Version 2.4.2

Written by TommyB

  • A small blood object splatter will now spawn on the ground when a player is shot and bleeds out while below 50 HP.
  • Furniture limit adjustments: non-donors: 200, Donator level 1: 400, Donator level 2: 600, Donator level 3: 800, Donator level 4: 1,000
  • Flats now appear in the unowned Silver Trading property list again.
  • Fixed a bug where corpses wouldn't appear correctly when being taken out of trunks.
  • Fixed a bug where the illegal AK47/M4 weapon probability was broken.
  • Fixed a bug where vehicle regplates wouldn't appear properly when using /collectvehicle.
  • Fixed a bug with the exterior furniture radius check when buying new furniture.
  • Fixed a rare autoban that would happen if a player with pending vehicle mods used /repair.
  • Fixed a rare bug where /ac would crash the server.
  • Fixed a server crash that would occur if a GMX happened while a player was not logged in.
  • Fixed further issues with /vmenu.

Version 2.4.1

Written by TommyB

  • Players who are alt tabbed will no longer take damage upon tabbing in.
  • /members will now sort by online members as well as faction rank.
  • Corpses can now be put into vehicle trunks.
  • The interest rate has been set to one value and will no longer adjust depending on bank balance.
  • Legal weapon changes: more than one legal weapon can now be bought at a time. The prices of all legal firearms have been changed and can now be adjusted in realtime.
  • Fixed a bug where admins couldn't set players to civilian.
  • Fixed a bug where /recovervehicle would not charge players.
  • Fixed a bug where /recovervehicle wouldn't put a player's vehicle back into /vmenu without relogging.
  • Fixed a bug where retrieving impounded vehicles would not put them into /vmenu.
  • Fixed a bug where walk style animations would apply when a player was not moving.
  • Fixed a bug where selecting furniture objects with the same model would only select the first entry.
  • Fixed some issues where exiting certain interiors with a vehicle would ignore player object limits.

Version 2.4 R2

Written by TommyB

  • Added a new /walkstyle command which will allow players to set any /walk animation when holding down LALT.
  • Added player level as an argument to /alias rather than having a random number set.
  • Impound data will now only be stored when a player is online to avoid cluttering the list of impounded vehicles.
  • /tag has been disabled for the time being.
  • Fixed a bug where /appearance wouldn't check for distance between players.
  • Fixed a bug where fire smoke and damage taken from scripted fires wouldn't check for interiors and virtual worlds. Also made a handful of optimizations to the system as well.
  • Fixed a bug where players could not become guests in the first house to be loaded when the server starts.
  • Fixed a bug where retrieving armor from houses didn't work.
  • Fixed a bug where shout messages would send twice in homes/businesses with interiors close to their enter points.
  • Fixed a bug where whales wouldn't save the correct fish name to player inventories.
  • Fixed an exploit which allowed personal vehicles to be duplicated.
  • Fixed issues where fishing crate data wouldn't clear correctly if a vehicle was destroyed.
  • Fixed more issues with the impound system and generally rewrote a great portion of it. The system should work much more efficiently now.

Version 2.4 R1

Written by TommyB

  • Reduced the stream distance of /tag labels and added /tag list for admins.
  • Fixed an issue that caused the server to preform slowly with a high amount of players online.
  • Fixed a bug where rental cars saved in interiors/virtual worlds wouldn't respawn correctly if a player logged out.
  • Fixed a bug where /unrentroom didn't save properly.
  • Fixed a bug where stored armor retrieval messages were incorrect.
  • Fixed a bug where /resetvest would only work when a player didn't have a heavy vest.
  • Fixed a bug where helpers could press their left and right arrow keys to spectate players when they shouldn't be able to.
  • Fixed a bug where /transferdonatorlevel didn't work properly.
  • Fixed a bug where exterior furniture could sometimes get stuck when placed too far from a home.

