Version 3.1

Written by Smally

New Features

  • Updated Laravel to 5.8.
  • Added an entity changelog (this will replace the existing logging system.)
  • Certain parts of the UCP will now accept markdown as a format. For now this will be mainly changelogs etc.
  • Added more logs on the admin control panel for users.
  • Added ability to view phone numbers from your character dashboard.
  • Added ability to view Weapon License status from your character dashboard.
  • The following items stored in houses will now show in the inventory:
    • Weapons
    • Phones
  • Public Gallery
    • You can view images uploaded by the administrator team here


  • Banned users can no longer access any page other than their admin record and dashboard. They will no longer be able to raise tickets or see any character information etc.
  • Fixed issue where vehicle status would show healthy if your vehicle health was below 350.00 in-game.
  • Fixed issue with the ACP whitelist showing the ID of the admin who aadded the entry instead of the name.
  • Fixed issue where submitted_at and updated_at date would be the same for applications.
  • Fixed issue with donation email showing button text instead of a link to the dashboard.


  • Updated Admin Panel theme to the newest version.
  • Merged the punishment links on the admin control panel to a dropdown.
  • Merged the logs links on the admin control panel to a dropdown.
  • Admins can now search for accounts using a space instead of having to put the _ in.
  • Disabled auto complete on the re-submit application field date for staff.
  • Removed the ability to edit faction skins on the Admin Control Panel due to a breaking change with the gamemode.

In Progress

Due to the breaking changes that could potentially happen with the above the following features are in-progress and will release shortly after this version, to ensure there is no major bugs first.

  • Public Documentation
  • Refunding via the Admin Control Panel
  • Public Map
    • Turfs
    • Houses
    • Businesses
    • Safe Zones

Version 3.3.4

Written by TommyB

  • Buying a new tent while already owning one will overwrite the previous model.
  • /tent edit can now be used to edit the position of an already placed tent.
  • /tent groundsnap can now be used to snap a tent to the ground and adjust its rotation to match the terrain.
  • Fixed a bug where graffiti permission checks would produce errors if players weren't in a faction.
  • Fixed a bug where faction vehicle inventories didn't work.
  • Fixed a vehicle duplication exploit when spawning at Journeys.

Version 3.3.3

Written by TommyB

  • Modified the internal behavior of how business actor data is handled. Actors can now be deleted and created instead of always having the option to pick between your maximum limit.
  • Players can now stay as guests in multiple homes instead of just one. Any home a player is a guest in will show up on their spawn dialog. /evictguest and /viewhouseguests have been merged into /houseguests.
  • Players are now also able to receive furniture permission for multiple homes at once. /revokefurnish and /viewguestfurnishers have been merged into /guestfurnishers.
  • The furniture system has seen a number of internal code changes, cleanup and optimizations. Dialog navigation has also been improved as well as a few bugfixes.
  • The default /furnlabel distance has been halved. (10 -> 5 meters)
  • Downed players with non-lethal wounds will no longer lose illegal items if they disconnect while downed.
  • Fixed a bug where GPS annotated messages would persist over a character for way too long.
  • Fixed a bug where business actors weren't despawned if a business was reloaded.
  • Fixed a bug where boomboxes couldn't be manipulated after they were placed.
  • Fixed a bug where /buyvehicle would give the buyer the wrong vehicle.
  • Fixed a bug where expired temp objects weren't removed from the database properly.
  • Fixed a bug where /sellmyhouse wouldn't send the correct house value to the user.
  • Fixed a bug where placing a new furniture item wouldn't assign an index correctly.
  • Fixed a bug where snapping a furniture item wouldn't assign an index correctly.
  • Fixed a bug where duplicating a furniture item wouldn't handle the new item's data correctly whatsoever.
  • Fixed a bug where flats could be navigated to from the unowned homes list.
  • Fixed a bug where /emptylitter wouldn't reset litter counts properly, allowing money to be duped.
  • Fixed a bug where house notes could only be discarded if they were being viewed via /checkhousenote.

Version 3.3.2

Written by TommyB

  • Corrected an issue where various timed features didn't work as they should. (tolls, /frisk, etc)
  • Fixed a bug where ammo boxes couldn't be purchased from ammunations.
  • Fixed a bug where /addspawnpoint didn't work.
  • Fixed a bug where /elm would incorrectly adjust vehicle lights.
  • Fixed a bug where /edittag would say there were no tags even if graffiti tags were spawned.
  • Fixed a bug where impound collection times were calculated incorrectly, causing vehicles to be stuck in the impound lot.
  • Fixed various bugs with the real estate agency feature and improved its dialog navigation.

Version 3.3.1

Written by TommyB

  • Various performance optimizations have been made.
  • Fixed a bug players could get random house keys when someone collected their earnings from the Silver Trading home listings.
  • Fixed a bug where /accept death didn't work.
  • Fixed a bug where /arecovervehicle didn't work.
  • Fixed a bug where /buyvehicle could cause players to freeze or be stuck in another virtual world.
  • Fixed a bug where /cfv wouldn't load the new faction vehicle properly.
  • Fixed a bug where /reloadbizz wouldn't actually load the business again.
  • Fixed a bug where changing business type of a business with a custom interior would reset its interior position.
  • Fixed a bug where cocaine and crack couldn't be consumed.
  • Fixed a bug where exiting a vehicle wouldn't always kill its audio stream if one was playing.
  • Fixed a bug where furniture indexes weren't always assigned properly, causing commands like /selectflist and /door to break.
  • Fixed a bug where players wouldn't be put back in admin jail, jail or prison after selecting a spawnpoint.
  • Fixed a bug where smoking a cigarette when a player only had 1 left didn't work.
  • Fixed a bug where storing items in houses, businesses and trunks didn't store the correct item a player clicked on.
  • Fixed a bug where unlocking an achievement would halt other code executions while the achievement textdraw was displayed.

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