Version 3.5.8

Written by TommyB

  • Updated the dialog style of /checkfuel so it doesn't look gross anymore.
  • Added a new admin jail map for naughty individuals who break server rules. (Thanks Earl!)
  • Fixed incorrect or poor refuel zones at every gas station.
  • Fixed a bug where vehicle deaths would cause fuel values to set to 0.
  • Fixed a bug where putting a vehicle in a repair garage would cause fuel values to set to 0.
  • Fixed a bug where rental cars didn't spawn with fuel.
  • Fixed various issues where invalid assistance data could be fetched, causing /admins and other features to break.
  • Fixed an issue where /fuelcan could be used while a vehicle was moving, forcefully ejecting players at high speed.
  • Fixed an issue where players could get back into their vehicle after triggering refueling via fuel can. This could be abused by driving back over the checkpoint at a later time, instantly refueling the vehicle.
  • Fixed issues where fishing /buy points didn't work in the great outdoors.

Version 3.5.7

Written by TommyB

  • Removed editing vehicle attachments with SA-MP's editing tool. Instead, /vattachedit will now be the only way to place vehicle attachments.
  • Players should hopefully desync less when using the GPS feature.
  • Fixed a bug where player owned vehicles couldn't be recovered in the /mycars menu.
  • Fixed a bug where the "loud bang" vehicle messages could send repeatedly.
  • Fixed a bug where vehicle fuel would reset when turning an engine off.
  • Fixed issues with /putback and /fcrate store fish slots.
  • Fixed more issues where house furniture could potentially duplicate and become stuck.

Version 3.5.6

Written by TommyB

  • Added /ladder for the FD which allows them to attach a custom ladder to firetrucks which can be moved in all directions, extended and raised.
  • Implemented an overhauled bank UI which should reduce the amount of commands users were required to use.
  • Business entrance fees can now be temporarily raised to a maximum of $500 while they're marked as open via /bizzstate. Players who enter businesses with raised business fees will only be charged once while the business is open.
  • The trash collector sidejob has been rewritten. Instead of doing the same predetermined path, random dumpsters from around the map will be selected for trash collection.
  • A list of homes will now be displayed on the right side of the screen while doing the pizza sidejob. /deliveryhomes has been removed.
  • /badvert will no longer charge money for advertisements.
  • /togglepm now saves across server restarts. Blocking and exempting players from PMing you have been separated into their own commands. (/ignore and /exempt)
  • /pa now works with the new prison interior.
  • The maximum prison time has been increased to 4 hours.
  • Silentium can now use /health.
  • Fixed a bug where exiting normal CCTV menus without selecting a camera would send them to invalid coordinates.
  • Fixed a potential exploit where NOS could be used infinitely.
  • Fixed a bug where /useammo could be used to driveby with forbidden weapons.
  • Fixed a bug where players could only do the pizza sidejob once per session.
  • Fixed a bug where /give didn't accept stranger IDs as valid input.
  • Fixed a bug where entering a house garage with a custom interior while on foot didn't work.

Version 3.5.5

Written by TommyB

  • Fixed a bug where approaching a certain toll with /elm or /siren would cause the opposite gates to open.
  • Fixed a bug where DMV vehicles didn't spawn with fuel on occasion.
  • Fixed a bug where duplicating furniture wouldn't always assign the new furniture an ID, preventing the item from being saved properly.
  • Fixed a bug where getting into a personal or faction vehicle while doing the trash sidejob would end the job's 'get out' timer.
  • Fixed a bug where lottery winners weren't selected every hour.
  • Fixed a bug where most skins couldn't be assigned as business actor skins.
  • Fixed a bug where peyote and shrooms didn't generate properly on server startup.
  • Fixed a bug where players couldn't turn DMV testing vehicles back on after turning them off.
  • Fixed a bug where sidejob levels weren't calculated correctly, allowing users to progress way too quickly.
  • Fixed a bug where using /reloadhud as a vehicle driver would make the speedometer disappear until re-entering the vehicle.
  • Fixed a bug where viewing the texture info of a furniture object didn't show the proper texture index.
  • Fixed more issues with exiting house garages.
  • Fixed text formatting issues in the sweeper sidejob payout messages.

Version 3.5.4

Written by TommyB

  • Fixed a bug where furniture textures wouldn't always save on newly duplicated items.
  • Fixed a bug where house interior requests couldn't be accepted if house furniture wasn't loaded.
  • Fixed a bug where buying houses from the real estate agent didn't work.
  • Fixed a bug where taking stackable inventory items from storage would result in the dialog re-appearing when it shouldn't.
  • Fixed a bug where chat messages when a player was removed from admin jail by an admin didn't appear.
  • Fixed a bug where using /reloadhud wouldn't update the HP and armor elements with the player's current values.
  • Fixed a bug where ELM or /siren didn't automatically open the toll gates of the Rockshore Bridge.
  • Fixed a bug where stranger IDs couldn't be used in /whisper.
  • Fixed an issue where nametags would stream out if a player in a vehicle minimized their game.
  • Fixed issues where the in-game clock would overflow by a single minute or second.
  • Fixes issues where various timed events executed at twice the interval or didn't execute at all.
  • Fixed various issues related to the Country Press talkshow script.
  • Fixed various issues with saving estate agent house listing data, causing houses to become available for purchase again after restarts and etc.

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