Version 3.9.0

Written by TommyB

New Additions

  • Players can now save backups of their current interior furniture layouts by using /backupf.
  • Firearm damage against vehicles is now handled entirely by the server's codebase rather than SA-MP, giving us full control over how and when to apply damage. The amount of damage each firearm does to vehicles has been tweaked and balanced as a result. More adjustments may be made in the future.
  • Added /pms which will send the user a list of personal messages they received while either paused or AFK.
  • Added /bulkremovef to remove every instance of a specific unplaced furniture model.

Changes/Adjustments

  • Added a public spawn in Bayside.
  • The MDC can now be used on faction-owned motorcycles.
  • The damage of fists has been lowered from 7 to 5. (14 hits for a 100 HP K.O to 20)
  • Vehicles can now be damaged by firearms when unoccupied. (Experimental feature, can and will be disabled easily if it turns out to be problematic)
  • Knives (and Katanas by extension) now deal lethal stab wounds which can trigger bleeding and prevent victims from recovering after their death timer ends.
  • Audio streams in houses and businesses can now be localized to a specific area in the respective buildings with a user-defined spherical radius.
  • Players will now be notified of personal messages they missed while they were paused or AFK upon returning to the game.
  • House furniture will now be sorted by model ID when it's loaded, allowing for better organized furniture selection menus.
  • All inventory storing/transfer action messages (such as giving a player an item or storing an item in a trunk) will now display as an annotated message above players rather than being sent in chat.

Fixes

  • Fixed an issue where sidejobs wouldn't fail if the sidejob vehicle was destroyed.
  • Fixed an issue where taking firearms from a duffel bag didn't check if the player already had too many weapons on them.
  • Fixed an issue where various weapons (such as spraycans or bats) could be purchased from general stores when a player already had the item on their person.
  • Fixed an issue where players could sometimes not get the EXP bonus when maxing out weapon skill.
  • Fixed an issue where bags of money when fishing could give the player $0. (Rest in peace 11 year old bug)
  • Fixed an issue where a bad anticheat check prevented the train NPC from fully spawning.
  • Fixed an issue where prison food trays could be picked up during their initial object placement editing, allowing the command user to move around other server objects.
  • Fixed an issue where vehicle blinker objects weren't always cleaned up properly, resulting in them getting stuck at the center of the map (Blueberry Acres) and causing large performance problems.

Version 3.4.1

Written by Toni

  • If a user fails the initial application quiz 3 times, they are automatically permanently banned from the server.
  • Added ticket archive for admins.
  • Users can re-open their tickets if they were closed for inactivity.

Version 3.4

Written by Toni

New Features

  • Added the referral system. You can read more about it in the feature documentation here
  • Silver Trading admins can edit houses and businesses on the ACP.
  • Admins can view character weapons and inventory on the ACP.
  • Lead admins can delete individual weapons and inventory items from players.
  • Management can enable UCP Maintenance mode.
  • Added missing UCP logs.

Changes

  • Removed Discord notification when a user logs in from a different country to their previous one.
  • Editing a house/business/vehicle owner on the ACP now uses their character name instead of SQLID.

Bug Fixes

  • Fixed an image size issue in the about us page.
  • Fixed exterior furniture limit showing up on houses that cannot have exterior furniture.

Version 3.8.6

Written by TommyB

New Additions

  • The departmental radio has received a slight update. When using the command, the speaker will now be prompted to specify the agency that they'd like to direct the message to. E.g, SP or FD.
  • Added /amy. (/ame equivalent for /my)
  • Added /autolow which will automatically redirect IC chat, /me, /my and /do to their low-range equivalents.

Changes/Adjustments

  • The /ame command will now include the name of the player in the annotated label.
  • /ame's annotated label's display length will now vary depending on the length of the player's input. Longer action will yield a longer display time, while shorter actions will yield shorter display times.
  • Vehicles with interiors (Journey, Tropic, etc) are now covered by [INDOOR] and [OUTDOOR] shout messages.

Fixes

  • Fixed an issue where anyone with house permission was able to edit its interior furniture even if furnishing permission wasn't explicitly granted.
  • Fixed an issue where a weapon's current ammo count did not save properly when being stored in a duffel bag.
  • Fixed an issue where exiting the ATM menu after entering a vehicle would clear a player's animations, causing them to float while being inside of the vehicle.
  • Fixed an issue where the /fadvert spam timer would be applied when an advert wasn't sent due to lack of funds from the poster.
  • Fixed an issue where exiting the ATM dialog while inside of a vehicle would clear the animations of a player model, causing them to appear with no animation when riding inside of the vehicle.
  • Fixed an issue where locking a sidejob vehicle would state the user didn't have keys for the car and then (un)lock the vehicle anyway.
  • Fixed an issue where /uncuff would reveal the name of the player that was uncuffed if they were masked.
  • Fixed an issue where items could be stored into/taken from vehicles after the trunks had been closed.
  • Fixed an issue where the oil can inventory item wasn't removed from player inventories after it had been used.
  • Fixed an issue where /changeoil could be triggered multiple times before exiting the target vehicle, causing the checkpoint to error out and remain persistent on the server.
  • Fixed an issue where phone calls weren't ended if a player's phone died during the call.
  • Fixed an issue where the train bot's vehicle wasn't locked, allowing players to carjack the poor driver.

Version 3.3.1

Written by Toni

New Features

  • Administrators can add notes to businesses and houses on the ACP.
  • Head admins and above can mark a business as an 'important' business. This will help activity tracking in the future.

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