This version includes many features and small changes that were used in GTA: Chronicles when the server used the RCRP gamemode. Even though the GTA:C-only features have been stripped out, I would like to give special thanks to Dignity/Hades for making this version possible. The "vanilla" RCRP experience now includes many fixes and QoL changes that wouldn't have been possible without his efforts.
New Features
- Pool tables can now be used to actually play pool games, courtesy of the open source San Fierro Cops and Robbers script. Further modifications were made to this feature to fix middle pocket detection and allow any mapped pool table to be used to create a pool game instance dynamically, which is something that was hardcoded in their original iteration.
- The furniture script has been extended to the business system, allowing players to place down custom furniture inside of their businesses.
- The furniture script has been mostly rewritten from the ground up. This was primarily done to get rid of many years of tech debt the system had due to receiving a whopping 7 internal revisions/refactors. While there isn't any immediately obvious new features aside from some streamlining of a few smaller things, the new code makes it significantly easier to add new features in the long term.
- Completely reworked gate/door system so movable objects can be added on the fly through in-game commands and can be restricted to factions, home owners, business owners or made public for everyone to use.
- The server will now detect when a player is falling out of an interior and freeze them while showing a prompt to ask whether or not they'd like to be sent back to the interior position or the property's exterior.
- Added a useful locations page to the GPS menu. This page showcases a list of various business types and will show you the nearest applicable businesses that match your selected type. (Some businesses may not show up under the correct type after initial implementation but will be corrected over time)
- Added a new command info system that automatically parses available commands and prints them to an information file. The information file can be filled out with help text that tells the end user what the command's full purpose is. All /help menus have been updated to show these command help messages.
- Added text labels that show up at the interior door locations of buildings whenever a firearm is shot near its entrance point.
- Map icons will now show when business are marked as open with /bizzstate.
- Added a new streamlined settings menu which consolidates various character-based and account-based settings under one menu that can be accessed via /settings.
- Map icons can now be added dynamically during server runtime.
- Permanent text labels can now be added dynamically during server runtime.
- Various in-game roads and streets around the game's map now have area detection and the server's UI will display your current street and corner street when driving.
- Added a more streamlined and user-friendly refund system. Players can use /myrefunds to view and pending and past refunds they've received.
- Added a new attributes system which players can use to input additional details about their character's appearance.
- Added a new interface for requesting new house interiors that will display preview images of each interior so users can see how they look without needing to check a forum topic.
- Added opt-in automatic account logins. They work by storing partially-unique data related to the environment you log in from. If any of these things are different, such as IP address, on a login, the feature is disabled on your account and will need to be manually enabled again.
- Added /to which can be used to direct in-character chat messages to specific players.
- Added /blow as a low-range alternative of /b.
- Added /carb as a vehicle-only alternative of /b.
Changes/Adjustments
- The inventory system, account settings and character settings can now have arbitrary extra data applied to them. This allows for more data to be saved to a single entity with a very easy-to-use API, increasing the potential for new systems.
- Creation of new inventory items has been simplified. Adding new items is now an additional 2 lines of code process without needing to worry about previously-used IDs or keys.
- Weapons without any ammo can now be dropped.
- GPS navigating to properties nested inside of other properties (such as flats, apartment blocks, etc) will now resolve to the exterior building instead of preventing navigation or navigating the player to an inaccessible place.
- The Fort Carson Docks have been revamped with a fresh new map courtesy of Earl. The boat dealership and fuel/repair points have also been moved to this location.
- The 'Y' hotkey (defined as KEY_YES by the game) can now be used as a hotkey for /exit as well as /enter. The 'H' hotkey has been removed.
- The fishing activity has seen various balance and QoL adjustments.
- Fishing actions will send as annotated actions instead of writing to the chatbox.
- The time to catch a fish when on a boat now matches dock fishing. Previously, dock fishing would range from 5-10 seconds and boat would range from 10-20. They are now the same.
- Added color embedding to fishing messages to make the important numbers easier to read.
- Bags of money now give a minimum of $100.
- The minimum and maximum weight values while fishing from a boat have been modified.
- Large fish: 15-50 lbs (previously 10-50)
- Very large fish: 40-100 lbs (previously 15-65)
- MASSIVE fish: 80-150 lbs (previously 50-150)
- All sidejob cooldowns have been halved. The cooldowns also decrease as your sidejob level increases.
- All sidejobs have seen pay increases. Some jobs like sweeper only saw slight buffs, but your trucking sidejob level will now actually make a difference in your payout. Previously, you'd only see a pay different of about $200 between level 1 and level 5.
- Newly-generated license plates will now follow the same format as license plates in California.
- /nametags will now only hide actual nametag labels instead of every single text label.
- Significantly reduced vehicle repair and recovery prices.
- /hood can now be used to close the vehicle's hood from the outside while it's opened. Previously, it was only possible to close a hood from the inside which doesn't make much sense.
- Improved random number generation of new mobile phone numbers.
- Added hyphens to phone numbers to improve readability. (1234567 -> 123-4567)
- The cost of house interior changes has been lowered significantly.
- /rolldice and /flipcoin now show up with a different color to differentiate them from non-scripted in-character actions.
- Phonebooks have been removed.
Fixes
- Fixed an issue where script fires wouldn't spread like they were supposed to.
- Fixed an issue where damage from shotgun weapons had a chance to not apply under special circumstances.
- Fixed an issue where players could get stuck in drug trips if they disconnected while in one.
- Fixed an issue where faction members couldn't set their own subrank.
- Fixed an issue where spectating players when the player count was low could freeze the server.
- Fixed an issue where /putback's slot check was incorrect.
- Fixed an issue where a bodybag would get stuck in the air if a player got killed while holding one.
- Fixed an issue where boomboxes wouldn't work indoors and their labels would also not appear.
- Fixed an issue where repairing a faction vehicle would result in its fuel value being reset.
- Fixed an issue where returning a rental vehicle would always charge the player for damaging the car even if there was no damage.
- Various fixes to text errors found in client messages and etc.
- Various memory optimizations.
Posted at 2023-12-31 23:31:38
Last updated at 2023-12-31 23:31:38