Version 3.0

Written by TommyB

Bug fixes:

  • Corrected some issues where the gamemode couldn't always detect players as frozen.
  • Fixed a bug where /buyweaponskill didn't work in the new Blueberry Ammunation map.
  • Fixed a bug where /enter could be used on locked truck trailers.
  • Fixed a bug where /getstock could be used twice, bugging the player's stock delivery entirely.
  • Fixed a bug where /lock could potentially not work on house/business/motel ID 0.
  • Fixed a bug where /refuel could be used multiple times, breaking the system entirely.
  • Fixed a bug where any new clothing item purchased would be saved as a faction mask, causing players to lose items when fired from a faction that didn't have restricted items.
  • Fixed a bug where duplicating exterior furniture wouldn't save textures properly.
  • Fixed a bug where duplicating vehicle attachments wouldn't charge the player money.
  • Fixed a bug where house audio streams wouldn't play if a player entered the house via custom garage.
  • Fixed a bug where invalid values could be passed through /walkstyle.
  • Fixed a bug where payphone calls would display your contact name if a player someone was calling had their real phone added as a contact.
  • Fixed a bug where pickups not linked to houses, businesses and etc would cause [OUTSIDE] shout messages to send multiple times.
  • Fixed a bug where pool cues couldn't be purchased.
  • Fixed a bug where revoking someone's furniture permission would give the wrong house name.
  • Fixed a bug where shooting all of a gun's ammo could trigger false anticheat warnings.
  • Fixed a bug where text labels would reappear when a player had /nametags toggled.
  • Fixed a bug where the /toghmsg messages were inverted.
  • Fixed a bug where the HP display would show again even if it was toggled while a player respawned.
  • Fixed a bug where the ingame clock textdraw would display when toggled when a player respawned.
  • Fixed a bug where the MDC could be used on pushbikes.
  • Fixed a bug where vehicle attachments would disappear every hour when the optimized object stream distance check executed.
  • Fixed a bug where visible object limits wouldn't reset properly when exiting interiors by vehicle.
  • Fixed a bug where weapons refunded as faction weapons wouldn't save ID of the admin who spawned it.
  • Fixed a bug where zone detection in Blueberry wasn't very accurate, causing location checks to say "Red County" instead of "Blueberry"
  • Fixed a handful of dialog navigation issues with the MDC.
  • Fixed a handful of issues with the achievement system and refactored its code.
  • Fixed an exploit where walk styles could be used to rapidly shoot weapons and reset bullet spread patterns.
  • Fixed an issue where furniture commands still referenced the old exterior furniture commands.
  • Fixed an issue where selling a house would reset a players spawn even when it wasn't the house they spawned at.
  • Fixed an issue where the Silver Trading property lists would display the option for a second page when there wasn't actually another page.

 

New features:

