Version 2.3.11 R1

Written by TommyB

  • /pinfo now shows phone signal.
  • Added an engine start delay for helicopters/planes.
  • Personal vehicles with their windows rolled down can now be unlocked by anybody.
  • The type of fuel in a player's fuel can will now show in /inventory.
  • Changed the warehouse interior to a blank space with only one wall object at the entrance. This will allow users to add bottom floors to their homes and etc.
  • Fixed a bug where certain vehicle mods couldn't be removed with /removemods.
  • Fixed a bug where /stopguestfurnish would save incorrect values.
  • Fixed a bug where cancelling the repositioning of a clothing object wouldn't reapply its color if one was assigned.
  • Fixed a bug where incorrect businesses were marked as 'Mall' businesses.
  • Fixed some issues where the pizza vehicles could be put into repair garages, causing them to be removed permanently.
  • Fixed a handful of issues with the impound system.
  • Fixed a bug where being put in jail could send you to prison after a relog.
  • Fixed bugs that prevented the engine oil alert textdraw from appearing.
  • Fixed /resetvest once more.

Version 2.3.11

Written by TommyB

  • Phone SMS history will now show a list of numbers players have sent/received texts to/from.
  • Added pagination to SMS history lists and modified the list slightly.
  • Guest furnish access no longer disappears after logging out and must now be manually revoked.
  • Internally remade phone contacts and increased the contacts limit based on donator level.
  • Executing a downed player now requires one headshot instead of two.
  • Flats will no longer show up in the unowned property list.
  • Trunks can now be used on motorbikes with very limited weapon storage space.
  • Fixed a bug where taxis could be called from indoors, giving incorrect beacons.
  • Fixed a bug where armor vests could disappear after reconnecting.
  • Fixed a bug where Taxi signs could get stuck on vehicles.
  • Fixed a bug where the scrap vehicle timer wouldn't end when a player disconnected, occasionally causing incorrect vehicle deletions.
  • Fixed more bugs with the weed system.

Version 2.3.10

Written by TommyB

  • Added a texture color feature that will allow users to set a handful of different colors to their furniture textures.
  • Added a nudge feature to the furniture system that can be used to make fine adjustments to the position of objects.
  • Adjusted the order of the options in the furniture edit dialog.
  • Changed the furniture texture application order from Texture->Slot->Index to Slot->Index->Texture.
  • Improved dialog navigation of the /buyf menu.
  • Furniture limit changes: donator level 1: 200, level two: 300, level three: 400, level 4: 500.
  • Removed /checkweed, /waterweed, /plantweed and /harvestweed. These commands have been moved to the furniture editing dialog and will only show up on the correct objects.
  • Players can now hold 24 bottles of water instead of 12.
  • Added two new animations: /eatsit, /cry.
  • Added an FPS counter to /stats.
  • Fixed a bug where /afk messages would send to players in other virtual worlds when the command was used in a house or business.
  • Fixed a bug where /laser could be used on any weapon.
  • Fixed a bug where /lockgarage didn't work while inside of a garage.
  • Fixed a bug where certain trucking jobs would not spawn the correct trailer.
  • Fixed a bug where faction vehicles would not be set to the correct angle when collected from repair garages.
  • Fixed a bug where impounded personal cars did not count towards a player's owned vehicle count.
  • Fixed a bug where medkits could not be purchased.
  • Fixed a bug where payphone phone numbers would not show up in 911 calls.
  • Fixed a bug where phones could not be turned on through /phone when they were off.
  • Fixed a bug where players could take damage while downed.
  • Fixed a bug where previous weapon licenses would not be deleted when a current license was renewed or updated, causing incorrect information to be shown in the MDC and /licenses.
  • Fixed a bug where the 'Low Wood Paneling' texture didn't work on certain occasions.
  • Fixed a few issues with vehicle impounds.
  • Fixed a handful of issues with the weed growing script, it is now fully functional again.
  • Fixed a slight mapping bug in House Interior 17.

Version 2.3.9 R1

Written by TommyB

  • Fixed a bug where spawning at businesses didn't work.
  • Fixed a bug where buying from general stores didn't work.
  • Fixed a bug where time wouldn't set correctly every hour and would instead set the weather ID to whatever hour the server was currently on.
  • Fixed a bug where the 'Modern Art 2' texture didn't work.
  • Fixed a bug where /lp would say you need to be using a phone when using a phone.
  • Fixed a bug where admins couldn't /afrespawn entire individual factions.

Version 2.3.9

Written by TommyB

  • Added around 350 new house furniture textures and re-categorized the existing ones.
  • Improved the dialog navigation of the furniture system tremendously.
  • Decimals can now be used in /calc.
  • Admins can now use '/afrespawn all all' to respawn every unoccupied faction vehicle on the server.
  • Added /togtips which can be used to toggle the help messages.
  • Added /togaudiostreams which can be used to toggle most audio streams.
  • Removed the gunrack slot requirement from /gunrack take, renamed some parameters and optimized the command. Some weapons stored in gunracks needed to be deleted, unfortunately.
  • Removed the fines for having drugs when a player is hospitalized.
  • Business managers can now use /requeststock, edit actors and will no longer be charged entrance fees.
  • The lock status of house furniture doors will now save after server restarts.
  • /ram can now be used on house garages.
  • Renamed /d to /dr to prevent accidental uses of the command.
  • Added a /light command which can be used to disable house interior lights at night.
  • /ame will now include the character name before the action.
  • Fixed a bug where the instant buy option in /buyf did not charge the user the correct price.
  • Fixed an issue where calling the mechanic hotline when playerid 118 was occupied would break the system.
  • Fixed a sorting issue on the /buyfood dialog.
  • Fixed a bug where editing a contact name could create a new one instead of editing the current one.
  • Fixed a bug where phone calls wouldn't end when a player's phone died.
  • Fixed /removealias for the SASP.

Back To Top