Version 3.3

Written by TommyB

Bugfixes

  • Fixed a bug where AFK reasons could be cut too short, preventing the AFK label from giving full information.
  • Fixed a bug where back doors couldn't be rammed by law enforcement.
  • Fixed a bug where certain static garages couldn't be entered.
  • Fixed a bug where faction rank names wouldn't update properly if changed via ingame commands unless factions were reloaded.
  • Fixed a bug where invalid players could be assisted via the /assists dialog, occaisonally causing server crashes.
  • Fixed a bug where uncollected Silver Trading Home Listing earnings would be deleted if a player had sold a house in the past and it was wiped from its new owner due to inactivity.
  • Fixed a bug where /viewstock wouldn't account for premium level vehicle discounts when purchasing a new vehicle.
  • Fixed a bug where player owned vehicles couldn't be scrapped at the scrapyard.
  • Fixed a vehicle duplication exploit.

New Features

  • Players no longer have to pick a permanent spawnpoint. Instead, various spawnpoints will be listed when a character is selected. These spawnpoints are based on owned houses, businesses, faction spawns as well as public areas.
  • The Flint County area has received a massive visual overhaul mapped by Earl, including a fully custom-mapped forest (8000 objects) spreading all the way from Angel Pine to Back'o'Beyond, Mt Chilliad improvements and a new large cave.
  • Tents can now be purchased in general stores and placed at various locations in nature. Placing a tent will add an additional spawnpoint. They can hold 1 owner + 1 guest and are removed when the owner does not select it as a spawnpoint.
  • The percentage sign can now be used by players in the chatbox! [Thanks Graber]!
  • Tire Repair Kits have been added to mechanic shops. They have five uses and can be used to repair popped tires on vehicles. (/tirekit, /repairtire)
  • Mechanics can now use /fixengine to repair broken vehicle engines to a state where they can be driven. (350 HP -> 400 HP)
  • Mechanics can now permanently remove components such as doors, trunks and hoods from vehicles using /disassemble. Note: only driver and passenger seat doors are supported.
  • Certain large vehicles can now be used to tow motorcycles via the /tow command.
  • A new /buy category for tattoo shops has been added which allows players to pick between 31 different tattoos that can be added to a player as clothing items.
  • /vehiclekeys has been added. This command allows vehicle owners to retrieve a list of shared keys linked to their vehicles and delete them if desired.
  • /doors has been added which allows vehicle owners/key holders to manipulate a vehicle's doors while outside of it.
  • /togwatermark can now be used to disable the server's website watermark located under the radar.
  • "RANDOM" can now be used as an option when using /customreg, allowing a new, non-custom plate to be generated for the vehicle.
  • All SACSO owned Sanchez bikes will now spawn with a custom police bike object attached to them to distinguish them from civilian bikes.
  • Players can now save any number of locations to their phone via the GPS script, which can later be navigated to.
  • Setting a route via GPS will now draw a path to the location on the player's minimap. Setting a map waypoint will also automatically create a path to the marked location.
  • Various points of interest are now listed in the GPS menu, displaying unowned interiors around the map which players may wish to visit.
  • IC phone text will now display the gender of the person speaking.

Adjustments/Changes

  • Stacked paydays have been removed. Paydays will now automatically given to players every 60 minutes they play on the server.
  • /createfire will now create fires at the ground position under the player rather than the first ground collision found, preventing fires from spawning on awnings and etc if a player was under one.
  • /give can now be used while downed again but only while the downed player has a valid death timer. Once the death timer expires, /give will no longer be usable. This restriction also applies when a player is executed.
  • /menu will now show its results in a dialog box instead of client messages to avoid spamming players.
  • /navigateto has been merged into /gps and opened businesses have also been given their own category in the GPS menu.
  • /recharge while in a vehicle is now instant.
  • The /give partial word match for inventory items will now only search for items inside of a player's inventory rather than every inventory item that exists. This should make it easier to transfer certain inventory items without having to type the entire name.
  • The number of actors that can be placed inside of a business has been raised to 6 for the highest premium level.
  • The /factiononline dialog has been given a slight cosmetic facelift.
  • The /help command now lists all of its categories in a dialog box. A few new command categories have been added and the 'General' category will now display every command on the server that is not categorized.
  • Player nametags will now flash red when someone takes damage.
  • Graffiti tags will no longer expire after 7 days.
  • Graffiti text alignment can now be switched between left, center, and right alignment.
  • Lots of old and outdated map icons have been deleted.
  • Phone contacts are now sorted alphabetically.
  • Phone credit can now be bought in user specified quantities rather than predetermined ones.
  • Silver Trading home listings will now sort by asking price again.
  • The amount of graffiti tags a single player can place has been raised to 5.
  • The GPS item has been merged into the phone script, removing the need for a GPS to be purchased individually.
  • Unowned homes listed in Silver Trading are now sorted by cost. They can also be navigated to via the dialog.
  • Vehicle dealerships (both /viewstock and /buyvehicle) are now sorted by vehicle price.
  • Weapon crate, heroin and cocaine ordering permission are now individually assigned permissions which can be changed per faction.
  • Weapon damage changes: All pistols and the country rifle have had their base damage buffed by 5. The pump and sawnoff shotguns now do 8 damage per pellet for a maximum of 120 damage for a direct headshot at point blank range.

