Version 4.0.1

Written by TommyB

New Features

  • /quickassist has been added for helpers and admins to quickly answer rapid-fire assistance requests.

Changes/Adjustments

  • /changedob and /age have been reimplemented, which should fix the placeholder date always showing on licenses.
  • Optimized the Montgomery Park model courtesy of Spooky.

Fixes

  • Fixed an issue where inventory item name lookups in /give or /drop wouldn't work.
  • Fixed an issue where weed plant data wouldn't update properly when watering the plant.
  • Fixed an issue where weed data didn't load properly when furniture was loaded. Unfortunately, all weed plant data needed to be wiped to fix some bad side effects of this. Players will need to replant their weed again.
  • Fixed an issue where placing a new gate would result in temporary object duplication.
  • Fixed an issue where the gender section on licenses did not show the correct value.
  • Fixed an issue where the Fort Carson Docks Boat Dealership was in the wrong location.
  • Fixed an issue where in-character chat labels wouldn't appear over players when speaking normally. (Tip: this can be disabled per-player in /settings)
  • Fixed an issue where admin jail coordinates were incorrect.
  • Fixed various outdated text references to factions.

Version 4.0

Written by TommyB

This version includes many features and small changes that were used in GTA: Chronicles when the server used the RCRP gamemode. Even though the GTA:C-only features have been stripped out, I would like to give special thanks to Dignity/Hades for making this version possible. The "vanilla" RCRP experience now includes many fixes and QoL changes that wouldn't have been possible without his efforts.

New Features

  • Pool tables can now be used to actually play pool games, courtesy of the open source San Fierro Cops and Robbers script. Further modifications were made to this feature to fix middle pocket detection and allow any mapped pool table to be used to create a pool game instance dynamically, which is something that was hardcoded in their original iteration.
  • The furniture script has been extended to the business system, allowing players to place down custom furniture inside of their businesses.
  • The furniture script has been mostly rewritten from the ground up. This was primarily done to get rid of many years of tech debt the system had due to receiving a whopping 7 internal revisions/refactors. While there isn't any immediately obvious new features aside from some streamlining of a few smaller things, the new code makes it significantly easier to add new features in the long term.
  • Completely reworked gate/door system so movable objects can be added on the fly through in-game commands and can be restricted to factions, home owners, business owners or made public for everyone to use.
  • The server will now detect when a player is falling out of an interior and freeze them while showing a prompt to ask whether or not they'd like to be sent back to the interior position or the property's exterior.
  • Added a useful locations page to the GPS menu. This page showcases a list of various business types and will show you the nearest applicable businesses that match your selected type. (Some businesses may not show up under the correct type after initial implementation but will be corrected over time)
  • Added a new command info system that automatically parses available commands and prints them to an information file. The information file can be filled out with help text that tells the end user what the command's full purpose is. All /help menus have been updated to show these command help messages.
  • Added text labels that show up at the interior door locations of buildings whenever a firearm is shot near its entrance point.
  • Map icons will now show when business are marked as open with /bizzstate.
  • Added a new streamlined settings menu which consolidates various character-based and account-based settings under one menu that can be accessed via /settings.
  • Map icons can now be added dynamically during server runtime.
  • Permanent text labels can now be added dynamically during server runtime.
  • Various in-game roads and streets around the game's map now have area detection and the server's UI will display your current street and corner street when driving.
  • Added a more streamlined and user-friendly refund system. Players can use /myrefunds to view and pending and past refunds they've received.
  • Added a new attributes system which players can use to input additional details about their character's appearance.
  • Added a new interface for requesting new house interiors that will display preview images of each interior so users can see how they look without needing to check a forum topic.
  • Added opt-in automatic account logins. They work by storing partially-unique data related to the environment you log in from. If any of these things are different, such as IP address, on a login, the feature is disabled on your account and will need to be manually enabled again.
  • Added /to which can be used to direct in-character chat messages to specific players.
  • Added /blow as a low-range alternative of /b.
  • Added /carb as a vehicle-only alternative of /b.

