Version 3.5.8

Written by TommyB

  • Updated the dialog style of /checkfuel so it doesn't look gross anymore.
  • Added a new admin jail map for naughty individuals who break server rules. (Thanks Earl!)
  • Fixed incorrect or poor refuel zones at every gas station.
  • Fixed a bug where vehicle deaths would cause fuel values to set to 0.
  • Fixed a bug where putting a vehicle in a repair garage would cause fuel values to set to 0.
  • Fixed a bug where rental cars didn't spawn with fuel.
  • Fixed various issues where invalid assistance data could be fetched, causing /admins and other features to break.
  • Fixed an issue where /fuelcan could be used while a vehicle was moving, forcefully ejecting players at high speed.
  • Fixed an issue where players could get back into their vehicle after triggering refueling via fuel can. This could be abused by driving back over the checkpoint at a later time, instantly refueling the vehicle.
  • Fixed issues where fishing /buy points didn't work in the great outdoors.

Version 3.5.7

Written by TommyB

  • Removed editing vehicle attachments with SA-MP's editing tool. Instead, /vattachedit will now be the only way to place vehicle attachments.
  • Players should hopefully desync less when using the GPS feature.
  • Fixed a bug where player owned vehicles couldn't be recovered in the /mycars menu.
  • Fixed a bug where the "loud bang" vehicle messages could send repeatedly.
  • Fixed a bug where vehicle fuel would reset when turning an engine off.
  • Fixed issues with /putback and /fcrate store fish slots.
  • Fixed more issues where house furniture could potentially duplicate and become stuck.

Version 3.5.6

Written by TommyB

  • Added /ladder for the FD which allows them to attach a custom ladder to firetrucks which can be moved in all directions, extended and raised.
  • Implemented an overhauled bank UI which should reduce the amount of commands users were required to use.
  • Business entrance fees can now be temporarily raised to a maximum of $500 while they're marked as open via /bizzstate. Players who enter businesses with raised business fees will only be charged once while the business is open.
  • The trash collector sidejob has been rewritten. Instead of doing the same predetermined path, random dumpsters from around the map will be selected for trash collection.
  • A list of homes will now be displayed on the right side of the screen while doing the pizza sidejob. /deliveryhomes has been removed.
  • /badvert will no longer charge money for advertisements.
  • /togglepm now saves across server restarts. Blocking and exempting players from PMing you have been separated into their own commands. (/ignore and /exempt)
  • /pa now works with the new prison interior.
  • The maximum prison time has been increased to 4 hours.
  • Silentium can now use /health.
  • Fixed a bug where exiting normal CCTV menus without selecting a camera would send them to invalid coordinates.
  • Fixed a potential exploit where NOS could be used infinitely.
  • Fixed a bug where /useammo could be used to driveby with forbidden weapons.
  • Fixed a bug where players could only do the pizza sidejob once per session.
  • Fixed a bug where /give didn't accept stranger IDs as valid input.
  • Fixed a bug where entering a house garage with a custom interior while on foot didn't work.

Version 3.1.2

Written by Novi

New Features

  • Staff members can now see and edit their character visibility from the staff list.
  • Business owners can now see manager permissions on the UCP.
  • New applications will now get an alert when viewing the UCP about their current application. (Works for Accepted, Temp and Perm Deny)
  • Admins can now add handler notes when accepting an applicant.

Bug Fixes

  • Multiple typos throughout the UCP and ACP.
  • Fixed searching phones and weapons on the ACP.
  • Fixed incorrect buttons when accepting/temp denying/denying an application on the ACP.
  • Fixed an issue on the ACP where temp denying for x days didn't work.
  • Fixed the entity changelog error that occured sometimes.
  • Fixed the error that occured when firing a member on the UCP for factions.
  • Fixed an issue where firing/editing a faction member, updating the staff list and adding a news article wouldn't update immediately.
  • Fixed an issue where logs would be spammed for admins on the ACP.
  • Fixed an issue where RecentIP didn't update whenever someone logged in. (thx TommyB)
  • Fixed an issue with searching for vehicle ID's on the ACP.
  • Fixed an issue where the applications on the ACP would not show line breaks.
  • Fixed a bug where users could create a character with 3 or more names.
  • Fixed an issue where editing a Faction Rank Name would reset the pay to 0 on the ACP.
  • Fixed an issue with broken buttons when creating a news article on the ACP.
  • Fixed an issue where staff stats would show the incorrect year for December.
  • Removed dead links in the footer.
  • Buttons in email will now redirect correctly when logged into UCP/ACP (this is for applications and tickets).


  • The dateformat when denying an application is now easier to use instead of manually typing it on ACP.
  • Updated the format for SASP when generating a criminal record.
  • Removed the ability for users to delete character accounts.
  • Removed the ability for admins to tag a ticket for management.
  • The textbox for the tickets on the ACP has been changed to a better looking one.
  • Removed the new categories on the homepage and merged it all into one.
  • Ticket handlers can now tag tickets for Earl.
  • Simplified text when armor, weapons, inventory, managers are empty for businesses on the UCP.

In Progress

Due to changes in Web Development staff, some projects may be delayed and others will be prioritized.

  • Detailed economy page on the ACP.
  • Faction Admins will get a more detailed view about factions and editing factions on the ACP.
  • Multiple changes for houses, vehicles and businesses views for characters and Silver Trading on the ACP.
  • Web MDC will be making a return but it will need a rework.

On Hold

  • Refunding via the Admin Control Panel
  • Public Map
    • Turfs
    • Houses
    • Businesses
    • Safe Zones

Version 3.5.5

Written by TommyB

  • Fixed a bug where approaching a certain toll with /elm or /siren would cause the opposite gates to open.
  • Fixed a bug where DMV vehicles didn't spawn with fuel on occasion.
  • Fixed a bug where duplicating furniture wouldn't always assign the new furniture an ID, preventing the item from being saved properly.
  • Fixed a bug where getting into a personal or faction vehicle while doing the trash sidejob would end the job's 'get out' timer.
  • Fixed a bug where lottery winners weren't selected every hour.
  • Fixed a bug where most skins couldn't be assigned as business actor skins.
  • Fixed a bug where peyote and shrooms didn't generate properly on server startup.
  • Fixed a bug where players couldn't turn DMV testing vehicles back on after turning them off.
  • Fixed a bug where sidejob levels weren't calculated correctly, allowing users to progress way too quickly.
  • Fixed a bug where using /reloadhud as a vehicle driver would make the speedometer disappear until re-entering the vehicle.
  • Fixed a bug where viewing the texture info of a furniture object didn't show the proper texture index.
  • Fixed more issues with exiting house garages.
  • Fixed text formatting issues in the sweeper sidejob payout messages.

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