Version 3.2 R2

Written by TommyB

  • Fixed a server crash that happened when a player tried to use /supplyfuel with more fuel than a station could hold.
  • Fixed a bug when players put in admin jail while being dragged by police would be teleported out.
  • Fixed a bug where /accept blindfold said the player didn't have a pending blindfold request even if they did.
  • Fixed a bug where /givesharedkey didn't check if the player's vehicle was valid.
  • Fixed a bug where /selectflist results couldn't actually be selected and edited.
  • Fixed a bug where /searchownedf wouldn't populate the model selection menu with its results.
  • Fixed a bug where /setfmotd wouldn't save new messages to the database properly.
  • Fixed a bug where beanbag and taser effects lasted forever.
  • Fixed a bug where beanbag shotguns would autoban players after hitting too many shots.
  • Fixed a bug where boats could be used to fish out of the ground.
  • Fixed a bug where bus pickups wouldn't show their appropriate text to players when they walked over them.
  • Fixed a bug where empty business interior maps wouldn't unload when they should.
  • Fixed a bug where ending a fuel delivery would prompt ET members to get back in their truck or else they would fail their delivery.
  • Fixed a bug where false weapons could appear in /houseview due to a bad query.
  • Fixed a bug where in hand cash would load incorrectly or assign incorrect values.
  • Fixed a bug where loading a player onto a stretcher would freeze the one in possession of the stretcher.
  • Fixed a bug where model selection menus wouldn't appear if no custom rotations had been applied.
  • Fixed a bug where peyote/shrooms could be picked outside of the main game world.
  • Fixed a bug where players could refuel anywhere if they started fueling at a gas station and drove elsewhere before exiting their vehicle.
  • Fixed a bug where SAIB/courts couldn't view weapon license information.
  • Fixed a bug where the courts interior didn't have their doors.
  • Fixed a few issues where players could store weapons inside of houses, businesses and vehicle trunks while downed.
  • Fixed an issue where certain /accept features could be used while downed, interrupting the animation.

Version 3.2 R1

Written by TommyB

  • Fixed a bug where /actionlog would target the command user rather than the player.
  • Fixed a bug where players who didn't manage any business could manage literally every business on the server.
  • Fixed a bug where players who don't have vehicle sharedkeys could unlock literally any vehicle on the server.
  • Fixed a bug where faction skins wouldn't load correctly on server startup.
  • Fixed a bug where /canceledit didn't reset HUD editing data, preventing HUD related commands from being used again.
  • Fixed a bug where /buyclothes menus were filled with CJ models instead of real peds.
  • Fixed a bug where /changeseat didn't sync for anyone other than the command user.
  • Fixed a bug where recent 911 calls couldn't be viewed at all.
  • Fixed a bug where removing a menu item model would cause out of bounds errors.
  • Fixed a bug where transferring cash between vehicles, businesses or homes would create random issues.

Version 3.2

Written by TommyB

####Bug Fixes

  • Fixed a bug where boomboxes objects would stream to every virtual world, causing problems when placed inside of houses and etc.
  • Fixed a bug where business earnings wouldn't update properly.
  • Fixed a bug where business interior maps wouldn't load if a business was entered via backdoor.
  • Fixed a bug where crack cooking labels weren't fully updated to match the server's updated color scheme.
  • Fixed a bug where houses and businesses with backdoors couldn't be exited normally if a player walked into the radius of the backdoor.
  • Fixed a bug where impounded faction vehicles were mistakenly marked as player owned vehicles, making it impossible to collect them.
  • Fixed a bug where not all vest models were checked by relevant functions, causing various features to break when using certain custom armor vests.
  • Fixed a bug where player settings wouldn't save when they were supposed to.
  • Fixed a bug where spreading fires would delete when they weren't supposed to.
  • Fixed a bug where text labels would flicker frequently.
  • Fixed a bug where vehicle interiors couldn't be entered.
  • Fixed a few typos found in vehicle attachment objects.

