Version 3.6

Written by TommyB

####New Additions

  • Administrators can now send announcements to all online members of specified factions. (/afan)
  • Motels now have full storage capabilities. Weapons, armor, phones and inventory items can now be stored in them via /motelstore and /motelget. All motel items will be wiped when a player's stay ends.


  • Using /skin with no parameters will now show a model selection menu with every skin a faction has assigned to it.
  • All DMV license tests have been remade and can now be edited on the fly. The boat test in specific has had a new map designed by Earl implemented.
  • /customreg has been rewritten and will now guide players through neat dialog boxes rather than a command with complicated syntax.
  • Placed roadblocks will no longer automatically despawn after 20 minutes go by. Instead, they must be deleted manually. An "info" option has been added to view who placed specific roadblock, and administrators can now use /roadblocks to view all roadblocks on the server.
  • Vehicle dealership catalogs have been redone. /viewstock has been removed and /buyvehicle will now show all of a dealership's vehicles inside of a model selection menu to streamline browsing and purchasing.


  • Fixed various issues where certain player-linked textdraws could be deleted mistakenly, causing specific textdraws to occasionally show up in incorrect places.
  • Fixed problematic instances where incorrect death animations and/or death timers could be applied if a player had a mix of letah and non-lethal injuries.
  • Fixed a bug where /togf settings were reversed.
  • Fixed a bug where the in-game clock textdraw would always be present even if a player didn't have a watch.
  • Fixed a bug where boombox audio stream coordinates weren't set properly, making all boomboxes inaudible.
  • Fixed a bug where /editprison didn't account for the new /prison time limit.
  • Fixed a bug where using injecting heroin required a lighter for some reason.
  • Fixed a bug where taking a drug from a player via /take would send an incorrect client message.
  • Fixed a bug where viewing the options of a specific SMS in the SMS history would send the player into an infinite dialog box loop.

Version 3.5.8

Written by TommyB

  • Updated the dialog style of /checkfuel so it doesn't look gross anymore.
  • Added a new admin jail map for naughty individuals who break server rules. (Thanks Earl!)
  • Fixed incorrect or poor refuel zones at every gas station.
  • Fixed a bug where vehicle deaths would cause fuel values to set to 0.
  • Fixed a bug where putting a vehicle in a repair garage would cause fuel values to set to 0.
  • Fixed a bug where rental cars didn't spawn with fuel.
  • Fixed various issues where invalid assistance data could be fetched, causing /admins and other features to break.
  • Fixed an issue where /fuelcan could be used while a vehicle was moving, forcefully ejecting players at high speed.
  • Fixed an issue where players could get back into their vehicle after triggering refueling via fuel can. This could be abused by driving back over the checkpoint at a later time, instantly refueling the vehicle.
  • Fixed issues where fishing /buy points didn't work in the great outdoors.

Version 3.5.7

Written by TommyB

  • Removed editing vehicle attachments with SA-MP's editing tool. Instead, /vattachedit will now be the only way to place vehicle attachments.
  • Players should hopefully desync less when using the GPS feature.
  • Fixed a bug where player owned vehicles couldn't be recovered in the /mycars menu.
  • Fixed a bug where the "loud bang" vehicle messages could send repeatedly.
  • Fixed a bug where vehicle fuel would reset when turning an engine off.
  • Fixed issues with /putback and /fcrate store fish slots.
  • Fixed more issues where house furniture could potentially duplicate and become stuck.

Version 3.5.6

Written by TommyB

  • Added /ladder for the FD which allows them to attach a custom ladder to firetrucks which can be moved in all directions, extended and raised.
  • Implemented an overhauled bank UI which should reduce the amount of commands users were required to use.
  • Business entrance fees can now be temporarily raised to a maximum of $500 while they're marked as open via /bizzstate. Players who enter businesses with raised business fees will only be charged once while the business is open.
  • The trash collector sidejob has been rewritten. Instead of doing the same predetermined path, random dumpsters from around the map will be selected for trash collection.
  • A list of homes will now be displayed on the right side of the screen while doing the pizza sidejob. /deliveryhomes has been removed.
  • /badvert will no longer charge money for advertisements.
  • /togglepm now saves across server restarts. Blocking and exempting players from PMing you have been separated into their own commands. (/ignore and /exempt)
  • /pa now works with the new prison interior.
  • The maximum prison time has been increased to 4 hours.
  • Silentium can now use /health.
  • Fixed a bug where exiting normal CCTV menus without selecting a camera would send them to invalid coordinates.
  • Fixed a potential exploit where NOS could be used infinitely.
  • Fixed a bug where /useammo could be used to driveby with forbidden weapons.
  • Fixed a bug where players could only do the pizza sidejob once per session.
  • Fixed a bug where /give didn't accept stranger IDs as valid input.
  • Fixed a bug where entering a house garage with a custom interior while on foot didn't work.

Version 3.5.5

Written by TommyB

  • Fixed a bug where approaching a certain toll with /elm or /siren would cause the opposite gates to open.
  • Fixed a bug where DMV vehicles didn't spawn with fuel on occasion.
  • Fixed a bug where duplicating furniture wouldn't always assign the new furniture an ID, preventing the item from being saved properly.
  • Fixed a bug where getting into a personal or faction vehicle while doing the trash sidejob would end the job's 'get out' timer.
  • Fixed a bug where lottery winners weren't selected every hour.
  • Fixed a bug where most skins couldn't be assigned as business actor skins.
  • Fixed a bug where peyote and shrooms didn't generate properly on server startup.
  • Fixed a bug where players couldn't turn DMV testing vehicles back on after turning them off.
  • Fixed a bug where sidejob levels weren't calculated correctly, allowing users to progress way too quickly.
  • Fixed a bug where using /reloadhud as a vehicle driver would make the speedometer disappear until re-entering the vehicle.
  • Fixed a bug where viewing the texture info of a furniture object didn't show the proper texture index.
  • Fixed more issues with exiting house garages.
  • Fixed text formatting issues in the sweeper sidejob payout messages.

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