Version 3.1

Written by TommyB

  • Added a feature which allows businesses to be marked as "open". Only certain businesses may be opened, and while open certain statistics will be collected (number of managers, normal customers, earnings, etc). The business will also appear on a special list of all opened businesses at the time. Note: businesses will be automatically closed if no staff is present in the building for an extended period of time.
  • Added ingame commands for adding vehicle garages to buildings without the need to restart the server.
  • Added the new Head Admin role which gives the newly appointed head admins access to lower level server commands.
  • All admin punishments are now explicitly linked to master accounts rather than character accounts.
  • Datebans will now expire after the exact amount of hours from the issuing of the ban rather than the amount of days banned subtracting by one every time the server clock hits midnight.
  • Admins will now be able to view who inflicted damage to players with /injuries.
  • Added /premiumlevelup for players to claim character/weapon skill levels after a premium purchase.
  • Business managers/owners can now toggle /b use inside of their businesses with /bizztogb.
  • Graffiti tags now save to the database and will persist across server restarts.
  • Furniture textures will now be sorted alphabetically.
  • Lottery jackpots now persist across server restarts.
  • Players given /object permission may no longer destroy objects that they did not create.
  • Players can now fish off of faction boats.
  • Fishing crates can now be stored on faction boats.
  • Text formatting has been improved in /mybizz and /myhouse.
  • Fixed a bug where /timeleft would tell the player they had no prison time left even if they did.
  • Fixed a bug where house weed limit checks would cause out of bounds errors, potentially causing house furniture to duplicate and etc.
  • Fixed a bug where impounded vehicles couldn't be retrieved due to string formatting errors.
  • Fixed a bug where incorrect IP addresses were checked in /punish, preventing some players from being punished while offline.
  • Fixed a potential armor vest duplication exploit.
  • Fixed an exploit where gunracks could be used to driveby with restricted weapons. /scrollwep will now need to be used after taking a weapon from the gunrack if a user intends to driveby with it.
  • Fixed further issues with backdoor creation.
  • Fixed incorrect field names when claiming premium vehicles which caused issues.
  • Fixed some legacy code with spawning at player owned Journeys, eliminating a few weird bugs and exploits.
  • Fixed various time/date inconsistencies across admin record, dateban and ban entries.
  • Fixed a bug where items could be given while downed again.
  • Fixed a few spelling mistakes across the gamemode (Thanks fr0st!)
  • Fixed a strange bug where roadblock editing would cancel, causing the object to freeze in a being edited state.
  • Fixed a bug where drunk levels wouldn't reset when a player left a drug trip.
  • Fixed a bug where the county jail interior would not spawn if it was unloaded when a player was sent to prison.
  • Fixed a bug where ATM pickup positions wouldn't update if an ATM object was edited.
  • Fixed a bug where point pickups wouldn't be removed when a point was deleted.
  • Fixed an exploit related to the Silver Trading home listings.
  • Fixed an issue where /sellfish and /sellcrate locations weren't consistent with fishing /buy locations.
  • Fixed inconsistencies with fishing method detection in commands other than /fish. This means players should be able to use commands such as /putallback when /fish is also available to them.

Version 3.0.5 R2

Written by TommyB

  • Simplified the last login date in the /members dialog.
  • /reloadmyfurniture can now be used again.
  • SAIB can now use /duty on, /dr, /gunrack, /health and /alias.
  • Fixed a bug where newly snapped furniture items couldn't be edited after being saved.
  • Fixed a bug where script fires couldn't all be cleared at once.
  • Fixed a bug where fire spreading code would be executed for still fires.
  • Fixed a bug where the free fuel premium benefit didn't work.
  • Fixed a bug where low grade crack/cocaine couldn't be stored and would return an invalid inventory item.
  • Fixed a bug where /sellmyhouse wouldn't tell the player how much money they would get for selling it.
  • Fixed a bug where vehicle components in /mod wouldn't have the correct rotations in special circumstances.
  • Fixed a bug where vehicle components in /mod didn't display the component names as it should.
  • Fixed a bug where backdoor lock status wouldn't save and update properly.
  • Fixed a bug where leaving a drug trip wouldn't set the player's weather back to the normal game world's weather.
  • Fixed a bug where smoking weed with a bong would delete the bong.
  • Fixed a bug where fishing crate limits could be exceeded under special circumstances.
  • Fixed a bug where /viewguestfurnishers didn't work.
  • Fixed a bug where maintenance job trash spawned floating in Blueberry.
  • Fixed a bug where boomboxes would not return to player inventories when they logged out with one placed.
  • Fixed an issue where pizzas could not be delivered to Blueberry Main Street 1 due to a fence blocking the player.

Version 3.0.5 R1

Written by TommyB

  • Removed the old Montgomery DMV from GPS POI waypoints.
  • Underscores can now be used as a replacement for spaces for item names in /give, allowing every stackable item to be transferred between players.
  • Fixed a bug where creating new temporary objects wouldn't save them to the database properly.
  • Fixed a bug where furniture textures wouldn't apply properly in the final step.
  • Fixed a bug where new holster data wouldn't save properly.
  • Fixed a bug where players could buy fishing crates when they didn't have their boat spawned, causing issues when saving crate data.
  • Fixed a bug where players with their houses as spawnpoints would get stuck at the login screen after spawning.
  • Fixed a bug where server interiors connected to houses and businesses wouldn't trigger loading of house furniture or custom business maps.
  • Fixed an issue where boomboxes weren't getting returned to players if they disconnected while having one placed.
  • Fixed an issue where storing money would do strange things with client side cash.
  • Fixed an issue with boombox virtual world checks.