  • Added a new scripted town to the server. This town is called Rockshore and can be found in the Rockshore East & West location. A new townhall, hospital, motel, docks, boat dealership, gas station, over 150 houses, a handful of new businesses and much more has been added with the town.
  • A notification will now appear on player screens when they are warned by administrators.
  • A separate, slightly faster timer has been created for the ingame clock. The time will now fluctuate gradually during the server's uptime, hopefully ensuring players from all timezones can enjoy proper day/night cycles.
  • Achievements will no longer show dialog boxes when unlocked. Instead, a sleek textdraw menu will be shown to the player.
  • Added /alignrb for the roadblock system which will allow government factions to perfectly align roadblocks.
  • Added /aligntag for the graffiti system which will allow players to perfectly align their tags.
  • Added /housefrisk and /bizzfrisk so players can search the homes of others without the need to actually use /sell. These frisk requests need to be accepted by the home owner.
  • Added /lastram for admins which will enable them to view the last player that successfully used /ram on a house or business.
  • Added /searchcommand. This command will allow players to search for command names based on their input. (note: admin commands won't show up, nice try though)
  • Added a /tog command which will display an interactive dialog which contains every toggleable option on the server.
  • Added a forced reload animation whenever a taser is fired.
  • Added a new interior to the Palomino Creek Repair Garage.
  • Added a small handful of new pre-defined interiors for businesses.
  • Added improved zone detection in Red County. Areas such as Highway 46, Highway 48 and etc will now display instead of "Red County". This will be expanded upon in future versions.
  • Added in custom clothing items ranging from new glasses, SACSO rank patches and body cameras.
  • Added a large handful of custom player models for everyone to use.
  • Added a new heavy vehicle dealership located in Fort Carson which adds the following vehicles to the server: Pony, Mule, Mr Whoopee, Rumpo, Yankee, Top Fun, Boxville, Boxburg, Benson, Cement Truck, Utility Van, Hot Dog
  • Added crack cocaine to the server. This drug will be created in homes by mixing distilled water, baking soda and cocaine.
  • Added the drug heroin to the server. Heroin can only be created by official illegal factions granted permission to distribute the drug.
  • All Pay n Spray blocks have been replaced with appropriate models rather than out of place looking gates.
  • House furniture will now automatically destroy itself when houses are unoccupied for a certain amount of time. They will be re-created when a house is entered. This will drastically reduce the amount of total streamed objects on the server, which should result in better performance.
  • House interior changes are now entirely handled ingame. /requestinterior will be used to create interior requests which will be confirmed or denied by Silver Trading administrators.
  • NOS logic has been reworked entirely. It can now be activated by holding down LMB and will be deactivated upon releasing the key. The amount of NOS left in the bottle will now display as a HUD element and can be refilled by mechanics.
  • Overhauled the server's HUD with a handful of new, custom icons.
  • Shrooms will now grow randomly in the forest regions of Flint County. These drugs can be picked and consumed and will produce differing effects based on randomly decided strength of the drugs.
  • Peyote has been added to the server. It behaves similar to shrooms, but does not have a strength modifier due to the nature of the drug. Peyote can be found randomly generated in different areas of Bone County.
  • Re-added (and refactored) the old real estate agency script, with a few adjustments. Players will be able to quickly sell and buy homes at the Montgomery Silver Trading office as a result.
  • Rewrote the cocaine system from the ground up. Cocaine may now only be purchased by select official factions and has addiction properties.
  • Storing items and viewing an inventory will now use the model selection textdraw system.
  • The character selection menu has been updated with a much better design.
  • The inventory system has been completely rewritten. Any item can now be stored in homes, businesses, and vehicles. They can also be traded between players and etc.
  • The map for the Red County/Bone County toll booth has been updated.
  • Weapons purchased by weapon license holders at Ammunations will now store a serial which can be used by law enforcement to obtain information related to the weapon's owner and their license status (/inspectgun). All existing licensed weapons have been assigned a serial and any legal weapon not in possession by its license holder has been changed to an illegal weapon.

Adjustments/Changes:

 

