Version 3.1.5 R1

Written by Novi

New Additions

  • Added businesses to the RCRP map.
  • Added the ability to toggle faction turfs on the RCRP map.
  • Added the ability to toggle the businesses on the RCRP map.
  • Added a red house icon for houses that are for sale on the RCRP map.
  • Minor MDC updates by Toni (Check MDC changelog).

Changes/Adjustments

  • Changed the minimum zoom level on the RCRP map.
  • House and bizz icons are turned off by default.

Bug Fixes

  • Fixed an issue where viewing your character on the UCP didn't work anymore.

Version 3.6.6

Written by TommyB

New Additions

  • Added 30 new skins for SASP.
  • New Animations
    • /groundsit 2
    • /sit 5
    • /stretch
    • /graffiti
    • /cop 2-13
    • /smoke 5
    • /cashier 3
    • /lookup

Changes/Adjustments

  • Made various optimizations to furniture loading.
  • House garages with custom interior positions can no longer be entered while on foot. Instead, backdoors should be created as an additional foot entrance.
  • /taphand can now be used by passengers in vehicles.
  • Players being released from prison will now spawn outside of the prison itself rather than picking their spawn point.

Fixes

  • Fixed a 32 bit integer overflow which allowed money to be spawned if a player tried to buy a stupid amount of fishing bait.
  • Fixed a bug where exterior furniture was unusable.
  • Fixed a bug that prevented players from using /accept bizz on rare occasions.
  • Fixed a bug where IC phone chat text would send when phone calls were pending.
  • Fixed a bug where selecting vehicle attachments in /vattachments didn't always work properly.
  • Fixed an issue that prevented all custom RGB color pickers from working properly.
  • Fixed an issue where certain services could be called via payphones.
  • Fixed an issue where the refuel checkpoint didn't appear if a player already had another checkpoint active.

Version 3.6.5

Written by TommyB

Changes/Adjustments

  • The custom items script has been removed due to it being underused.
  • The trash collection sidejob should no longer select dumpsters placed higher than 300 meters (Chilliad, etc).
  • Made various improvements to phone calls, which should result in less potential bugs.
  • 911 calls can no longer be made via payphones while in prison.

Bug Fixes

  • Corrected issues which made vehicle fuel consumption way too aggressive.
  • Fixed a bug where /moveout didn't work properly.
  • Fixed a bug where /searchf would search for interior furniture when editing exterior furniture.
  • Fixed a bug where /stopguestfurnish didn't work properly.
  • Fixed a bug where fishing crates could be set up on boats that are too small to hold them.
  • Fixed a bug where indoor or outdoor shout messages could send multiple times if interior enter and exit coordinates were too close and in the same virtual world.
  • Fixed a bug where retrieving faction vehicles from a repair garage could error out if two players tried to fetch the same vehicle.
  • Fixed a bug where script fires could be destroyed incorrectly.
  • Fixed a bug where using /holster would occasionally not work as intended.
  • Fixed a bug where vehicle attachment textures didn't save properly.
  • Fixed a bug where vehicle attachments didn't load when they were marked as unplaced.
  • Fixed a bug where weapon crate objects would duplicate if a player logged out after dropping one.
  • Fixed an issue where backdoor info text was incorrect when indoors.
  • Fixed issues that prevented players from fishing outside of the map's designated bounds.
  • Fixed issues where various hotkeys could not be used while in vehicles.
  • Fixed issues with houses disappearing, moving around and duplicating.

Version 3.6.4

Written by TommyB

New Additions

  • Added a "Notes" category to the police MDC.
  • Added the following information lists to the police MDC: current jailed players, current imprisoned players, online players with outstanding charges and online players with outstanding fines.

Changes/Adjustments

  • GPS path finding has been disabled until more efficient calculation and path drawing methods can be developed.
  • Boat licenses are no longer required to actually drive boats.
  • All boats now have vehicle storage capabilities. (trunks)
  • Outstanding charges will now automatically be marked as cleared when a player is put into jail or prison.
  • Decreased the fuel consumption rate by half.

Bug Fixes

  • Fixed a bug where logging out with a boombox placed would result in various player-related variables not being reset.
  • Fixed a bug where using the /changeclothes model menu would result in empty skin slots being assigned if a player's skin slots weren't all occupied.
  • Fixed a bug where using weed with HP over 100 would set it back to 100.
  • Fixed a bug where ET members couldn't deliver stock to businesses when there was only one business requesting stock remaining.
  • Fixed a bug where the temporary sidejob truck wasn't deleted if a player canceled trucking job route selection.
  • Fixed a bug where exiting certain interior types while using a snakecam didn't work.
  • Fixed an issue where conflicting info text would appear when locking a back door.
  • Fixed a bad checkpoint on the "Bone County Sanitation Center" trucking job.

Version 3.6.3

Written by TommyB

New Additions

  • Players will now be notified upon login when their businesses are low on stock.

Changes/Adjustments

  • /changepremiumveh will now show all available vehicles in a model selection menu.
  • Players with business opening permissions can now adjust the entrance fee.
  • Businesses will no longer automatically lock whenever they're out of stock.
  • Most timestamps (last login, etc) will now follow the Y-M-D format rather than a mix of various other date formats.
  • Oil changes will now continue when the player makes contact with the visible checkpoint instead of having to use the /changeoil command a second time.

Bug Fixes

  • Fixed a bug where /l would show annotated labels while players were in vehicles with the windows up.
  • Fixed a bug where boombox audio would only play to the boombox owner when a new audio stream was picked.
  • Fixed a bug where eating food when your health was over 100 from drug overheals would bring it down to 100.
  • Fixed a bug where Elite Trucking stock delivery job status wasn't reset upon job completion.
  • Fixed a bug where faction armor vests couldn't be stored in vehicles belonging to the same faction.
  • Fixed a bug where grown weed plants showed up as "UNKNOWN" in furniture messages/menus.
  • Fixed a bug where restricted vest status didn't save when armor vests were stored.
  • Fixed a bug where restricted vest status wasn't fetched when an armor vest was taken from storage.
  • Fixed a bug where vehicles with broken engines could be started under special circumstances.
  • Fixed a bug where house furniture doors couldn't be rammed open.
  • Fixed an issue where exterior furniture distance checks were absent when buying or placing new exterior furniture items.
  • Fixed an issue where the low engine oil textdraw didn't always appear.
  • Fixed an issue where the phone battery textdraw didn't always update with the correct state.
  • Fixed an issue where ages older than the unix timestamp couldn't be picked.
  • Fixed various bugs with the /togplate command. It should now work without flaws.
  • Fixed various typos.

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