Version 3.3.5

Written by TommyB

  • GPS route creation has been optimized.
  • Fixed a bug where /myhouse wouldn't list all houses a player was a guest of.
  • Fixed a bug where newly created temporary objects weren't assigned a corresponding database ID, causing objects to revert back to their original positions after server restarts.
  • Fixed a bug where dropped phones weren't deleted from the ground properly.
  • Fixed a bug where /door would say the command failed to execute properly even though it did.
  • Fixed a bug where business earnings could be set to 0 when a player entering a business was charged an entry fee.
  • Fixed a bug where broken fishing pole detection didn't work.
  • Fixed a bug where certain phone related actions didn't work with newly purchased phones.
  • Fixed a typo where phone battery percentage in /pinfo sent two percent signs.
  • Fixed an exploit with /changepremiumveh.

Version 3.3.4

Written by TommyB

  • Buying a new tent while already owning one will overwrite the previous model.
  • /tent edit can now be used to edit the position of an already placed tent.
  • /tent groundsnap can now be used to snap a tent to the ground and adjust its rotation to match the terrain.
  • Fixed a bug where graffiti permission checks would produce errors if players weren't in a faction.
  • Fixed a bug where faction vehicle inventories didn't work.
  • Fixed a vehicle duplication exploit when spawning at Journeys.

Version 3.3.3

Written by TommyB

  • Modified the internal behavior of how business actor data is handled. Actors can now be deleted and created instead of always having the option to pick between your maximum limit.
  • Players can now stay as guests in multiple homes instead of just one. Any home a player is a guest in will show up on their spawn dialog. /evictguest and /viewhouseguests have been merged into /houseguests.
  • Players are now also able to receive furniture permission for multiple homes at once. /revokefurnish and /viewguestfurnishers have been merged into /guestfurnishers.
  • The furniture system has seen a number of internal code changes, cleanup and optimizations. Dialog navigation has also been improved as well as a few bugfixes.
  • The default /furnlabel distance has been halved. (10 -> 5 meters)
  • Downed players with non-lethal wounds will no longer lose illegal items if they disconnect while downed.
  • Fixed a bug where GPS annotated messages would persist over a character for way too long.
  • Fixed a bug where business actors weren't despawned if a business was reloaded.
  • Fixed a bug where boomboxes couldn't be manipulated after they were placed.
  • Fixed a bug where /buyvehicle would give the buyer the wrong vehicle.
  • Fixed a bug where expired temp objects weren't removed from the database properly.
  • Fixed a bug where /sellmyhouse wouldn't send the correct house value to the user.
  • Fixed a bug where placing a new furniture item wouldn't assign an index correctly.
  • Fixed a bug where snapping a furniture item wouldn't assign an index correctly.
  • Fixed a bug where duplicating a furniture item wouldn't handle the new item's data correctly whatsoever.
  • Fixed a bug where flats could be navigated to from the unowned homes list.
  • Fixed a bug where /emptylitter wouldn't reset litter counts properly, allowing money to be duped.
  • Fixed a bug where house notes could only be discarded if they were being viewed via /checkhousenote.

Version 3.3.2

Written by TommyB

  • Corrected an issue where various timed features didn't work as they should. (tolls, /frisk, etc)
  • Fixed a bug where ammo boxes couldn't be purchased from ammunations.
  • Fixed a bug where /addspawnpoint didn't work.
  • Fixed a bug where /elm would incorrectly adjust vehicle lights.
  • Fixed a bug where /edittag would say there were no tags even if graffiti tags were spawned.
  • Fixed a bug where impound collection times were calculated incorrectly, causing vehicles to be stuck in the impound lot.
  • Fixed various bugs with the real estate agency feature and improved its dialog navigation.

Version 3.3.1

Written by TommyB

  • Various performance optimizations have been made.
  • Fixed a bug players could get random house keys when someone collected their earnings from the Silver Trading home listings.
  • Fixed a bug where /accept death didn't work.
  • Fixed a bug where /arecovervehicle didn't work.
  • Fixed a bug where /buyvehicle could cause players to freeze or be stuck in another virtual world.
  • Fixed a bug where /cfv wouldn't load the new faction vehicle properly.
  • Fixed a bug where /reloadbizz wouldn't actually load the business again.
  • Fixed a bug where changing business type of a business with a custom interior would reset its interior position.
  • Fixed a bug where cocaine and crack couldn't be consumed.
  • Fixed a bug where exiting a vehicle wouldn't always kill its audio stream if one was playing.
  • Fixed a bug where furniture indexes weren't always assigned properly, causing commands like /selectflist and /door to break.
  • Fixed a bug where players wouldn't be put back in admin jail, jail or prison after selecting a spawnpoint.
  • Fixed a bug where smoking a cigarette when a player only had 1 left didn't work.
  • Fixed a bug where storing items in houses, businesses and trunks didn't store the correct item a player clicked on.
  • Fixed a bug where unlocking an achievement would halt other code executions while the achievement textdraw was displayed.

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