  • /enter will now tell players if they're not near anything that can be entered instead of simply doing nothing.
  • /mask will now unmask masked players. /unmask has been removed.
  • /pickupitem has been removed and replaced with a key action. By default, players will need to use the 'left alt' key to pick up items now.
  • /togb will no longer ignore messages from duty administrators.
  • /toghpdisplay has been renamed to /toghud.
  • 12/24 hour time prefences with /showtime will now save.
  • Accents have been removed.
  • Admin spawned objects will now save across server restarts. The limit of object has been increased to 250.
  • All pickups now have consistent and also lowered stream distance. Players must now be within 10 meters for pickups to stream in.
  • All scripted fires will now have a small 3D text label created at their center to help aid FD members in aiming at the correct position. (these offsets have been known to be tricky in select circumstances)
  • Animations can no longer be used while a player is falling.
  • Any ATM object created will now automatically be made into a scripted ATM.
  • Baseball bats are now have forced holster visibility and cannot be concealed.
  • Boomboxes and campfires can no longer be placed in prison.
  • Donator vehicles may no longer be changed while they are damaged.
  • Entering a radio stream directly as a paramater of /carmusic, /housemusic and /bizzmusic will now play the radio stream like it did in previous versions.
  • Exiting the ATM dialog will now cancel its animation.
  • Faction related data such as spawns, skinks and ranks are now handled differently internally. This change will make it easier to increase max faction ranks, spawns or skins in the future if the need arises.
  • Furniture labels are now linked to objects themselves rather than furniture data.
  • Furniture labels positions will now update with objects. They will also be created and deleted automatically when furniture is placed or put away.
  • Houses can now be created inside of any interior which will allow for proper indoor apartment complexes and etc.
  • Large object models such as buildings will now be visible from a much greater distance.
  • Locked achievements will also show up on /achievements again.
  • Made many refactors to the SMS history code. This should fix the issue where players with too many previous texts couldn't view them.
  • Model selection menus should be far more efficient now.
  • Phones can now be recharged in motel rooms.
  • Player jobs will no longer be removed when being fired from factions.
  • Player zones will now show when in vehicles if a player has a GPS.
  • Players can now fish anywhere provided they are standing near water.
  • Players can now hold 10 sets of clothing (skins) rather than 5.
  • Players may now purchases an unlimited amount of water bottles from general stores.
  • Players will now always be frozen temporarily when being teleported, rather than only being frozen when going into an interior.
  • Police/FD items have been relocated from clothing stores to designated positions tied to their respective faction HQs and can now be purchased through the /gear command.
  • Raised the furniture cap to 2,000. New furniture limits are now: non-donator 500 level 1 750 level 2 1,000 level 3 1,500 level 4 2,000
  • Refactored lots of internal structures related to vehicle data. This should make the vehicle system in general a bit more efficient and also make it easier to adapt features to work for both personal and faction cars.
  • Refueling a vehicle will now ask for the fuel type as a command parameter rather than being a dialog option. This should reduce the amount of vehicles broken by accidental ESC presses.
  • Removed the silly /endtest feature at the end of driver license exams
  • Removed weapon storage limits from houses and businesses.
  • SACSO's /speed will now show a vehicle's license plate when used if the user is inside of a police vehicle with an MDC.
  • Tasers will now be automatically put away when every round is shot.
  • The /createfire command will now automatically adjust it's rank requirement for the FD based upon the current leader rank.
  • The /describe command will now only display descriptions to the command user. Other adjustments to distance checks and etc have also been made.
  • The base damage of the MP5 has been raised to 50.
  • The boat dealership, refuel and repair locations have been moved to the new town, Rockshore.
  • The character selection menu has been lowered towards the center of the screen.
  • The distance limit has been removed from the furniture nudge feature.
  • The exterior furniture limit of homes has been modified. This limit can now be changed per house, peaks out at 50 furniture items and must be set by ST admins with appropriate reasoning.
  • The KMH option has been removed from the speedometer to ensure consistency.
  • The radius of the Coalmine job checkpoints have been doubled.
  • The weed growing script now uses 7 different custom plant objects to visually demonstrate plant growth. All existing weed plant data has been wiped.
  • Unplaced furniture items will now be checked when using the duplicate feature.
  • Weapons can now be transferred between players while inside of vehicles.

Version 2.5.2 R3

Written by TommyB

  • Added a new desync detection method. Nametags will now show [DESYNCED] when the script detects a deesynced player. Further desync notifcations will be added in future updates.
  • Removed leftover County Radio scripts.
  • Argent Aerospace can now use /showbadge.
  • Fixed a vehicle duplication exploit with Journeys.

Version 2.5.2 R2

Written by TommyB

  • Revamped Elite Trucking's stock delivery script and made it more interactive.
  • Added a /buy location at the Fort Carson Pharmacy.
  • Added a new interior to the Blueberry Ammunation.
  • Lead administrators can now set custom house garages ingame via command, eliminating the need support ticket requests.
  • Fixed issue with backup beacons sending garbage characters in client messages.
  • Fixed a bug where annotated messages would not call an update from the streamer plugin, resulting in labels not appearing instantly.