Version 3.0.5

Written by TommyB

  • Added a revamped character selection screen which will support up to six character slots.
  • Added a new draw bridge map for the Gateway Bridge. The center piece of the bridge will now raise in order to let tall boats pass through without being damaged.
  • The Montgomery DMV has been replaced with a new map located next to the Vice club. All related DMV tests have been adjusted accordingly.
  • /object no longer has a hardcoded script limit, allowing any number of objects to be placed by staff/players with permission.
  • Removed hardcoded script limits of dropped items.
  • Made numerous internal changes to the furniture system (once again) which should result in higher code efficiency.
  • Added a custom white backpack object to the clothing stores.
  • Added a handful of new sunglasses objects to clothing stores.
  • Added new crime scene objects to /roadblock to be used by LEOs. (evidence markers, corpse blankets, chalk outlines for bodies)
  • Improved memory efficiency of model selection menus, resulting in better performance.
  • Multiple changes have been made to how house ownership is tracked per players. Due to an incompatibility as a result of these changes, all players who spawn at their homes have had their spawnpoint set to their noob spawn and will need to set their spawns back to their desired home.
  • Players can now hold any amount of items in their /clothing menu.
  • New clothing items can now be added to clothing stores during server runtime.
  • Boomboxes can now be placed inside of interiors.
  • Boomboxes can now be attached to boats, allowing for elegant group music sessions to be enjoyed out at sea.
  • Removed a handful of old unused maps that were still being loaded on the server.
  • Empty businesses with custom interior maps will now have said maps despawned after being unoccupied for five minutes. The maps will be loaded again once a player enters the business. This has been done to cut the amount of active streamed objects in half, resulting in less server CPU usage.
  • Furniture labgels will update with object re-positioning as well as placing and deletion.
  • Furniture labels will now sync for all players who have the feature activated in the same home. E,g two players have furniture labels on in the same home. Player A deletes an object, the label will delete for both players.
  • /swat can now be used in FBI trucks and it can also be used while outside and nearby the Enforcer and FBI truck. Also updated /swat to give command users the new SWAT skin.
  • Money now shows up in inventory menus and can be stored in houses, businesses and vehicles like in old versions.
  • Fixed a bug where weed plants inside of homes would be despawned when they shouldn't be.
  • Fixed a bug where admin refunds for legal firearms wouldn't save the weapon origin properly, making it so the weapon could be traded.
  • Fixed a bug where new fishing crates would try to link to non-existent vehicles in the database.
  • Fixed a bug where certain formatted timestamps wouldn't display seconds appropriately.
  • Fixed further issues with despawning sidejob vehicles upon job completion.
  • Fixed an exploit where cocaine/crack could be abused to obtain more than the intended limit. (150 HP)
  • Fixed a bug where seconds were truncated from login timestamps. (and various others)
  • Fixed a handful of query inconsistencies with the Silver Trading home listings script which caused numerous house ownership issues.
  • Fixed a bug where /editfurnlabeldist wouldn't update existing furniture labels with the new stream distance.
  • Fixed bugs where exterior furniture textures wouldn't save correctly.
  • Fixed a bug where all advertisements would appear in each option of /viewadverts.
  • Fixed a few bad preview model rotations in inventory menus.
  • Fixed a bug where the 'weapon' paramater in /give did not work properly.

Version 3.0.4 R3

Written by TommyB

  • Added a new female skin to maintenance worker job duty.
  • Disabled heroin addiction effects until better code can be introduced.
  • Fixed a bug where players couldn't control engine status of sidejob vehicles and the fishing reefer.
  • Fixed a bug where fires couldn't be placed in interiors correctly due to ground collision detections.
  • Fixed an issue where drugs weren't taken from players upon /prison use.
  • Fixed a bug where players could use shrooms/peyote again after being transported to a drug trip.
  • Fixed a typo where unlocking backdoors would state the user locked it.
  • Fixed a bug where vehicle costs wouldn't display properly in vehicle dealership dialogs.
  • Fixed a bug where the object selection state wouldn't reset when a player clicked on house furniture.
  • Fixed issues with viewing licensed weapons stored inside of homes.
  • Fixed an issue where sidejob starting commands could be used while inside of vehicles, causing desync.
  • Fixed a bug where radio slot 3 info didn't save properly.
  • Fixed a bug where phone type strings would return garbage characters.
  • Fixed an issue where restricted radio frequencies and faction skins weren't reset when players were fired while offline.
  • Fixed a typo where /sethousetime would say you edited your businesses time.
  • Fixed a bug where /toganimhelper messages were reversed.
  • Fixed a bug where /enter left/right options would always put players in the left side of a two car garage.
  • Fixed a bug where entering a two car garage would send a client message stating the player was not near anything that could be entered when the command successfully teleported them.
  • Fixed a bug where /heal would count every wound as a headshot.
  • Fixed a bug where vehicle hotwire status wouldn't be reset upon vehicle recovery, making it impossible to respawn the vehicle.
  • Fixed a bug where failed hotwire attempts wouldn't set off car alarms as it should.
  • Fixed a bug where unoccupied vehicle hotwire status wouldn't reset if the vehicle was despawned.

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