Version 3.2 R6

Written by TommyB

  • The Marquis boat now has an interior which can be accessed via /enter.
  • Homes listed in the Silver Trading Home Listings will now count towards a player's total house count and also show in /myhouse.
  • Homes listed in the Silver Trading Home Listings will now expire after 7 days of not being purchased.
  • Players who have uncollected sales earnings from the Silver Trading Home Listings will now be alerted upon logging in.
  • Fixed a bug where various furniture features could be used by players who didn't have permission to use them.
  • Fixed a bug where using /train in the Hell's Arena gym would make the user fall into the void.
  • Fixed a bug where dice couldn't be purchased from general stores.
  • Fixed a bug where saved outfits with names longer than 32 characters couldn't be used.
  • Fixed a bug where changing faction spawns would save the wrong spawn.
  • Fixed a bug where the /sneak animation didn't properly update the player's position.
  • Fixed an issue where interior and exterior furniture item names could be inconsistent if models existed in both pools.

Version 3.2 R5

Written by TommyB

  • Fixed a bug where certain players who didn't have guest furnish permissions in any home couldn't edit their own exterior furniture.
  • Fixed a bug where phones couldn't be taken from houses when a player didn't have a phone.
  • Fixed a bug where clothing items put on via /outfits couldn't be taken off.
  • Fixed a bug where the game clock TD would disappear until relogging after using /reloadhud.
  • Fixed a bug where the phone battery TD would draw when logging in even if it was disabled.
  • Fixed a bug where using /edithud as a passenger in a vehicle would turn off its engine.

Version 3.2 R4

Written by TommyB

  • The game world clock can now be manipulated with /edithud.
  • The Bayside repair garage is actually functional now.
  • Fixed an exploit related to scrapping vehicles.
  • Fixed a text formatting error when buying a new vehicle attachment.
  • Fixed a bug where trying to use /tag would return an incorrect error.
  • Fixed a bug where fires would not spread correctly.
  • Fixed a bug where reloading factions would cause data to load incorrectly.
  • Fixed a bug where the DPD jail cell map wouldn't load when a player was sent to jail.
  • Fixed a bug where /injuries would sometimes give garbage/repeated results.
  • Fixed a bug where /bizztogb would spam the command user with incorrect messages.
  • Fixed a bug where maximum visible object limits weren't ignored if a player spawned inside of interiors, causing object streaming issues.
  • Fixed a bug where vehicle radio streams wouldn't stop playing to occupants if a vehicle was deleted while music was playing.
  • Fixed a bug where medkits weren't removed from inventories after use, allowing them to be used multiple times until a player reconnected.
  • Fixed a bug where clothing item duplication didn't work at all.
  • Fixed a bug where forced clothing item resets didn't work properly.
  • Fixed a bug where clothing items couldn't be edited again after their position was reset.
  • Fixed a bug where new armor vest objects could be marked to always attach when a player logged in.
  • Fixed a bug where armor vest objects would turn invisible after their positions were edited.
  • Fixed a bug where /sfl didn't work on exterior furniture.
  • Fixed a bug where fuel canisters were sometimes deleted after being purchased.
  • Fixed a bug where storing a phone would prevent players from buying new phones or retrieving phones from storage.
  • Fixed a bug where getting fuel at the Montgomery Gas Station would freeze the player indefinitely.
  • Fixed a bug where trucking routes couldn't be started again after failing a prior job.
  • Fixed a bug where /sell could be used again when a sell request was already pending.
  • Fixed a bug where using /selectf with exterior furniture item wouldn't allow proper editing.
  • Fixed a bug where duplicating a furniture item that a player already had in their unplaced furniture pool wouldn't remove the item from said furniture pool.
  • Fixed a bug where illegal items weren't taken from downed players if they disconnected from the server.
  • Fixed a bug where weapons didn't save to weapon crates, giving players empty crates when they were ordered.
  • Fixed a bug where weapons couldn't be taken from weapon crates.
  • Fixed a bug where heavy armor vests showed up as an invalid item in weapon crates.
  • Fixed various bugs with exterior furniture loading that caused random houses to own random items.
  • Fixed an issue where the fishing animation wouldn't clear when fishing ended. (rip 10 year old bug)
  • Fixed issues where important objects wouldn't be streamed if a player's visible object limit was set low.

Version 3.2 R3

Written by TommyB

  • Raised the maximum limit of vehicle attachments to 10.
  • Fixed a bug where /switchseat wouldn't always sync for other players.
  • Fixed a bug where putting a player in prison would append the command user's in hand cash to the target's bank balance.
  • Fixed a bug where the county jail interior would despawn at incorrect times, causing innocent inmates to fall to their deaths.
  • Fixed a bug where boomboxes, baking soda, and pens could not be purchased from general stores.
  • Fixed a bug where buying 6 bottles of water from a general store would set the player's amount of water to 6 instead of adding 6 to it.
  • Fixed a bug where using /canceledit in a vehicle would eject the user from it.
  • Fixed a bug where engine status wasn't updated properly when editing HUD elements inside of a vehicle.
  • Fixed a bug where corpse chalk outlines couldn't be clicked on easily when trying to remove the object or adjust its position.

Version 3.2 R2

Written by TommyB

  • Fixed a server crash that happened when a player tried to use /supplyfuel with more fuel than a station could hold.
  • Fixed a bug when players put in admin jail while being dragged by police would be teleported out.
  • Fixed a bug where /accept blindfold said the player didn't have a pending blindfold request even if they did.
  • Fixed a bug where /givesharedkey didn't check if the player's vehicle was valid.
  • Fixed a bug where /selectflist results couldn't actually be selected and edited.
  • Fixed a bug where /searchownedf wouldn't populate the model selection menu with its results.
  • Fixed a bug where /setfmotd wouldn't save new messages to the database properly.
  • Fixed a bug where beanbag and taser effects lasted forever.
  • Fixed a bug where beanbag shotguns would autoban players after hitting too many shots.
  • Fixed a bug where boats could be used to fish out of the ground.
  • Fixed a bug where bus pickups wouldn't show their appropriate text to players when they walked over them.
  • Fixed a bug where empty business interior maps wouldn't unload when they should.
  • Fixed a bug where ending a fuel delivery would prompt ET members to get back in their truck or else they would fail their delivery.
  • Fixed a bug where false weapons could appear in /houseview due to a bad query.
  • Fixed a bug where in hand cash would load incorrectly or assign incorrect values.
  • Fixed a bug where loading a player onto a stretcher would freeze the one in possession of the stretcher.
  • Fixed a bug where model selection menus wouldn't appear if no custom rotations had been applied.
  • Fixed a bug where peyote/shrooms could be picked outside of the main game world.
  • Fixed a bug where players could refuel anywhere if they started fueling at a gas station and drove elsewhere before exiting their vehicle.
  • Fixed a bug where SAIB/courts couldn't view weapon license information.
  • Fixed a bug where the courts interior didn't have their doors.
  • Fixed a few issues where players could store weapons inside of houses, businesses and vehicle trunks while downed.
  • Fixed an issue where certain /accept features could be used while downed, interrupting the animation.

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