Version 3.0 R5

Written by TommyB

  • The 'view texture info' option now works with exterior furniture.
  • Removed the SPAS 12 (combat shotgun) from the server entirely.
  • Weapons will now sort by their appropriate ID in inventory menus.
  • The game clock will now save across server restarts, avoiding time rests after updates.
  • The helper chat has been removed.
  • Fixed a bug where /searchownedf didn't work at all.
  • Fixed a bug where furniture duplication wouldn't assign empty texture slots correctly, causing strange errors.
  • Fixed a bug where relogging while in jail would set jail timers to 1 minute.
  • Fixed a bug where setting texture colors didn't work correctly.
  • Fixed a bug where the weapon argument in /give didn't work as it should.
  • Fixed a bug where vehicle passengers could trick the gamemode into thinking NOS was active, causing it to deplete.
  • Fixed further bugs where vehicle occupant counts weren't calculated correctly under select circumstances, preventing proper respawning of fcars among other issues.

Version 3.0 R4

Written by TommyB

  • Fixed a bug where admins would get assigned ajail data rather than the player being ajailed.
  • Fixed a bug where ammo box counts wouldn't save properly when purchasing new ammo boxes.
  • Fixed a bug where assist counts would not show to helpers on login.
  • Fixed a bug where boomboxes would be deleted from player inventories if they disconnected while one was placed.
  • Fixed a bug where custom clothing items wouldn't automatically attach to players on spawn.
  • Fixed a bug where custom models weren't supported by the furniture system. 
  • Fixed a bug where faction firing didn't work again due to post release database changes.
  • Fixed a bug where fighting styles weren't assigned correctly when a player logged in.
  • Fixed a bug where house garage radius checks were too large, causing conflicts at garages that are close to each other.
  • Fixed a bug where using /fish on foot would sometimes return null values.
  • Fixed a bug where using peyote would set a player's peyote count to zero rather than decrementing it.
  • Fixed a typo in the coalminer job.

Version 3.0 R3

Written by TommyB

  • Picked peyote and shroom plants will now tell the player they've been picked if someone tries to pick them up to avoid confusion.
  • Fixed a bug where /taphand couldn't be used inside of vehicles.
  • Fixed a bug where /viewhouseguests didn't work correctly.
  • Fixed a bug where /vmenu could be used twice, causing the menu to get stuck on player screens until a relog.
  • Fixed a bug where a player's time since last payday wasn't consistent with the game clock.
  • Fixed a bug where AFK labels would get stuck on player IDs if someone was kicked for exceeding the AFK time limit.
  • Fixed a bug where furniture duplication wouldn't assign all of the necessary data to the new object, causing it to become stuck.
  • Fixed a bug where sidejob vehicle IDs could get occupied by other vehicles if one was destroyed.
  • Fixed a bug where the opposite toll booths would open when a vehicle approached with ELM/visible sirens.
  • Fixed a bug where the vehicle light status textdraw wouldn't display properly when a player entered a vehicle.
  • Fixed a bug where using a vehicle dealership would make its /exit dialog show up whenever a player used /exit until a relog.
  • Fixed a bug where vehicle animation prevention wasn't working as it should.
  • Fixed a bug where vehicle mileage wasn't being calculated, causing odometers to halt.
  • Fixed a bug where vehicle occupant counts weren't reset when a vehicle was destroyed.
  • Fixed a typo with the /cancelinteriorequest command name.
  • Fixed some drawing consistency issues with the NOS textdraw.
  • Fixed some issues with line breaks on annotated messages.

Version 3.0 R2

Written by TommyB

  • Added a repair garage to Rockshore. It can be located east of the town's nearby train tracks.
  • Shrooms can now be stacked.
  • Silver Trading home listing entires will now sort by price rather than alphabetically.
  • Attemped to fix specific issues where vehicles couldn't be retrieved from repair garages.
  • Fixed a bug where /fish results didn't work, causing players to become stuck.
  • Fixed a bug where /fish wouldn't detect boat fishing correctly.
  • Fixed a bug where default garage interior rotations were incorrect.
  • Fixed a bug where fish names would not show up when bulk selling fish.
  • Fixed a bug where furniture memory wouldn't allocate properly in houses that have no furniture when furniture data is loaded, causing numerous bugs.
  • Fixed a bug where online faction members couldn't be fired.
  • Fixed a bug where players couldn't pick up multiple peyote plants even though it's a stackable item.
  • Fixed an issue where the gamemode could occasionally try to delete invalid vehicle IDs when a player disconnected, breaking further variable cleanup that occurrs when a player disconnects.
  • Fixed further bugs with /accept fine.
  • Fixed further issues with storing inventory inventory items in vehicles.
  • Fixed some issues with despawning empty house furniture that caused innocent server objects to be deleted.

Version 3.0 R1

Written by TommyB

  • /inspectgun can now be used by anyone.
  • Fixed a bug where the faction skin limit was set too low, causing code to error and prevent skins from showing up in clothing stores. All government skins have been wiped from players that should not have them.
  • Fixed a bug where using /elm or /siren would bug toll gate offsets.
  • Fixed a temporary duplication bug when players both took the same weapon out of a house, bizz or vehicle.
  • Fixed a bug where vehicle plates would show up on /speed even if they were toggled.
  • Fixed some issues where /accept fine wouldn't work as intended.
  • Fixed some ped reference ID issues with a few custom models.
  • Fixed a bug where audio streams wouldn't stop when a player was removed from a drug trip.
  • Fixed a bug where players wouldn't get their weapons back when removed from a drug trip.
  • Fixed a bug where /viewstock could be used multiple times, causing preview vehicles to duplicate.
  • Fixed a bug where vehicle inventory data would not clear when a vehicle was despawned.
  • Fixed a bug where house inventory wouldn't clear when a house was reloaded.
  • Fixed a bug where bizz inventory data wouldn't load properly on server startup.
  • Fixed a bug where vehicle inventory data wouldn't load when spawning.
  • Fixed a bug where players couldn't spawn at houses they were guests at. Any player who experienced this bug will need to reset their spawn.

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