Version 3.3.7

Written by TommyB

  • Reduced the radius of certain interior detection spheres to avoid conflicts with interiors placed closely to each other.
  • Fixed a bug where graffiti lists would sometimes be filled with unrelated garbage characters.
  • Fixed a bug where temporary object expiration time wasn't copied over when an object was duplicated.
  • Fixed a bug where players could be moved into the same house more than once.
  • Fixed a bug where player IDs had a chance to become unusable until a server restart.
  • Fixed a bug where vehicles could sometimes be teleported to the center of the map when collecting them from repair garages.
  • Fixed a bug where the drawbridge state wasn't set to closed after an opening cycle had completed.
  • Fixed a bug where business payouts didn't display properly when viewing for sale properties at Silver Trading.
  • Fixed a bug where withdrawing half of your bank balance would sometimes send incorrect text in the dialog confirmation box.
  • Fixed unclear wording when applying custom furniture textures.

Version 3.3.6

Written by TommyB

  • Checkpoints will now be created at the end of GPS routes again since not every route ends with the drawn minimap path.
  • Fixed a bug where /refreshfcars would duplicate every faction vehicle on the server.
  • Fixed a bug where /makebizz wouldn't load the new business.
  • Fixed a bug where /reloadbizz wouldn't load the business after removing it.
  • Fixed a bug where /sfl wouldn't show furniture models correctly.
  • Fixed a bug where tents weren't removed from player inventories when they were pitched.
  • Fixed a bug where new exterior furniture items couldn't be purchased.
  • Fixed a bug where a small red dot would become stuck on the minimap when GPS paths were drawn.
  • Fixed an exploit related to fish selling.

Version 3.3.5

Written by TommyB

  • GPS route creation has been optimized.
  • Fixed a bug where /myhouse wouldn't list all houses a player was a guest of.
  • Fixed a bug where newly created temporary objects weren't assigned a corresponding database ID, causing objects to revert back to their original positions after server restarts.
  • Fixed a bug where dropped phones weren't deleted from the ground properly.
  • Fixed a bug where /door would say the command failed to execute properly even though it did.
  • Fixed a bug where business earnings could be set to 0 when a player entering a business was charged an entry fee.
  • Fixed a bug where broken fishing pole detection didn't work.
  • Fixed a bug where certain phone related actions didn't work with newly purchased phones.
  • Fixed a typo where phone battery percentage in /pinfo sent two percent signs.
  • Fixed an exploit with /changepremiumveh.

Version 3.3.4

Written by TommyB

  • Buying a new tent while already owning one will overwrite the previous model.
  • /tent edit can now be used to edit the position of an already placed tent.
  • /tent groundsnap can now be used to snap a tent to the ground and adjust its rotation to match the terrain.
  • Fixed a bug where graffiti permission checks would produce errors if players weren't in a faction.
  • Fixed a bug where faction vehicle inventories didn't work.
  • Fixed a vehicle duplication exploit when spawning at Journeys.

Version 3.3.3

Written by TommyB

  • Modified the internal behavior of how business actor data is handled. Actors can now be deleted and created instead of always having the option to pick between your maximum limit.
  • Players can now stay as guests in multiple homes instead of just one. Any home a player is a guest in will show up on their spawn dialog. /evictguest and /viewhouseguests have been merged into /houseguests.
  • Players are now also able to receive furniture permission for multiple homes at once. /revokefurnish and /viewguestfurnishers have been merged into /guestfurnishers.
  • The furniture system has seen a number of internal code changes, cleanup and optimizations. Dialog navigation has also been improved as well as a few bugfixes.
  • The default /furnlabel distance has been halved. (10 -> 5 meters)
  • Downed players with non-lethal wounds will no longer lose illegal items if they disconnect while downed.
  • Fixed a bug where GPS annotated messages would persist over a character for way too long.
  • Fixed a bug where business actors weren't despawned if a business was reloaded.
  • Fixed a bug where boomboxes couldn't be manipulated after they were placed.
  • Fixed a bug where /buyvehicle would give the buyer the wrong vehicle.
  • Fixed a bug where expired temp objects weren't removed from the database properly.
  • Fixed a bug where /sellmyhouse wouldn't send the correct house value to the user.
  • Fixed a bug where placing a new furniture item wouldn't assign an index correctly.
  • Fixed a bug where snapping a furniture item wouldn't assign an index correctly.
  • Fixed a bug where duplicating a furniture item wouldn't handle the new item's data correctly whatsoever.
  • Fixed a bug where flats could be navigated to from the unowned homes list.
  • Fixed a bug where /emptylitter wouldn't reset litter counts properly, allowing money to be duped.
  • Fixed a bug where house notes could only be discarded if they were being viewed via /checkhousenote.

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