Version 2.4

Written by TommyB

Bugfixes

  • Fixed some bugs that would cause houses/businesses to be incorrectly assigned to players if a property was deleted and houses/businesses were reloaded.
  • Fixed a bug where the first business to be loaded when the server starts didn't work properly.
  • Fixed a bug where FD members could not extinguish fires along with other fire related bugfixes and optimizations.
  • Fixes issues where faction members could spam /equip or /weapons to stack multiple guns on their person.
  • Fixed a bug where buying a Shotgun at ammunation would check for an incorrect price.
  • Fixed a bug where /rw restrictions on owned vehicles would apply to faction vehicles.
  • Fixed a handful of animation desync issues when players are downed.
  • Fixed a bug where hitting someone with the butt of a gun at close range would do full damage.
  • Fixed a bug where players could get bugged/kicked after logging in if they had low latency.
  • Fixed a bug where taxi signs could get stuck on faction vehicles.
  • Fixed a bug where helper admin assist request would not clear if the player logged off.
  • Fixed a bug where weapon crates could be picked up while in a vehicle.
  • Fixed a bug where only one weed plant would load after a server restart, furniture reload or a player relogged.
  • Fixed a bug where weed plants would suddenly levitate after growing.
  • Fixed a bug where SMG ammo boxes wouldn't save properly after relogging.
  • Fixed a bug where /lp could be used when a player isn't on the phone.
  • Fixed a bug where helpers/admins could accept assists while having pending assistances themselves, causing the chat to bug out entirely.
  • Fixed a bug where motel room pickups wouldn't have the correct stream distance after a player began to rent a room.
  • Fixed a bug where a player could turn their phone off while having a pending call.
  • Fixed a bug where the Payday Rush message would appear on incorrect interiors.
  • Fixed a bug where the /reload pistol animation didn't work.
  • Fixed a bug where /mod could be used on certain motorcycles.
  • Fixed a spelling error in the San Fierro Docks trucking route.
  • Fixed a bug where certain features wouldn't correctly count how many owned vehicles a player has.
  • Fixed an exploit that allowed the Desert Eagle to be used as a driveby weapon.
  • Fixed some bugs where hotwire status wouldn't reset when a vehicle broke.
  • Fixed a bug where /heal would try to heal the incorrect person on occasion.
  • Fixed a bug where admin record summaries would not show up properly in /adminrecord.
  • Fixed a bug where admins on do not disturb couldn't use /duty.
  • Fixed a bug where locking vehicles while their lights were on would turn them off.
  • Fixed a bug where pressing escape while editing a roadblock wouldn't set its position properly.
  • Fixed a bug where subranks wouldn't clear correctly, causing them to be set as blank spaces after getting hired into another faction.
  • Fixed a handful of bugs with the police impound. It should be fully functional now.
  • Fixed some issues with server achievements not loading correctly.
  • Fixed a bug where /enter in a truck trailer would sometimes not work as intended.
  • Fixed bugs where stored phones wouldn't be set to a new owner properly if retrieved.

Adjustments/Changes

  • Replaced all of the GPS locations with new ones and cleaned up the GPS systems code entirely.
  • /jackpot will now tell the player if they're entered in the lottery and what their number is if so.
  • Removed the slot requirement from storing weapons in gunracks.
  • Changed the MP5 ammunation price to $15,000.
  • Changed /siren on Towtrucks to an orange siren.
  • The roadblock command now uses a model selection menu instead of roadblock IDs.
  • Added an animation for when players are downed inside of vehicles.
  • When downed players inside of vehicles are revived, they will now be placed back into the vehicle rather than being put on top of it.
  • /drop weapon now shows an animation and an annotated message.
  • The armor bar for masked players now shows properly when a player has 125 armor.
  • /togsvo has been removed, visible object limits will now be ignored by default when in interiors.
  • Players will no longer need to /logout or re-enter an area for already existing objects to stream out when reducing their max visible objects limit.
  • /useammo will now use the weapon a player is holding rather than having to input the weapon.
  • Replaced the object used when a player drops a parachute with an actual parachute object.
  • Payday EXP, interest and donator benefits will now rollover if a player misses a payday. Everyone's 'Time Since Last Payday' value has been reset.
  • Added an option to switch between 12 hour and 24 hour clocks.
  • /logout no longer requires users to retype their passwords.
  • Added a /statistics command which contains random little statistics about the server.
  • Added a new HQ for Elite Trucking.
  • Added a new interior for motels.
  • Admin records are now linked to Master Accounts instead of characters.
  • Chat and /me distance will now scale in interiors depending on how many occupants there are inside.
  • House door objects will now open depending on the player's angle.
  • House furniture doors can now be shot open with the pump shotgun.
  • Players will now be knocked off their bikes when shot with a taser or beanbag round.
  • The payphone at Camp B.o.B is now fully functional.
  • The pizza blistas will now only respawn if nobody is doing the delivery job.
  • /pm will now show if a player's game is paused.
  • /ram can now be used on motel rooms
  • Added special character prevention to /changemyname.
  • Players may now only spawn with one vehicle but may chose to spawn others after logging in to avoid a high amount of unneeded vehicles during peak hours.
  • SASP and AP members will now respawn at their faction HQs rather than hospitals.
  • /alias will now assign a random level to the player between 8 and 23.

New Features

  • Added an option to duplicate existing, placed house furniture. This will copy any currently applied textures and colors to the new object as well.
  • Added a bunch of /drink and /buyfood locations in newer maps.
  • Added a system that will allow players to create descriptive text labels at any location in the map using /tag. (Note: one label per player, admins can make more if necessary)
  • Added a system that will allow players to place five furniture objects around the exteriors of their homes.
  • Added a fishing crate system which will allow players who own boats to buy crates, attach them to their vehicles and store fish in them.
  • Added an Information Center to Montgomery where new players will be able to find various info useful during their first steps on the server.
  • Added a new interior for the Squalo boat.
  • Added over 250 new furniture textures for players to use.
  • Added scripted motels at Camp B.o.B and Mount Chilliad.

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