Version 2.4

Written by TommyB

Bugfixes

  • Fixed some bugs that would cause houses/businesses to be incorrectly assigned to players if a property was deleted and houses/businesses were reloaded.
  • Fixed a bug where the first business to be loaded when the server starts didn't work properly.
  • Fixed a bug where FD members could not extinguish fires along with other fire related bugfixes and optimizations.
  • Fixes issues where faction members could spam /equip or /weapons to stack multiple guns on their person.
  • Fixed a bug where buying a Shotgun at ammunation would check for an incorrect price.
  • Fixed a bug where /rw restrictions on owned vehicles would apply to faction vehicles.
  • Fixed a handful of animation desync issues when players are downed.
  • Fixed a bug where hitting someone with the butt of a gun at close range would do full damage.
  • Fixed a bug where players could get bugged/kicked after logging in if they had low latency.
  • Fixed a bug where taxi signs could get stuck on faction vehicles.
  • Fixed a bug where helper admin assist request would not clear if the player logged off.
  • Fixed a bug where weapon crates could be picked up while in a vehicle.
  • Fixed a bug where only one weed plant would load after a server restart, furniture reload or a player relogged.
  • Fixed a bug where weed plants would suddenly levitate after growing.
  • Fixed a bug where SMG ammo boxes wouldn't save properly after relogging.
  • Fixed a bug where /lp could be used when a player isn't on the phone.
  • Fixed a bug where helpers/admins could accept assists while having pending assistances themselves, causing the chat to bug out entirely.
  • Fixed a bug where motel room pickups wouldn't have the correct stream distance after a player began to rent a room.
  • Fixed a bug where a player could turn their phone off while having a pending call.
  • Fixed a bug where the Payday Rush message would appear on incorrect interiors.
  • Fixed a bug where the /reload pistol animation didn't work.
  • Fixed a bug where /mod could be used on certain motorcycles.
  • Fixed a spelling error in the San Fierro Docks trucking route.
  • Fixed a bug where certain features wouldn't correctly count how many owned vehicles a player has.
  • Fixed an exploit that allowed the Desert Eagle to be used as a driveby weapon.
  • Fixed some bugs where hotwire status wouldn't reset when a vehicle broke.
  • Fixed a bug where /heal would try to heal the incorrect person on occasion.
  • Fixed a bug where admin record summaries would not show up properly in /adminrecord.
  • Fixed a bug where admins on do not disturb couldn't use /duty.
  • Fixed a bug where locking vehicles while their lights were on would turn them off.
  • Fixed a bug where pressing escape while editing a roadblock wouldn't set its position properly.
  • Fixed a bug where subranks wouldn't clear correctly, causing them to be set as blank spaces after getting hired into another faction.
  • Fixed a handful of bugs with the police impound. It should be fully functional now.
  • Fixed some issues with server achievements not loading correctly.
  • Fixed a bug where /enter in a truck trailer would sometimes not work as intended.
  • Fixed bugs where stored phones wouldn't be set to a new owner properly if retrieved.

Adjustments/Changes

  • Replaced all of the GPS locations with new ones and cleaned up the GPS systems code entirely.
  • /jackpot will now tell the player if they're entered in the lottery and what their number is if so.
  • Removed the slot requirement from storing weapons in gunracks.
  • Changed the MP5 ammunation price to $15,000.
  • Changed /siren on Towtrucks to an orange siren.
  • The roadblock command now uses a model selection menu instead of roadblock IDs.
  • Added an animation for when players are downed inside of vehicles.
  • When downed players inside of vehicles are revived, they will now be placed back into the vehicle rather than being put on top of it.
  • /drop weapon now shows an animation and an annotated message.
  • The armor bar for masked players now shows properly when a player has 125 armor.
  • /togsvo has been removed, visible object limits will now be ignored by default when in interiors.
  • Players will no longer need to /logout or re-enter an area for already existing objects to stream out when reducing their max visible objects limit.
  • /useammo will now use the weapon a player is holding rather than having to input the weapon.
  • Replaced the object used when a player drops a parachute with an actual parachute object.
  • Payday EXP, interest and donator benefits will now rollover if a player misses a payday. Everyone's 'Time Since Last Payday' value has been reset.
  • Added an option to switch between 12 hour and 24 hour clocks.
  • /logout no longer requires users to retype their passwords.
  • Added a /statistics command which contains random little statistics about the server.
  • Added a new HQ for Elite Trucking.
  • Added a new interior for motels.
  • Admin records are now linked to Master Accounts instead of characters.
  • Chat and /me distance will now scale in interiors depending on how many occupants there are inside.
  • House door objects will now open depending on the player's angle.
  • House furniture doors can now be shot open with the pump shotgun.
  • Players will now be knocked off their bikes when shot with a taser or beanbag round.
  • The payphone at Camp B.o.B is now fully functional.
  • The pizza blistas will now only respawn if nobody is doing the delivery job.
  • /pm will now show if a player's game is paused.
  • /ram can now be used on motel rooms
  • Added special character prevention to /changemyname.
  • Players may now only spawn with one vehicle but may chose to spawn others after logging in to avoid a high amount of unneeded vehicles during peak hours.
  • SASP and AP members will now respawn at their faction HQs rather than hospitals.
  • /alias will now assign a random level to the player between 8 and 23.