Version 3.2 R6

Written by TommyB

  • The Marquis boat now has an interior which can be accessed via /enter.
  • Homes listed in the Silver Trading Home Listings will now count towards a player's total house count and also show in /myhouse.
  • Homes listed in the Silver Trading Home Listings will now expire after 7 days of not being purchased.
  • Players who have uncollected sales earnings from the Silver Trading Home Listings will now be alerted upon logging in.
  • Fixed a bug where various furniture features could be used by players who didn't have permission to use them.
  • Fixed a bug where using /train in the Hell's Arena gym would make the user fall into the void.
  • Fixed a bug where dice couldn't be purchased from general stores.
  • Fixed a bug where saved outfits with names longer than 32 characters couldn't be used.
  • Fixed a bug where changing faction spawns would save the wrong spawn.
  • Fixed a bug where the /sneak animation didn't properly update the player's position.
  • Fixed an issue where interior and exterior furniture item names could be inconsistent if models existed in both pools.

Version 3.2 R5

Written by TommyB

  • Fixed a bug where certain players who didn't have guest furnish permissions in any home couldn't edit their own exterior furniture.
  • Fixed a bug where phones couldn't be taken from houses when a player didn't have a phone.
  • Fixed a bug where clothing items put on via /outfits couldn't be taken off.
  • Fixed a bug where the game clock TD would disappear until relogging after using /reloadhud.
  • Fixed a bug where the phone battery TD would draw when logging in even if it was disabled.
  • Fixed a bug where using /edithud as a passenger in a vehicle would turn off its engine.

Version 3.2 R4

Written by TommyB

  • The game world clock can now be manipulated with /edithud.
  • The Bayside repair garage is actually functional now.
  • Fixed an exploit related to scrapping vehicles.
  • Fixed a text formatting error when buying a new vehicle attachment.
  • Fixed a bug where trying to use /tag would return an incorrect error.
  • Fixed a bug where fires would not spread correctly.
  • Fixed a bug where reloading factions would cause data to load incorrectly.
  • Fixed a bug where the DPD jail cell map wouldn't load when a player was sent to jail.
  • Fixed a bug where /injuries would sometimes give garbage/repeated results.
  • Fixed a bug where /bizztogb would spam the command user with incorrect messages.
  • Fixed a bug where maximum visible object limits weren't ignored if a player spawned inside of interiors, causing object streaming issues.
  • Fixed a bug where vehicle radio streams wouldn't stop playing to occupants if a vehicle was deleted while music was playing.
  • Fixed a bug where medkits weren't removed from inventories after use, allowing them to be used multiple times until a player reconnected.
  • Fixed a bug where clothing item duplication didn't work at all.
  • Fixed a bug where forced clothing item resets didn't work properly.
  • Fixed a bug where clothing items couldn't be edited again after their position was reset.
  • Fixed a bug where new armor vest objects could be marked to always attach when a player logged in.
  • Fixed a bug where armor vest objects would turn invisible after their positions were edited.
  • Fixed a bug where /sfl didn't work on exterior furniture.
  • Fixed a bug where fuel canisters were sometimes deleted after being purchased.
  • Fixed a bug where storing a phone would prevent players from buying new phones or retrieving phones from storage.
  • Fixed a bug where getting fuel at the Montgomery Gas Station would freeze the player indefinitely.
  • Fixed a bug where trucking routes couldn't be started again after failing a prior job.
  • Fixed a bug where /sell could be used again when a sell request was already pending.
  • Fixed a bug where using /selectf with exterior furniture item wouldn't allow proper editing.
  • Fixed a bug where duplicating a furniture item that a player already had in their unplaced furniture pool wouldn't remove the item from said furniture pool.
  • Fixed a bug where illegal items weren't taken from downed players if they disconnected from the server.
  • Fixed a bug where weapons didn't save to weapon crates, giving players empty crates when they were ordered.
  • Fixed a bug where weapons couldn't be taken from weapon crates.
  • Fixed a bug where heavy armor vests showed up as an invalid item in weapon crates.
  • Fixed various bugs with exterior furniture loading that caused random houses to own random items.
  • Fixed an issue where the fishing animation wouldn't clear when fishing ended. (rip 10 year old bug)
  • Fixed issues where important objects wouldn't be streamed if a player's visible object limit was set low.

Version 3.2 R3

Written by TommyB

  • Raised the maximum limit of vehicle attachments to 10.
  • Fixed a bug where /switchseat wouldn't always sync for other players.
  • Fixed a bug where putting a player in prison would append the command user's in hand cash to the target's bank balance.
  • Fixed a bug where the county jail interior would despawn at incorrect times, causing innocent inmates to fall to their deaths.
  • Fixed a bug where boomboxes, baking soda, and pens could not be purchased from general stores.
  • Fixed a bug where buying 6 bottles of water from a general store would set the player's amount of water to 6 instead of adding 6 to it.
  • Fixed a bug where using /canceledit in a vehicle would eject the user from it.
  • Fixed a bug where engine status wasn't updated properly when editing HUD elements inside of a vehicle.
  • Fixed a bug where corpse chalk outlines couldn't be clicked on easily when trying to remove the object or adjust its position.

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