Version 4.1.3

Written by TommyB

New Features

  • The classic Donator OOC chat has made a return. Players can permanently opt out of it via /settings. If deemed to be too problematic, the chat will be removed.

Changes/Adjustments

  • The physics library used by the pool script has been updated, which should greatly increase responsiveness and fluidity.
  • Players on the receiving end of in-character phone chat will see the gender of the person that is speaking.
  • Further improvements to kicking players connecting with invalid information or connecting while banned.
  • /myhouse will now show players the total value of their furniture objects.

Fixes

  • Fixed an issue where inputting text to news dialog boxes would send global messages.
  • Fixed an issue where getting special weapons such as the beanbag shotgun could sometimes fail.

Version 4.1.2

Written by TommyB

Changes/Adjustments

  • Added subgroup system for administrators to allow special access to certain commands to be given to various teams within the administration team.
  • Heroin overheal timeouts will now save to the player's account instead of being invalidated upon logout. This will prevent people from remaining overhealed indefinitely after using heroin if they crashed or logged out to abuse this flaw in the system.
  • Heroin overheal now caps at 200 HP.
  • Players will no longer collide with or block each other when being teleported into buildings.
  • Weapon licenses will now be wiped when a player changes their name.
  • /to and /radio will now redirect to their low-range versions when a player is using /autolow.
  • Added quick shortcut commands to send radio messages directly to specific channels. (/r1, /r2, etc)
  • The following changes and fixes were made to pool tables:
    • The script will no longer force the player to pocked the 8-ball on a specific pocket. Instead, the players can decide what pocketing rules to follow through in-character roleplay.
    • Wagers/entry fees were completely removed to encourage in-character bets instead.
    • An issue that prevented the shot power bar from appearing properly was fixed.
    • The script will now use the player's current RP name (masked, etc) when sending pool table messages instead of the "unprotected" account name. They will also no longer show the player's ID because it's irrelevant.
    • Corrected some text issues where pool-related keybinds were written down in plaintext rather than referencing the in-game keybind. This would prevent the correct key from showing if a player rebound their keys.
    • Chalking a pool cue will no longer fail to remove the already-held object.
    • Corrected an issue where the cue ball couldn't be manipulated after an opponent pocketed it.

Fixes

  • Fixed an issue where appending values to character/account settings would use bad/incorrect data. After a few hours of uptime this would cause random commands and features to break and eventually result in a full server freeze or crash.
  • Fixed an issue where a player's last known position would save when they hadn't fully spawnned yet. The position will now only save when on-foot or properly synced inside of a vehicle.
  • Fixed an issue where the player who started a pool session couldn't leave if nobody joined.
  • Fixed an issue where the house interior request command didn't show the UI properly.
  • Fixed an issue where /mycars could fail to execute properly if a player had more than 4 vehicles and one was impounded or in the repair shop.
  • Fixed an issue where a change in how chat events being called caused certain messages from 911 calls to send globally.
  • Fixed an issue where players couldn't receive kick messages and would instead lose connection to the server if connecting with an invalid account or other account check failed.
  • Fixed an issue where phone number formatting would fail on the rare phone numbers with less than 4 digits.
  • Fixed an issue where the help menu for premium commands didn't show properly.
  • Fixed an issue where house guest permissions could be wiped under a few incorrect circumstances.
  • Fixed an issue where /putback allowed 0 to be used as a slot even though it's not supported.
  • Fixed an issue where /fcrate worked when a crate was stored inside of a boat it didn't actually fit on.
  • Fixed an issue where previous mod names in /removemods would show up again in the nitrous slot.
  • Fixed an issue where the refuel checkpoint size was slightly too small. This prevented players from being able to properly refuel certain vehicles.
  • Fixed an issue where entering the /fuelcan checkpoint could sometimes not trigger a vehicle fill up.
  • Fixed issues with a small number of commands showing error messages despite actually executing successfully.

Version 4.1.1

Written by TommyB

Changes/Adjustments

  • The server is now running on the latest open.mp server backend. While it should operate the same as the SA-MP server did, there's a chance some things may break during this transitional period. Please report any weirdness or bugs that you see.
  • /mask now requires player level 3 to use.
  • Improved the logic for loading weed plant growth data when house furniture is loaded.

Fixes

  • Fixed an issue where an inventory item deletion wouldn't trigger the inventory item loss event, causing things like fishing crates to be stuck on players when the item was discarded or sold.
  • Fixed an issue where /mixdrug didn't actually add to the drug mixture.
  • Fixed an issue where crack cook labels would get stuck if the pot was removed while a cook was in progress.
  • Fixed an issue where setting a cue ball after it had been pocketed by an opponent would cause the player to chalk their cue.
  • Fixed an issue where spawnables could revert to the incorrect position when cancelling object editing.
  • Fixed an issue where selecting a bone to holster a weapon to in /holster was off by one, causing weapons to attach to the wrong bone.
  • Fixed an issue where weapons created from weapon crate runs were created with the incorrect type.
  • Fixed some conflicting custom model IDs that resulted in some custom garage door models not appearing properly.

Version 4.2

Written by toni

New Features

  • The new Web MDC for SASP has been released. More information and screenshots here

Bug Fixes

  • Fixed being unable to create a new character.
  • Fixed few issues with coin transaction logs.

Version 4.1

Written by toni

New Features

  • A new premium system called 'Red Coins' has been introduced. Instead of purchasing premium packages directly, players can now purchase Red Coins which can be used on the existing packages (and maybe more in the future!). 1 USD = 100 Red Coins and you can purchase a minimum of 500 coins (5 USD) and a maximum of 10,000 coins (100 USD) per transaction. Coins can be redeemed and transferred in-game.
  • Upgraded to Laravel 10.
  • Admins can refund the following through the ACP: Weapons Drugs Money
  • Admins can view refunds done in-game on the ACP.
  • Admins can create support notices on the ACP which are displayed when a user is creating a ticket.
  • Safezones can be created from the Admin Control Panel and displayed on the public map. (redcountyrp.com/map)
  • Re-added criminal record processing for SASP on the UCP until the new version of the Web MDC is released.
  • Added a custom 500 error page.

Changes/Adjustments

  • Quiz questions have been increased to 20 and players must now pass all 20 of them to be accepted.
  • An info message has been added to legal weapons that require a weapon license to be used in-game.
  • Weapon database IDs and origin are now shown on several pages of the UCP and ACP.
  • If you try to visit a page that requires authentication, the UCP will now redirect you to the intended page after login.
  • Removed gallery feature as it was unused and broken for a while.
  • Removed referrals.
  • Admin Control Panel navigation has been improved.
  • Updates to several searching pages on the Admin Control Panel.

Bug Fixes

  • Users cannot sign up with disposable or blacklisted emails again.
  • Fixed Fish Crates showing up as Unknown inventory item.
  • Fixed 'Forgotten your username?' link taking you to a page that does not exist.
  • Staff stats have been rewritten and now work after a breaking change in the gamemode.

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