New Features

  • Added an option to duplicate existing, placed house furniture. This will copy any currently applied textures and colors to the new object as well.
  • Added a bunch of /drink and /buyfood locations in newer maps.
  • Added a system that will allow players to create descriptive text labels at any location in the map using /tag. (Note: one label per player, admins can make more if necessary)
  • Added a system that will allow players to place five furniture objects around the exteriors of their homes.
  • Added a fishing crate system which will allow players who own boats to buy crates, attach them to their vehicles and store fish in them.
  • Added an Information Center to Montgomery where new players will be able to find various info useful during their first steps on the server.
  • Added a new interior for the Squalo boat.
  • Added over 250 new furniture textures for players to use.
  • Added scripted motels at Camp B.o.B and Mount Chilliad.

Version 2.3.11 R1

Written by TommyB

  • /pinfo now shows phone signal.
  • Added an engine start delay for helicopters/planes.
  • Personal vehicles with their windows rolled down can now be unlocked by anybody.
  • The type of fuel in a player's fuel can will now show in /inventory.
  • Changed the warehouse interior to a blank space with only one wall object at the entrance. This will allow users to add bottom floors to their homes and etc.
  • Fixed a bug where certain vehicle mods couldn't be removed with /removemods.
  • Fixed a bug where /stopguestfurnish would save incorrect values.
  • Fixed a bug where cancelling the repositioning of a clothing object wouldn't reapply its color if one was assigned.
  • Fixed a bug where incorrect businesses were marked as 'Mall' businesses.
  • Fixed some issues where the pizza vehicles could be put into repair garages, causing them to be removed permanently.
  • Fixed a handful of issues with the impound system.
  • Fixed a bug where being put in jail could send you to prison after a relog.
  • Fixed bugs that prevented the engine oil alert textdraw from appearing.
  • Fixed /resetvest once more.

Version 2.3.11

Written by TommyB

  • Phone SMS history will now show a list of numbers players have sent/received texts to/from.
  • Added pagination to SMS history lists and modified the list slightly.
  • Guest furnish access no longer disappears after logging out and must now be manually revoked.
  • Internally remade phone contacts and increased the contacts limit based on donator level.
  • Executing a downed player now requires one headshot instead of two.
  • Flats will no longer show up in the unowned property list.
  • Trunks can now be used on motorbikes with very limited weapon storage space.
  • Fixed a bug where taxis could be called from indoors, giving incorrect beacons.
  • Fixed a bug where armor vests could disappear after reconnecting.
  • Fixed a bug where Taxi signs could get stuck on vehicles.
  • Fixed a bug where the scrap vehicle timer wouldn't end when a player disconnected, occasionally causing incorrect vehicle deletions.
  • Fixed more bugs with the weed system.

Version 2.3.10

Written by TommyB

  • Added a texture color feature that will allow users to set a handful of different colors to their furniture textures.
  • Added a nudge feature to the furniture system that can be used to make fine adjustments to the position of objects.
  • Adjusted the order of the options in the furniture edit dialog.
  • Changed the furniture texture application order from Texture->Slot->Index to Slot->Index->Texture.
  • Improved dialog navigation of the /buyf menu.
  • Furniture limit changes: donator level 1: 200, level two: 300, level three: 400, level 4: 500.
  • Removed /checkweed, /waterweed, /plantweed and /harvestweed. These commands have been moved to the furniture editing dialog and will only show up on the correct objects.
  • Players can now hold 24 bottles of water instead of 12.
  • Added two new animations: /eatsit, /cry.
  • Added an FPS counter to /stats.
  • Fixed a bug where /afk messages would send to players in other virtual worlds when the command was used in a house or business.
  • Fixed a bug where /laser could be used on any weapon.
  • Fixed a bug where /lockgarage didn't work while inside of a garage.
  • Fixed a bug where certain trucking jobs would not spawn the correct trailer.
  • Fixed a bug where faction vehicles would not be set to the correct angle when collected from repair garages.
  • Fixed a bug where impounded personal cars did not count towards a player's owned vehicle count.
  • Fixed a bug where medkits could not be purchased.
  • Fixed a bug where payphone phone numbers would not show up in 911 calls.
  • Fixed a bug where phones could not be turned on through /phone when they were off.
  • Fixed a bug where players could take damage while downed.
  • Fixed a bug where previous weapon licenses would not be deleted when a current license was renewed or updated, causing incorrect information to be shown in the MDC and /licenses.
  • Fixed a bug where the 'Low Wood Paneling' texture didn't work on certain occasions.
  • Fixed a few issues with vehicle impounds.
  • Fixed a handful of issues with the weed growing script, it is now fully functional again.
  • Fixed a slight mapping bug in House Interior 17.

Version 2.3.9 R1

Written by TommyB

  • Fixed a bug where spawning at businesses didn't work.
  • Fixed a bug where buying from general stores didn't work.
  • Fixed a bug where time wouldn't set correctly every hour and would instead set the weather ID to whatever hour the server was currently on.
  • Fixed a bug where the 'Modern Art 2' texture didn't work.
  • Fixed a bug where /lp would say you need to be using a phone when using a phone.
  • Fixed a bug where admins couldn't /afrespawn entire individual factions.

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