Version 3.0.5

Written by TommyB

  • Added a revamped character selection screen which will support up to six character slots.
  • Added a new draw bridge map for the Gateway Bridge. The center piece of the bridge will now raise in order to let tall boats pass through without being damaged.
  • The Montgomery DMV has been replaced with a new map located next to the Vice club. All related DMV tests have been adjusted accordingly.
  • /object no longer has a hardcoded script limit, allowing any number of objects to be placed by staff/players with permission.
  • Removed hardcoded script limits of dropped items.
  • Made numerous internal changes to the furniture system (once again) which should result in higher code efficiency.
  • Added a custom white backpack object to the clothing stores.
  • Added a handful of new sunglasses objects to clothing stores.
  • Added new crime scene objects to /roadblock to be used by LEOs. (evidence markers, corpse blankets, chalk outlines for bodies)
  • Improved memory efficiency of model selection menus, resulting in better performance.
  • Multiple changes have been made to how house ownership is tracked per players. Due to an incompatibility as a result of these changes, all players who spawn at their homes have had their spawnpoint set to their noob spawn and will need to set their spawns back to their desired home.
  • Players can now hold any amount of items in their /clothing menu.
  • New clothing items can now be added to clothing stores during server runtime.
  • Boomboxes can now be placed inside of interiors.
  • Boomboxes can now be attached to boats, allowing for elegant group music sessions to be enjoyed out at sea.
  • Removed a handful of old unused maps that were still being loaded on the server.
  • Empty businesses with custom interior maps will now have said maps despawned after being unoccupied for five minutes. The maps will be loaded again once a player enters the business. This has been done to cut the amount of active streamed objects in half, resulting in less server CPU usage.
  • Furniture labgels will update with object re-positioning as well as placing and deletion.
  • Furniture labels will now sync for all players who have the feature activated in the same home. E,g two players have furniture labels on in the same home. Player A deletes an object, the label will delete for both players.
  • /swat can now be used in FBI trucks and it can also be used while outside and nearby the Enforcer and FBI truck. Also updated /swat to give command users the new SWAT skin.
  • Money now shows up in inventory menus and can be stored in houses, businesses and vehicles like in old versions.
  • Fixed a bug where weed plants inside of homes would be despawned when they shouldn't be.
  • Fixed a bug where admin refunds for legal firearms wouldn't save the weapon origin properly, making it so the weapon could be traded.
  • Fixed a bug where new fishing crates would try to link to non-existent vehicles in the database.
  • Fixed a bug where certain formatted timestamps wouldn't display seconds appropriately.
  • Fixed further issues with despawning sidejob vehicles upon job completion.
  • Fixed an exploit where cocaine/crack could be abused to obtain more than the intended limit. (150 HP)
  • Fixed a bug where seconds were truncated from login timestamps. (and various others)
  • Fixed a handful of query inconsistencies with the Silver Trading home listings script which caused numerous house ownership issues.
  • Fixed a bug where /editfurnlabeldist wouldn't update existing furniture labels with the new stream distance.
  • Fixed bugs where exterior furniture textures wouldn't save correctly.
  • Fixed a bug where all advertisements would appear in each option of /viewadverts.
  • Fixed a few bad preview model rotations in inventory menus.
  • Fixed a bug where the 'weapon' paramater in /give did not work properly.

Version 3.0.4 R3

Written by TommyB

  • Added a new female skin to maintenance worker job duty.
  • Disabled heroin addiction effects until better code can be introduced.
  • Fixed a bug where players couldn't control engine status of sidejob vehicles and the fishing reefer.
  • Fixed a bug where fires couldn't be placed in interiors correctly due to ground collision detections.
  • Fixed an issue where drugs weren't taken from players upon /prison use.
  • Fixed a bug where players could use shrooms/peyote again after being transported to a drug trip.
  • Fixed a typo where unlocking backdoors would state the user locked it.
  • Fixed a bug where vehicle costs wouldn't display properly in vehicle dealership dialogs.
  • Fixed a bug where the object selection state wouldn't reset when a player clicked on house furniture.
  • Fixed issues with viewing licensed weapons stored inside of homes.
  • Fixed an issue where sidejob starting commands could be used while inside of vehicles, causing desync.
  • Fixed a bug where radio slot 3 info didn't save properly.
  • Fixed a bug where phone type strings would return garbage characters.
  • Fixed an issue where restricted radio frequencies and faction skins weren't reset when players were fired while offline.
  • Fixed a typo where /sethousetime would say you edited your businesses time.
  • Fixed a bug where /toganimhelper messages were reversed.
  • Fixed a bug where /enter left/right options would always put players in the left side of a two car garage.
  • Fixed a bug where entering a two car garage would send a client message stating the player was not near anything that could be entered when the command successfully teleported them.
  • Fixed a bug where /heal would count every wound as a headshot.
  • Fixed a bug where vehicle hotwire status wouldn't be reset upon vehicle recovery, making it impossible to respawn the vehicle.
  • Fixed a bug where failed hotwire attempts wouldn't set off car alarms as it should.
  • Fixed a bug where unoccupied vehicle hotwire status wouldn't reset if the vehicle was despawned.

