Version 3.2.3 R3

Written by Toni

New Features

  • Lead admins can create, edit and delete radio stations from the Admin Control Panel. These radio stations appear in-game in commands like /carmusic, /housemusic etc.

Version 3.2.3 R2

Written by Toni

  • Head admins can set faction administrators on the ACP.
  • Faction consultants can hide characters from the staff page.
  • Fixed design issue with the FM section on the staff page.

Version 3.2.3 R1

Written by Toni

New Features

  • Added faction consultants and faction administration to the staff page.
  • Administrators can set a player's faction consultant status.

Version 3.2.3

Written by Toni

New Features

  • When submitting a UCP application, applicants will be asked to input a character name and if they are accepted, a character will be automatically created for them. This should hopefully prevent new players from choosing names that are not realistic.
  • Added connections logs to the user dashboard. You are able to view your connections from the last 30 days.
  • Added stock amount to the business view page on the Admin Control Panel.
  • Head admins+ can wipe criminal records from characters.

Changes/Adjustments

  • Admins can search for houses, businesses and factions from the search bar on the ACP.
  • When a character is wiped, the wiped data will be saved to a JSON file.
  • Online characters cannot be wiped.

Bug Fixes

  • Fixed vehicle locked status not showing correctly.
  • Fixed character wiping on the ACP.

Version 3.8.4

Written by TommyB

New Additions

  • /setobjectstreamdist (/sod) can now be used to change the multiplier that dictates when server objects stream in. The value can range from 1x (default) to 10x, which can massively increase the amount of detail scattered around towns.

Changes/Adjustments

  • Faction vehicles will now automatically respawn after an hour of being idle. (was 3 hours)

Fixes

  • Fixed an issue where certain bodybag command arguments would send the command syntax even though a correct argument was supplied.
  • Fixed an issue where setting a custom interior position to a house garage wouldn't update its target virutal world correctly, causing players to fall into the void.
  • Fixed an issue where players could have their HP set below when being damaged by multiple enemies.
  • Fixed an issue where a player's highest injury type could be reported inaccurately.
  • Fixed an issue where spawning at a Journey could result in imprisoned players not spawning in prison.
  • Fixed an issue where various vehicles with interiors that could be entered had entering radiuses that were way too high.
  • Fixed an issue where vehicle interiors could be entered while the vehicle was locked.
  • Fixed an issue where players couldn't exit from the bus interior.
  • Fixed an issue where players could take weapons from duffelbags when they already had a weapon in the target slot.
  • Fixed an issue where trying to handcuff players marked as "on-duty" would give an erroneous message about being able to handcuff on-duty admins.
  • Fixed an issue where exiting a vehicle while attempting to hotwire it wouldn't cancel the operation.
  • Fixed an issue where trying to edit exterior house furniture as a guest furnisher wouldn't work.
  • Fixed an issue where license suspensions wouldn't end when they were supposed to.
  • Fixed an issue where handcuffing a player as a civilian wouldn't remove the handcuff item from your inventory.
  • Fixed an issue where the duffel bag item would remain attached to a player after they dropped it.
  • Fixed an issue where the Gateway bridge toll messages were reversed.
  • Fixed an issue where rental vehicles could respawn with empty fuel tanks.
  • Fixed a few text errors in the /usedrug syntax messages.
  • Removed an outdated ATM object in Bayside that conflicted with other mapping.

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