fixed an issue where previous mod names in /removemods would show up again in the nitrous slot.
  • Fixed an issue where the refuel checkpoint size was slightly too small. This prevented players from being able to properly refuel certain vehicles.
  • Fixed an issue where entering the /fuelcan checkpoint could sometimes not trigger a vehicle fill up.
  • Fixed issues with a small number of commands showing error messages despite actually executing successfully.

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