Version 3.0.4 R2

Written by TommyB

  • Made numerous adjustments to the fishing crate system which should result in far less bugs.
  • Handcuffs can now be purchased at sex shops and used on any consenting player.
  • Fixed some issues where the server's game clock would prevent gamemode restarts from executing properly.
  • Fixed a money duplication exploit in the Silver Trading home listings feature.
  • Fixed a bug where vehicle information wouldn't display properly in dealerships.
  • Fixed a bug where rental vehicles could be used by anyone and anyone renting a car could potentially unlock and vehicle.
  • Fixed a bug where normal players could lock/unlock admin spawned vehicles.
  • Fixed a few script errors that prevented sidejob cooldowns/EXP from applying correctly to certain users.
  • Fixed an issue where /addmanmager didn't have any sanity checks for business IDs.
  • Fixed a bug where the pending assist dialog would display even when there were no pending assists.
  • Fixed a bug where /collectearnings couldn't be used from outside of a business.
  • Attempted further fixes to vehicles randomly disappearing.

Version 3.0.4 R1

Written by TommyB

  • Fixed a bug where /savecar area detection for the Palomino Creek Townhall was incorrect.
  • Fixed a bug where certain repair garage commands could be used anywhere.
  • Fixed a bug where exterior furniture texturing didn't work.
  • Fixed a bug where beanbag shotguns couldn't be stored in vehicle trunks.
  • Fixed a bug where player ages could appear as 48 years old even if they weren't 48 years old.
  • Fixed a bug where pending dealership purchase vehicles wouldn't delete properly when players exited the dealership dialog.
  • Fixed a bug where sidejob EXP wouldn't increment if a player's sidejob level was 1.

Version 3.0.4

Written by TommyB

  • New custom player and object models can now be added to the sever during runtime, eliminating the need for server restarts for new custom content.
  • Added a snakecam feature for SWAT operatives. This will allow users to peek into any interior on the server without being visible to any parties that may be staring at the front door.
  • Numerous counts of code cleanup to every sidejob on the server which includes a heap of optimizations.
  • All submitted advertisements can now be viewed again with /viewadverts, which is split into three categories (normal, faction, bizz). Normal advertisements will be cleared when the player who submitted the advertisement disconnects.
  • All static sidejob vehicles have been removed from the server. Instead, sidejob vehicles will now be spawned specifically for players doing the jobs when they begin.
  • /knock can now be used on motel rooms.
  • Business manager status will now be displayed to players in /mybizz.
  • Trucking jobs will no longer automatically end if a player outside of Elite Trucking exits their semi truck.
  • Longer chat messages will now continue onto a second line at 115 characters rather than 144 characters.
  • Impound and repair garage status formatting in /fcars has been improved.
  • Modified the server's weapon scripts to allow for weapon subtypes to be created. To take advantage of this adjustment, /beanbag has been removed and beanbag shotguns are now their own separate subtype instead.
  • Pipes can now be used to smoke marijuana.
  • The skin menus in clothing stores have now been categorized by skin gender.
  • /savecar can no longer be used at the Montgomery Pizza Stack or the Montgomery Park parking lot.
  • The maximum amount of phone contacts per phone has been raised to 75.
  • Added /hazards which will enable the use of hazard lights on vehicles.
  • Added /togpayanim which will allow players to disable the forced animation when using /pay.
  • /sethousetime has been added which behaves the same as /setbizztime when /light is used.
  • All drug trips now last a minimum of 30 seconds, however players will be able to decide when they want actually leave the trip using /leavetrip.
  • All phones can now have lock codes applied to them which will prevent them from being used unless the correct code is applied once per session. Phone lock status will be reset whenever a phone is dropped or given between players as well.
  • Implemented a new time library which should solve issues where last login timestamps and other similar scripts would give incorrect dates.
  • Previous fines, jail records and charges will now display the year the entry was made.
  • Paused status will now display in /isafk.
  • Fixed a bug where assistance session data could be corrupted if a player quit during the assistance.
  • Fixed issues where race checkpoints would often disappear from player clients during DMV tests.
  • Fixed a bug where spectating entities in virtual worlds different than the player's current world wouldn't work.
  • Fixed a bug where /enter could be used again inside of a property after entering through a back door, causing unintended behavior.
  • Fixed a bug which caused all house garages to be linked to "11 Rumbley Block" on occasion.
  • Fixed more bugs with saving furniture textures.
  • Fixed issues where player owned vehicle data wouldn't clear properly, causing incorrect vehicles to be deleted whenever users joined/left the server.
  • Fixed a problematic memory leak related to model selection menus.
  • Fixed a bug where trunk weapon storage limits weren't checked properly, allowing players to store more guns in vehicles than intended.

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