Changes/Adjustments

  • The inventory system, account settings and character settings can now have arbitrary extra data applied to them. This allows for more data to be saved to a single entity with a very easy-to-use API, increasing the potential for new systems.
  • Creation of new inventory items has been simplified. Adding new items is now an additional 2 lines of code process without needing to worry about previously-used IDs or keys.
  • Weapons without any ammo can now be dropped.
  • GPS navigating to properties nested inside of other properties (such as flats, apartment blocks, etc) will now resolve to the exterior building instead of preventing navigation or navigating the player to an inaccessible place.
  • The Fort Carson Docks have been revamped with a fresh new map courtesy of Earl. The boat dealership and fuel/repair points have also been moved to this location.
  • The 'Y' hotkey (defined as KEY_YES by the game) can now be used as a hotkey for /exit as well as /enter. The 'H' hotkey has been removed.
  • The fishing activity has seen various balance and QoL adjustments.
    • Fishing actions will send as annotated actions instead of writing to the chatbox.
    • The time to catch a fish when on a boat now matches dock fishing. Previously, dock fishing would range from 5-10 seconds and boat would range from 10-20. They are now the same.
    • Added color embedding to fishing messages to make the important numbers easier to read.
    • Bags of money now give a minimum of $100.
    • The minimum and maximum weight values while fishing from a boat have been modified.
      • Large fish: 15-50 lbs (previously 10-50)
      • Very large fish: 40-100 lbs (previously 15-65)
      • MASSIVE fish: 80-150 lbs (previously 50-150)
  • All sidejob cooldowns have been halved. The cooldowns also decrease as your sidejob level increases.
  • All sidejobs have seen pay increases. Some jobs like sweeper only saw slight buffs, but your trucking sidejob level will now actually make a difference in your payout. Previously, you'd only see a pay different of about $200 between level 1 and level 5.
  • Newly-generated license plates will now follow the same format as license plates in California.
  • /nametags will now only hide actual nametag labels instead of every single text label.
  • Significantly reduced vehicle repair and recovery prices.
  • /hood can now be used to close the vehicle's hood from the outside while it's opened. Previously, it was only possible to close a hood from the inside which doesn't make much sense.
  • Improved random number generation of new mobile phone numbers.
  • Added hyphens to phone numbers to improve readability. (1234567 -> 123-4567)
  • The cost of house interior changes has been lowered significantly.
  • /rolldice and /flipcoin now show up with a different color to differentiate them from non-scripted in-character actions.
  • Phonebooks have been removed.

Fixes

  • Fixed an issue where script fires wouldn't spread like they were supposed to.
  • Fixed an issue where damage from shotgun weapons had a chance to not apply under special circumstances.
  • Fixed an issue where players could get stuck in drug trips if they disconnected while in one.
  • Fixed an issue where faction members couldn't set their own subrank.
  • Fixed an issue where spectating players when the player count was low could freeze the server.
  • Fixed an issue where /putback's slot check was incorrect.
  • Fixed an issue where a bodybag would get stuck in the air if a player got killed while holding one.
  • Fixed an issue where boomboxes wouldn't work indoors and their labels would also not appear.
  • Fixed an issue where repairing a faction vehicle would result in its fuel value being reset.
  • Fixed an issue where returning a rental vehicle would always charge the player for damaging the car even if there was no damage.
  • Various fixes to text errors found in client messages and etc.
  • Various memory optimizations.

Version 3.9.0

Written by TommyB

New Additions

  • Players can now save backups of their current interior furniture layouts by using /backupf.
  • Firearm damage against vehicles is now handled entirely by the server's codebase rather than SA-MP, giving us full control over how and when to apply damage. The amount of damage each firearm does to vehicles has been tweaked and balanced as a result. More adjustments may be made in the future.
  • Added /pms which will send the user a list of personal messages they received while either paused or AFK.
  • Added /bulkremovef to remove every instance of a specific unplaced furniture model.

Changes/Adjustments

  • Added a public spawn in Bayside.
  • The MDC can now be used on faction-owned motorcycles.
  • The damage of fists has been lowered from 7 to 5. (14 hits for a 100 HP K.O to 20)
  • Vehicles can now be damaged by firearms when unoccupied. (Experimental feature, can and will be disabled easily if it turns out to be problematic)
  • Knives (and Katanas by extension) now deal lethal stab wounds which can trigger bleeding and prevent victims from recovering after their death timer ends.
  • Audio streams in houses and businesses can now be localized to a specific area in the respective buildings with a user-defined spherical radius.
  • Players will now be notified of personal messages they missed while they were paused or AFK upon returning to the game.
  • House furniture will now be sorted by model ID when it's loaded, allowing for better organized furniture selection menus.
  • All inventory storing/transfer action messages (such as giving a player an item or storing an item in a trunk) will now display as an annotated message above players rather than being sent in chat.

Fixes

  • Fixed an issue where sidejobs wouldn't fail if the sidejob vehicle was destroyed.
  • Fixed an issue where taking firearms from a duffel bag didn't check if the player already had too many weapons on them.
  • Fixed an issue where various weapons (such as spraycans or bats) could be purchased from general stores when a player already had the item on their person.
  • Fixed an issue where players could sometimes not get the EXP bonus when maxing out weapon skill.
  • Fixed an issue where bags of money when fishing could give the player $0. (Rest in peace 11 year old bug)
  • Fixed an issue where a bad anticheat check prevented the train NPC from fully spawning.
  • Fixed an issue where prison food trays could be picked up during their initial object placement editing, allowing the command user to move around other server objects.
  • Fixed an issue where vehicle blinker objects weren't always cleaned up properly, resulting in them getting stuck at the center of the map (Blueberry Acres) and causing large performance problems.