Version 2.5.2 R1

Written by TommyB

  • Reworked stinger logic. They are now much more responsive and will only pop tires that actually driver over the object.
  • Vehicles with less than four seats can no longer be used as taxis.
  • Fixed a bug where frequencies from hardcoded radio meessages which still displayed them.
  • Fixed a bug where /clearcaller messages would send to off duty taxi drivers.
  • Fixed a bug where /fcrate setup wouldn't check the vehicle model correctly.
  • Fixed a bug where /lr still displayed the radio frequency.
  • Fixed a bug where PMing an exempted player while you had PMs off would send a message telling you your PMs were off.
  • Fixed a bug where the tables category for exterior furniture would display a bunch of CJ models.
  • Fixed some issues where incorrect race checkpoings (e.g, for DMV tests) would get deleted when a player joined or disconnected.
  • Fixed a bug where /badverts still charged donators even though the feature is free.
  • Fixed a bug where incorrect vehicle attachment slots would send in related client messages.

Version 2.5.2

Written by TommyB

  • Using /togglepm on a player while your PMs are turned off will now add that player to an exemption list of people that can message you while having PMs off.
  • Vehicle collisions will now be disabled while in repair garage lots. (this will be reverted if it turns out to be a bad addition)
  • Added 'View Texture Info' to the furniture edit dialog. This option will display each texture and color a furniture object has set.
  • Added /searchownedf (/sof) which can be used to search through your unplaced furniture for particular items.
  • Added /toganimhelper which can be used to toggle the stop animation textdraw that appears when doing looped animations.
  • The following areas have been added to the pizza sidejob: Octane Springs, Mulholland and Richman.
  • The payout of the bus sidejob has been raised slightly. Players will now get $50 per bus stop rather than $10.
  • /afk can now be used as the driver of a vehicle.
  • /checkhousenote has been added. House notes will now give player the option to discard or keep the note if they so desire.
  • /clearmechaniccall now requires the player's phone number as a parameter rather than their playerid.
  • /detain has been removed and now redirects to /forcein.
  • /knock can now be used on the back doors of homes.
  • /rb with an ID as a parameter can now be used to quick spawn a roadblock rather than navigating the model selection menu.
  • /searchf can now be used when editing exterior furniture.
  • /vsetspawn has been removed from the server. All vehicles must now be manually spawned.
  • Player latency will now be shown in /getid.
  • Added a yellow taxi sign to /vattachments.
  • Any vehicle may now be used as a taxi so long as it has a taxi object attached to it.
  • Taxi fares will no longer increment if the driver is stationary.
  • Exterior furniture purchasing now uses the detailed model selection menu rather than dialog boxes.
  • Players will now be notified when their position in the assistance queue is changed.
  • Players will now be sent to their spawnpoint after being released from the hospital.
  • The Sherman Dam weapon crate location has been removed.
  • Radio frequencies will no longer show in radio messages.
  • Rewrote the action message when players are hit by vehicles, it will now also print in chat rather than as an annotated message.
  • The effective range of the taser has been lowered to 10 meters rather than 25.
  • A headshot wound will now appear in a player's injuries when they are executed.
  • The Pizza Delivery sidejob vehicles have been changed to Moonbeams.
  • The base damage of the Silenced Pistol has been upped by 10.
  • Fixed /jobduty parameters for the Taxi Driver job. It no longer requires a skin ID since the job doesn't use skins.
  • Fixed a bug where /clearcaller wouldn't actually clear the call, it would only clear the player's map marker for a short amount of time.
  • Fixed a bug where /refreshmap would show map markers to the player who called for a taxi rather than the taxi driver.
  • Fixed a bug where getting fired from a faction would send admin false anticheat warnings if a player had faction weapons.
  • Fixed a bug where holster bones wouldn't set correctly.
  • Fixed a bug where the 24 hour clock textdraw would get stuck when using /logout.
  • Fixed a few edge cases where payphone use status could get stuck.
  • Fixed a bug where custom exterior furniture textures wouldn't save correctly.
  • Fixed a bug where texture index data for texture editing on exterior furniture wouldn't clear when picking up items.
  • Fixed a typo where /give would say a user exchanged 'x grams' of moonshine instead of 'x litres'.
  • Fixed an issue where the vehicle engine textdraw and house/bizz info textdraws could overlap.

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