Version 3.2

Written by Toni

New Features

  • Asset and faction management on the Admin Control Panel has received a major update. Admins can now view a lot more information about assets and factions than before.

  • Weapons can be viewed from the character dashboard.

  • Helpers and testers can view their stats (assists and MA app count) on the UCP dashboard.

  • Faction Log in the faction center. Leaders can view actions taken by other leaders (such as removals and promotions). Note: Only actions taken on the UCP show ther

  • Head administrators can wipe characters. They can choose from the following options when wiping characters:

    • Inventory
    • Vehicles
    • Houses
    • Businesses
    • Money & Bank
    • Vehicle Licenses
    • Weapon License
    • Weapons

    A new support category has been added to the support tickets to reflect this change. If you want to wipe any of your characters (since deleting is no longer a thing), raise a support ticket.

  • Admins can set their staff role that will appear on the staff page.

  • Other updates for admins on the Admin Control Panel.

Changes/Adjustments

  • Map now shows the following:
    • DMV
    • Banks
    • Side-jobs
    • Dealerships

Bug Fixes

  • Fixed the map page showing a Javascript error.
  • Fixed the gallery page not showing images.

Version 3.6.7

Written by TommyB

####Changes/Adjustments

  • Vehicle repair autobans have been removed due to accuracy concerns. All players caught by this anticheat method have been unbanned.
  • Taxi meters can no longer be turned on when the fare cannot afford a taxi ride.
  • /accept has been removed and its arguments have been turned into individual commands. (/accept death -> /acceptdeath, etc)
  • /sell and all of its options have been turned into individual commands. (/sell house -> /sellhouse, etc)

####Fixes

  • Fixed an issue where /clearcaller messages would send to off duty taxi drivers when it shouldn't.
  • Fixed an issue where /dealstance didn't have a syntax message.
  • Fixed an issue where /editpoint didn't work.
  • Fixed an issue where /fuelcan's syntax message would display incorrect fuel values.
  • Fixed an issue where /switchseat would repair vehicles.
  • Fixed an issue where certain general store items had incorrect prices listed.
  • Fixed an issue where collecting certain vehicles from the El Quebrados repair garage would damage them slightly under rare circumstances.
  • Fixed an issue where database ID conflicts resulted in player vehicles player vehicles being impossible to spawn.
  • Fixed an issue where fishing crates could be purchased when a player was already holding a fishing crate.
  • Fixed an issue where going off taxi duty wouldn't clear active calls from a driver's minimap.
  • Fixed an issue where incorrect vehicles at fuel stations could be the target for refueling under rare circumstances.
  • Fixed an issue where motel room checkpoints wouldn't stream if a player had another checkpoint active.
  • Fixed an issue where players could submit advertisements when they couldn't afford them, sending their on-hand cash values into the negatives.
  • Fixed an issue where points didn't always work properly.
  • Fixed an issue where the /myfish list displayed a user's fish in random order.
  • Fixed an issue where the engine oil checkpoint wouldn't appear when another checkpoint already existed.
  • Fixed an issue where the lethal injury check when getting food in prison was reversed.
  • Fixed an issue where the Squalo didn't have vehicle storage when it should have.
  • Fixed an issue where trucking trailers wouldn't disappear at the correct time when doing a trucking job.
  • Fixed an issue where using a payphone would erroneously trigger certain mobile phone code, resulting in /hangup needing to be used twice to actually hang up the phone.
  • Fixed various syntax inconsistencies in /usedrug.

Version 3.1.5 R2

Written by Novi

New Additions

  • Added gold/yellow icon for personal owned bizzes to the RCRP map.
  • Added gold/yellow icon for personal owned houses to the RCRP map.
  • Faction admins can now edit and save turf maps.
  • Added apartment blocks to the RCRP map.

Changes/Adjustments

  • Player owned bizzes and houses will always be shown.

Version 3.1.5 R1

Written by Novi

New Additions

  • Added businesses to the RCRP map.
  • Added the ability to toggle faction turfs on the RCRP map.
  • Added the ability to toggle the businesses on the RCRP map.
  • Added a red house icon for houses that are for sale on the RCRP map.
  • Minor MDC updates by Toni (Check MDC changelog).

Changes/Adjustments

  • Changed the minimum zoom level on the RCRP map.
  • House and bizz icons are turned off by default.

Bug Fixes

  • Fixed an issue where viewing your character on the UCP didn't work anymore.

Version 3.6.6

Written by TommyB

####New Additions

  • Added 30 new skins for SASP.
  • New Animations
  • /groundsit 2
  • /sit 5
  • /stretch
  • /graffiti
  • /cop 2-13
  • /smoke 5
  • /cashier 3
  • /lookup

####Changes/Adjustments

  • Made various optimizations to furniture loading.
  • House garages with custom interior positions can no longer be entered while on foot. Instead, backdoors should be created as an additional foot entrance.
  • /taphand can now be used by passengers in vehicles.
  • Players being released from prison will now spawn outside of the prison itself rather than picking their spawn point.

####Fixes

  • Fixed a 32 bit integer overflow which allowed money to be spawned if a player tried to buy a stupid amount of fishing bait.
  • Fixed a bug where exterior furniture was unusable.
  • Fixed a bug that prevented players from using /accept bizz on rare occasions.
  • Fixed a bug where IC phone chat text would send when phone calls were pending.
  • Fixed a bug where selecting vehicle attachments in /vattachments didn't always work properly.
  • Fixed an issue that prevented all custom RGB color pickers from working properly.
  • Fixed an issue where certain services could be called via payphones.
  • Fixed an issue where the refuel checkpoint didn't appear if a player already had another checkpoint active.

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