####New Features

  • Added a menu system to businesses. This feature will allow business managers to create unique ingame menus for their businesses for things such as food items, alcoholic beverages and etc, which can be sold to customers for user defined prices. Bizz managers will also be able to specify if they want menu items to have cosmetic objects such as beer bottles, food and etc assigned as well. These objects will be given to players upon buying menu items and can also be placed around the interior.
  • All custom, server sided HUD elements can now be individually moved around the player's screen as well as toggled on and off. Relevant commands can be found in /help.
  • Management can now fully disable server commands during runtime. Handy for when stuff breaks real bad.
  • Added commands that will allow management to quickly place permanent actors around the map.
  • Players can now decide whether or not they want to pay via bank or wallet cash when recovering vehicles.
  • New IC chat commands: /lowme, /lowmy, /lowdo. Usage should be obvious.
  • /mysid has been added and can be used to view your own stranger ID.
  • Added /colorsearch which can be used to query the gamemode for vehicle color IDs.
  • Added /duperoadblock (/duperb) which allows users create multiple roadblocks in quick successions.
  • Illegal factions may now hide their online member counts with /togfo.
  • Players will now be greeted with a fancy smooth timelapse when connecting to the server.
  • Added /switchseat for vehicles which will allow players to move around in various vehicle seats.
  • The Coach bus now has a cool interior which can be accessed with /enter.

####Adjustments/Changes

  • /isafk will now display the amount of time a target has been paused for.
  • All lock actions will now display as annotated messages rather than flooding the chat.
  • Applicable factions will now display a unique color for on duty members in /members.
  • Businesses will now automatically lock when they run out of stock.
  • DMV tests will no longer automatically fail if the test taker exits their vehicle. Instead, they'll be given 30 seconds to enter it again before failing.
  • Faction vehicles will now be sent back to their spawnpoint when they've been idle for three hours.
  • Graffiti objects will now expire after seven days of being placed.
  • Heroin can now be snorted via /usedrug heroin snort.
  • House/business backdoors can now be rammed open.
  • Houses, businesses and motel rooms will no longer display the name of their owners to non-staff members.
  • Made adjustments to /rw which will prevent nonexistent vehicle windows from opening when players try to open one at a time.
  • New accounts may no longer store or transfer money until they have over 3 hours played.
  • Phone contacts no longer have a limit, allowing any number of them to be created per phone.
  • Players can now hold sharedkeys to multiple vehicles and /mykeys can be used to view said vehicles. Time limits have also been removed from the feature.
  • SMS history has received a handful of fixes and code cleanup, which should result older messages appearing again as well as better efficiency.
  • Temporary objects created by non-staff members will now have to be placed with time limits. A maximum limit of 7 days is enforced.
  • The /selectflist command will now order nearby furniture items by distance again.
  • The forced /pay animation has been removed.
  • Using /spray on a vehicle will now add the new vehicle color to its mod queue rather than saving the color immediately. The color purchase may be finalized by using /buymods.
  • Vehicle attachments can now be placed onto faction vehicles by faction leaders.
  • Vehicle interiors (Journey, Tropic, etc) will now keep better track of the actual vehicle and send players to their spawnpoint if the vehicle is no longer valid when trying to exit.
  • Report system changes: when submitting a report on a player, the report will be assigned a unique ID which will be given to administrators to handle. Players can view all reports they've made with /myreports.