Version 3.8.6

Written by TommyB

New Additions

  • The departmental radio has received a slight update. When using the command, the speaker will now be prompted to specify the agency that they'd like to direct the message to. E.g, SP or FD.
  • Added /amy. (/ame equivalent for /my)
  • Added /autolow which will automatically redirect IC chat, /me, /my and /do to their low-range equivalents.

Changes/Adjustments

  • The /ame command will now include the name of the player in the annotated label.
  • /ame's annotated label's display length will now vary depending on the length of the player's input. Longer action will yield a longer display time, while shorter actions will yield shorter display times.
  • Vehicles with interiors (Journey, Tropic, etc) are now covered by [INDOOR] and [OUTDOOR] shout messages.

Fixes

  • Fixed an issue where anyone with house permission was able to edit its interior furniture even if furnishing permission wasn't explicitly granted.
  • Fixed an issue where a weapon's current ammo count did not save properly when being stored in a duffel bag.
  • Fixed an issue where exiting the ATM menu after entering a vehicle would clear a player's animations, causing them to float while being inside of the vehicle.
  • Fixed an issue where the /fadvert spam timer would be applied when an advert wasn't sent due to lack of funds from the poster.
  • Fixed an issue where exiting the ATM dialog while inside of a vehicle would clear the animations of a player model, causing them to appear with no animation when riding inside of the vehicle.
  • Fixed an issue where locking a sidejob vehicle would state the user didn't have keys for the car and then (un)lock the vehicle anyway.
  • Fixed an issue where /uncuff would reveal the name of the player that was uncuffed if they were masked.
  • Fixed an issue where items could be stored into/taken from vehicles after the trunks had been closed.
  • Fixed an issue where the oil can inventory item wasn't removed from player inventories after it had been used.
  • Fixed an issue where /changeoil could be triggered multiple times before exiting the target vehicle, causing the checkpoint to error out and remain persistent on the server.
  • Fixed an issue where phone calls weren't ended if a player's phone died during the call.
  • Fixed an issue where the train bot's vehicle wasn't locked, allowing players to carjack the poor driver.

Version 3.8.5

Written by TommyB

New Additions

  • The base amount of vehicles a player can own has been raised to 4 (was 3). Players can also now purchase additional vehicle slots for a maximum of 8 vehicles per character.

Changes/Adjustments

  • The prices of all vehicles from dealerships have been updated.
  • Improved entity detection when trying to lock or unlock a property/vehicle, which should prevent issues locking vehicles parked inside of businesses and etc.
  • It is now possible to fish from rental boats. (Note: fishing crates cannot be attached to these vehicles)
  • Premium vehicles are now free to repair and recover. (Note: vehicles in the super car class are not covered by the free repairs and recoveries and will still be charged fees regardless of its vehicle type)
  • When claiming new premium vehicles, players will now have the option to replace an already-existing vehicle rather than being forced to create a new one.
  • The premium vehicle model change cooldown has been raised to 7 days.

Fixes

  • Fixed an issue where the automatic faction vehicle respawn didn't trigger faction-specific respawn functions, causing certain vehicle attributes to not reset.
  • Fixed an issue where tasers did not work properly.
  • Fixed an issue where the forced animation when getting hit by a vehicle had a chance to not apply.
  • Fixed an issue where /members did not work if every member of a faction was online.
  • Fixed an issue where assigning a new dynamic point to a faction didn't save properly.
  • Fixed an issue where the group text message command did not have various sanity checks required to send text messages, such as phone power and locked status.
  • Fixed an issue where removing textures from furniture objects or vehicle attachments would turn the texture index invisible.
  • Fixed an issue where firearm ammunition did not save when a player disconnected from the server.
  • Fixed an issue where a towed bike/quad could turn invisible when being detached if the current interior dimension did not match the dimension where the vehicle was originally towed.
  • Fixed an issue where selecting the align option on a clothing item would cause it to disappear.
  • Fixed an issue where applying a color to a clothing item would cause it to disappear.
  • Fixed an issue where a premium vehicle's fuel could be reset when using /changepremiumvehicle.
  • Fixed an issue where 911 call options had input comparison options that were too strict.
  • Fixed an issue where business employees were charged entrance fees for businesses they worked for.
  • Fixed an issue where custom texture/color options were absent from vehicle attachments even though they were listed.
  • Fixed an issue where /phonetypes would return garbage characters for the phone descriptions.
  • Fixed an issue where weapons couldn't be retrieved from gunracks or trunks under special circumstances.
  • Fixed an issue where the server would frequently generate new vehicle license plates which were less than 7 characters long.
  • Fixed an issue where fishing off of boats didn't always work.
  • Fixed an issue where vehicle licenses didn't show in the correct order in the MDC's personal info section.
  • Fixed an issue where business entrance fees weren't always consistent across business text labels and info text that appeared on the client's screen.
  • Fixed an issue where fish slots were inconsistent across various fish-related client messages.
  • Fixed an issue where claiming a new premium vehicle would teleport the player to the Dillimore Automotive Dealership rather than creating the vehicle at their current position.

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