Version 3.0.2

Written by TommyB

  • Numerous experimental changes to client message colors have been made.
  • Added a small handful of new custom player models and furniture objects.
  • /scrollwep can no longer be used by motorcycle passengers as well as passengers in vehicles without drivers.
  • All trunk action messages will now show as annotated messages rather than being printed to chat.
  • Destroying faction vehicles will now automatically give partial cash refunds.
  • Drive-by logic changes: when a player is detected in drive-by status, they can now press their drive-by button again (default H) to get back into the car.
  • Empty vehicle trunks, houses and businesses will now send client messages stating they don't have anything stored in them rather than showing empty inventory menus.
  • Players will now be forced back into their vehicles when their driver exits the vehicle while they're using drive-by.
  • Removed vehicle ownership checks from /recharge when a player has a car charger.
  • Rewrote the server's back door script from the ground up. The system is now a little more efficient, multiple doors can be placed onto a single property and businesses are now supported as well.
  • Silentium and SAIB can now use /taser.
  • The following /tog options now save across sessions: adverts, audio streams, gameplay hints, HUD elements, /b status, payday textdraw.
  • The stream distance of smaller objects has been lowered, reducing peak object counts in most outdoor areas by 20-30%.
  • Various spelling corrections have been made. (Thanks fr0st!)
  • Client messages related to players getting hit by vehicles will now display how fast the vehicle was going.
  • Licensed weapons can no longer be stored or transferred to other players.
  • The cost of licensed weapons has been drastically reduced.
  • SAIB can now use a handful of law enforcement commands.
  • Optimized furniture labels and fixed an issue where they would occasionally fail to despawn or update.
  • Fixed a bug where /buyticket still used the old, hardcoded /buy coordinates instead of the point system.
  • Fixed a bug where /buyvehicle status wouldn't get set back to false if a player didn't have enough money for a car they selected or already had three vehicles.
  • Fixed a bug where automatic annotated message line breaks would corrupt hard coded server messages.
  • Fixed a bug where faction IDs above 10 couldn't use /showbadge.
  • Fixed a bug where furniture positions could fail to save with an items placed status.
  • Fixed a bug where interactive textdraw menus could become stuck on player screens when using /logout.
  • Fixed a bug where low grade crack couldn't be confiscated due to a typo in parameter checks.
  • Fixed a bug where some food menu options didn't work properly due to code simplification.
  • Fixed a bug where the 'Contact Caller' option in the MDC wouldn't run normal phone call sanity checks, causing unwanted behavior at times.
  • Fixed a bug where the toll gate's "Welcome to Red/Bone County" messages were swapped.
  • Fixed an issue where cocaine and heroin addiction levels wouldn't reset when players namechanged.
  • Fixed an issue with the weapon anticheat which created false positives.
  • Fixed issues with player map marker streaming while doing the taxi job.

Version 3.0.1 R1

Written by TommyB

  • Vehicle engines can now be turned off by holding KEY_ACTION (default left CTRL key) and pressing KEY_HANDBRAKE (default spacebar) at the same time.
  • Fixed a bug where /object perms could sometimes assign to the wrong player.
  • Fixed a bug where license status wouldn't display properly on the MDC.
  • Fixed a bug where licenses couldn't be revoked or suspended by SACSO members via the MDC.
  • Fixed a bug where house furniture textures wouldn't update on the database as they should.
  • Fixed a bug where house inventories would sometimes not load properly at server startup.

Version 3.0.1

Written by TommyB

  • Added a point system which will create points that allow specific actions or features (e.g, /drink, /buy, /equip) to be used and created dynamically.
  • Completely overhauled the /vmenu and /mycars commands. They have been unified into one command which will bring up sleek new design where players can spawn and also recover their vehicles.
  • Added a small handful of new skins and objects.
  • /attempt and /give will now reduce its chat radius inside of buildings depending on how many players are inside.
  • /health now lets users pick between removing their armor, light armor and heavy armor vests.
  • Admins can now grant normal players temporary permission to use the /object system.
  • Business payouts will now display in businesses being sold at Silver Trading.
  • Management can now mark businesses as "loaned" whenever they're given out for faction use, preventing the owners from selling them without admin approval.
  • Silentium can now use /showbadge.
  • The /facepalm command can now be used in vehicles again.
  • The /low command will now apply the talking animation if a player has it enabled.
  • The ability to align /clothing items has been added.
  • The ability to duplicate /clothing items has been added.
  • The obnoxious bright green weed textdraw has been removed.
  • Furniture labels are now created per player again.
  • Fixed a bug where /describe wouldn't show Stranger IDs properly.
  • Fixed a bug where /loudspeaker would send loudspeaker to the opposite player in the phone call, breaking the phone calls entirely.
  • Fixed a bug where admins couldn't refund/take licenses.
  • Fixed a bug where faction vehicles couldn't be collected from the impound lot once ready for release.
  • Fixed a bug where imprisoned players wouldn't respawn correctly.
  • Fixed a bug where new vehicle shared keys weren't assigned correctly.
  • Fixed a bug where radio messages could be sent to players that didn't have radios.
  • Fixed a bug where rolling papers wouldn't show up in /inventory and also couldn't be stored/transferred between players.
  • Fixed a bug where shroom/peyote inventory data would be deleted when the drugs were used, rather than updated.
  • Fixed a bug where some houses/businesses in the Silver Trading /properties would return incorrect IDs based on name lookups.
  • Fixed a bug where the phone battery HUD icon would appear to players who didn't have phones.
  • Fixed some grammar errors in /give.

Version 3.0 R5

Written by TommyB

  • The 'view texture info' option now works with exterior furniture.
  • Removed the SPAS 12 (combat shotgun) from the server entirely.
  • Weapons will now sort by their appropriate ID in inventory menus.
  • The game clock will now save across server restarts, avoiding time rests after updates.
  • The helper chat has been removed.
  • Fixed a bug where /searchownedf didn't work at all.
  • Fixed a bug where furniture duplication wouldn't assign empty texture slots correctly, causing strange errors.
  • Fixed a bug where relogging while in jail would set jail timers to 1 minute.
  • Fixed a bug where setting texture colors didn't work correctly.
  • Fixed a bug where the weapon argument in /give didn't work as it should.
  • Fixed a bug where vehicle passengers could trick the gamemode into thinking NOS was active, causing it to deplete.
  • Fixed further bugs where vehicle occupant counts weren't calculated correctly under select circumstances, preventing proper respawning of fcars among other issues.

Version 3.0 R4

Written by TommyB

  • Fixed a bug where admins would get assigned ajail data rather than the player being ajailed.
  • Fixed a bug where ammo box counts wouldn't save properly when purchasing new ammo boxes.
  • Fixed a bug where assist counts would not show to helpers on login.
  • Fixed a bug where boomboxes would be deleted from player inventories if they disconnected while one was placed.
  • Fixed a bug where custom clothing items wouldn't automatically attach to players on spawn.
  • Fixed a bug where custom models weren't supported by the furniture system. 
  • Fixed a bug where faction firing didn't work again due to post release database changes.
  • Fixed a bug where fighting styles weren't assigned correctly when a player logged in.
  • Fixed a bug where house garage radius checks were too large, causing conflicts at garages that are close to each other.
  • Fixed a bug where using /fish on foot would sometimes return null values.
  • Fixed a bug where using peyote would set a player's peyote count to zero rather than decrementing it.
  • Fixed a typo in the coalminer job.

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