Version 3.8.5

Written by TommyB

New Additions

  • The base amount of vehicles a player can own has been raised to 4 (was 3). Players can also now purchase additional vehicle slots for a maximum of 8 vehicles per character.

Changes/Adjustments

  • The prices of all vehicles from dealerships have been updated.
  • Improved entity detection when trying to lock or unlock a property/vehicle, which should prevent issues locking vehicles parked inside of businesses and etc.
  • It is now possible to fish from rental boats. (Note: fishing crates cannot be attached to these vehicles)
  • Premium vehicles are now free to repair and recover. (Note: vehicles in the super car class are not covered by the free repairs and recoveries and will still be charged fees regardless of its vehicle type)
  • When claiming new premium vehicles, players will now have the option to replace an already-existing vehicle rather than being forced to create a new one.
  • The premium vehicle model change cooldown has been raised to 7 days.

Fixes

  • Fixed an issue where the automatic faction vehicle respawn didn't trigger faction-specific respawn functions, causing certain vehicle attributes to not reset.
  • Fixed an issue where tasers did not work properly.
  • Fixed an issue where the forced animation when getting hit by a vehicle had a chance to not apply.
  • Fixed an issue where /members did not work if every member of a faction was online.
  • Fixed an issue where assigning a new dynamic point to a faction didn't save properly.
  • Fixed an issue where the group text message command did not have various sanity checks required to send text messages, such as phone power and locked status.
  • Fixed an issue where removing textures from furniture objects or vehicle attachments would turn the texture index invisible.
  • Fixed an issue where firearm ammunition did not save when a player disconnected from the server.
  • Fixed an issue where a towed bike/quad could turn invisible when being detached if the current interior dimension did not match the dimension where the vehicle was originally towed.
  • Fixed an issue where selecting the align option on a clothing item would cause it to disappear.
  • Fixed an issue where applying a color to a clothing item would cause it to disappear.
  • Fixed an issue where a premium vehicle's fuel could be reset when using /changepremiumvehicle.
  • Fixed an issue where 911 call options had input comparison options that were too strict.
  • Fixed an issue where business employees were charged entrance fees for businesses they worked for.
  • Fixed an issue where custom texture/color options were absent from vehicle attachments even though they were listed.
  • Fixed an issue where /phonetypes would return garbage characters for the phone descriptions.
  • Fixed an issue where weapons couldn't be retrieved from gunracks or trunks under special circumstances.
  • Fixed an issue where the server would frequently generate new vehicle license plates which were less than 7 characters long.
  • Fixed an issue where fishing off of boats didn't always work.
  • Fixed an issue where vehicle licenses didn't show in the correct order in the MDC's personal info section.
  • Fixed an issue where business entrance fees weren't always consistent across business text labels and info text that appeared on the client's screen.
  • Fixed an issue where fish slots were inconsistent across various fish-related client messages.
  • Fixed an issue where claiming a new premium vehicle would teleport the player to the Dillimore Automotive Dealership rather than creating the vehicle at their current position.

Version 3.8.4

Written by TommyB

New Additions

  • /setobjectstreamdist (/sod) can now be used to change the multiplier that dictates when server objects stream in. The value can range from 1x (default) to 10x, which can massively increase the amount of detail scattered around towns.

Changes/Adjustments

  • Faction vehicles will now automatically respawn after an hour of being idle. (was 3 hours)

Fixes

  • Fixed an issue where certain bodybag command arguments would send the command syntax even though a correct argument was supplied.
  • Fixed an issue where setting a custom interior position to a house garage wouldn't update its target virutal world correctly, causing players to fall into the void.
  • Fixed an issue where players could have their HP set below when being damaged by multiple enemies.
  • Fixed an issue where a player's highest injury type could be reported inaccurately.
  • Fixed an issue where spawning at a Journey could result in imprisoned players not spawning in prison.
  • Fixed an issue where various vehicles with interiors that could be entered had entering radiuses that were way too high.
  • Fixed an issue where vehicle interiors could be entered while the vehicle was locked.
  • Fixed an issue where players couldn't exit from the bus interior.
  • Fixed an issue where players could take weapons from duffelbags when they already had a weapon in the target slot.
  • Fixed an issue where trying to handcuff players marked as "on-duty" would give an erroneous message about being able to handcuff on-duty admins.
  • Fixed an issue where exiting a vehicle while attempting to hotwire it wouldn't cancel the operation.
  • Fixed an issue where trying to edit exterior house furniture as a guest furnisher wouldn't work.
  • Fixed an issue where license suspensions wouldn't end when they were supposed to.
  • Fixed an issue where handcuffing a player as a civilian wouldn't remove the handcuff item from your inventory.
  • Fixed an issue where the duffel bag item would remain attached to a player after they dropped it.
  • Fixed an issue where the Gateway bridge toll messages were reversed.
  • Fixed an issue where rental vehicles could respawn with empty fuel tanks.
  • Fixed a few text errors in the /usedrug syntax messages.
  • Removed an outdated ATM object in Bayside that conflicted with other mapping.

Version 3.8.3

Written by TommyB

Changes/Adjustments

  • BCSO will now receive incoming 911 call alerts.
  • Adjusted the group text message formatting so it's less wordy and easier to read.
  • Phone contact names can now be used to add people to group SMS chats.
  • Annotated messages will now appear over players when group text messages are sent.
  • The /housepermissions dialog will now list every house a character owns instead of requiring them to be inside.

Fixes

  • Fixed an issue where duty report summary lookups would fail if the results contained a member that was no longer in the requested faction.
  • Fixed an issue where rented karts would not despawn if the renter disconnected from the server.
  • Fixed an issue where gates that belonged to homes couldn't be opened.
  • Fixed an issue where the Journey would duplicate if a player quit, re-joined and selected the vehicle as a spawnpoint before the previous vehicle was automatically deleted.
  • Fixed an issue where Journeys could spawn at the middle of the map when a player selected it as their spawnpoint.
  • Fixed an issue where illegal factions couldn't use /togfo.

Version 3.8.2

Written by TommyB

Changes/Adjustments

  • Added a summary option to the duty reports section in the MDC.

Fixes

  • Further fixes to player synchronization problems.
  • Fixed a few minor issues with the holster system.
  • Fixed a logging issue when buying a property from Silver Trading which prevented the transaction from completing successfully.
  • Fixed an issue where the /members member count wasn't correct.
  • Fixed an issue where an invalid amount of karts could be specified in /rentkarts.
  • Fixed an issue where various formatted client message and dialog strings were truncated.
  • Fixed an issue where /writecheck didn't work.
  • Fixed an issue where the DMV tests weren't triggered once one was selected.
  • Fixed an issue where the now-deleted /houseguests command was still referenced in /myhouse.
  • Fixed an issue where /redeempremiumnumber didn't have any command argument error checking, allowing invalid phone numbers to be picked.

Version 3.8.1

Written by TommyB

Fixes

  • Fixed an issue where player sync would sometimes stop working due to a misconfiguration.
  • Fixed an issue where the vehicle despawn timer wouldn't reset when a vehicle was deleted, causing the next vehicle to take its place to be despawned after a minute.
  • Fixed an issue where /members would sort online members alphabetically by their subrank instead of their actual rank.
  • Fixed an issue where karts spawned via /rentkarts could only be driven by management.

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