Version 3.1 R1

Written by TommyB

  • Added some new /gear models for SAIB.
  • The train bot has been removed.
  • Fixed a bug where /arestock didn't exist (accidentally deleted it lol)
  • Fixed a bug where /badvert could not be used from inside of businesses.
  • Fixed a bug where /buyclothes model menus did not appear correctly.
  • Fixed a bug where /kill was available to everyone.
  • Fixed a bug where /mybizz didn't show business stock values.
  • Fixed a bug where /unban didn't check for banned accounts properly.
  • Fixed a bug where business stock values would not show up in /mybizz.
  • Fixed a bug where certain exterior objects wouldn't charge player money or give their relevant data at all.
  • Fixed a bug where datebans wouldn't save correctly.
  • Fixed a bug where ending or cancelling an assistance would break the entire feature.
  • Fixed a bug where exterior furniture would sometimes show every texture slot as occupied.
  • Fixed a bug where house inventories would give players the wrong items.
  • Fixed a bug where moving a roadblock while editing it would finish editing and place the object.
  • Fixed a bug where newly bought furniture item positions wouldn't update for eveyone when the buyer completed their purchase.
  • Fixed a bug where SAIB couldn't use /showbadge.
  • Fixed a bug where some garages couldn't be entered due to a low radius check.
  • Fixed a bug where the /checkaccount query had a typo which prevented it from working.
  • Fixed a bug where the active state of a backdoor wouldn't save, giving incorrect interior positions when using /enter.
  • Fixed a handful of bugs with issuing bans to players.

Version 3.1

Written by TommyB

  • Added a feature which allows businesses to be marked as "open". Only certain businesses may be opened, and while open certain statistics will be collected (number of managers, normal customers, earnings, etc). The business will also appear on a special list of all opened businesses at the time. Note: businesses will be automatically closed if no staff is present in the building for an extended period of time.
  • Added ingame commands for adding vehicle garages to buildings without the need to restart the server.
  • Added the new Head Admin role which gives the newly appointed head admins access to lower level server commands.
  • All admin punishments are now explicitly linked to master accounts rather than character accounts.
  • Datebans will now expire after the exact amount of hours from the issuing of the ban rather than the amount of days banned subtracting by one every time the server clock hits midnight.
  • Admins will now be able to view who inflicted damage to players with /injuries.
  • Added /premiumlevelup for players to claim character/weapon skill levels after a premium purchase.
  • Business managers/owners can now toggle /b use inside of their businesses with /bizztogb.
  • Graffiti tags now save to the database and will persist across server restarts.
  • Furniture textures will now be sorted alphabetically.
  • Lottery jackpots now persist across server restarts.
  • Players given /object permission may no longer destroy objects that they did not create.
  • Players can now fish off of faction boats.
  • Fishing crates can now be stored on faction boats.
  • Text formatting has been improved in /mybizz and /myhouse.
  • Fixed a bug where /timeleft would tell the player they had no prison time left even if they did.
  • Fixed a bug where house weed limit checks would cause out of bounds errors, potentially causing house furniture to duplicate and etc.
  • Fixed a bug where impounded vehicles couldn't be retrieved due to string formatting errors.
  • Fixed a bug where incorrect IP addresses were checked in /punish, preventing some players from being punished while offline.
  • Fixed a potential armor vest duplication exploit.
  • Fixed an exploit where gunracks could be used to driveby with restricted weapons. /scrollwep will now need to be used after taking a weapon from the gunrack if a user intends to driveby with it.
  • Fixed further issues with backdoor creation.
  • Fixed incorrect field names when claiming premium vehicles which caused issues.
  • Fixed some legacy code with spawning at player owned Journeys, eliminating a few weird bugs and exploits.
  • Fixed various time/date inconsistencies across admin record, dateban and ban entries.
  • Fixed a bug where items could be given while downed again.
  • Fixed a few spelling mistakes across the gamemode (Thanks fr0st!)
  • Fixed a strange bug where roadblock editing would cancel, causing the object to freeze in a being edited state.
  • Fixed a bug where drunk levels wouldn't reset when a player left a drug trip.
  • Fixed a bug where the county jail interior would not spawn if it was unloaded when a player was sent to prison.
  • Fixed a bug where ATM pickup positions wouldn't update if an ATM object was edited.
  • Fixed a bug where point pickups wouldn't be removed when a point was deleted.
  • Fixed an exploit related to the Silver Trading home listings.
  • Fixed an issue where /sellfish and /sellcrate locations weren't consistent with fishing /buy locations.
  • Fixed inconsistencies with fishing method detection in commands other than /fish. This means players should be able to use commands such as /putallback when /fish is also available to them.

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