Version 2.5.2

Written by TommyB

  • Using /togglepm on a player while your PMs are turned off will now add that player to an exemption list of people that can message you while having PMs off.
  • Vehicle collisions will now be disabled while in repair garage lots. (this will be reverted if it turns out to be a bad addition)
  • Added 'View Texture Info' to the furniture edit dialog. This option will display each texture and color a furniture object has set.
  • Added /searchownedf (/sof) which can be used to search through your unplaced furniture for particular items.
  • Added /toganimhelper which can be used to toggle the stop animation textdraw that appears when doing looped animations.
  • The following areas have been added to the pizza sidejob: Octane Springs, Mulholland and Richman.
  • The payout of the bus sidejob has been raised slightly. Players will now get $50 per bus stop rather than $10.
  • /afk can now be used as the driver of a vehicle.
  • /checkhousenote has been added. House notes will now give player the option to discard or keep the note if they so desire.
  • /clearmechaniccall now requires the player's phone number as a parameter rather than their playerid.
  • /detain has been removed and now redirects to /forcein.
  • /knock can now be used on the back doors of homes.
  • /rb with an ID as a parameter can now be used to quick spawn a roadblock rather than navigating the model selection menu.
  • /searchf can now be used when editing exterior furniture.
  • /vsetspawn has been removed from the server. All vehicles must now be manually spawned.
  • Player latency will now be shown in /getid.
  • Added a yellow taxi sign to /vattachments.
  • Any vehicle may now be used as a taxi so long as it has a taxi object attached to it.
  • Taxi fares will no longer increment if the driver is stationary.
  • Exterior furniture purchasing now uses the detailed model selection menu rather than dialog boxes.
  • Players will now be notified when their position in the assistance queue is changed.
  • Players will now be sent to their spawnpoint after being released from the hospital.
  • The Sherman Dam weapon crate location has been removed.
  • Radio frequencies will no longer show in radio messages.
  • Rewrote the action message when players are hit by vehicles, it will now also print in chat rather than as an annotated message.
  • The effective range of the taser has been lowered to 10 meters rather than 25.
  • A headshot wound will now appear in a player's injuries when they are executed.
  • The Pizza Delivery sidejob vehicles have been changed to Moonbeams.
  • The base damage of the Silenced Pistol has been upped by 10.
  • Fixed /jobduty parameters for the Taxi Driver job. It no longer requires a skin ID since the job doesn't use skins.
  • Fixed a bug where /clearcaller wouldn't actually clear the call, it would only clear the player's map marker for a short amount of time.
  • Fixed a bug where /refreshmap would show map markers to the player who called for a taxi rather than the taxi driver.
  • Fixed a bug where getting fired from a faction would send admin false anticheat warnings if a player had faction weapons.
  • Fixed a bug where holster bones wouldn't set correctly.
  • Fixed a bug where the 24 hour clock textdraw would get stuck when using /logout.
  • Fixed a few edge cases where payphone use status could get stuck.
  • Fixed a bug where custom exterior furniture textures wouldn't save correctly.
  • Fixed a bug where texture index data for texture editing on exterior furniture wouldn't clear when picking up items.
  • Fixed a typo where /give would say a user exchanged 'x grams' of moonshine instead of 'x litres'.
  • Fixed an issue where the vehicle engine textdraw and house/bizz info textdraws could overlap.

Version 2.5.1 R3

Written by TommyB

  • All annotated messgaes above players (/ame, IC text, etc) are now displayed with text labels instead of chat bubbles. This should prevent said actions from being seen through walls and etc.
  • Fixed an issue where confirming a custom regplate crashed the server.
  • Fixed a bug where /recharge didn't work in the new electronic store interior.
  • Fixed a bug where resizing didn't work with the backpack clothing item.
  • Fixed a bug where /saveoutfit and updating existing outfits wouldn't work correctly.
  • Fixed a bug where the /viewstock command would give players the wrong vehicle.
  • Fixed a bug where nametag labels would disappear when passengers minimized their games while traveling in a vehicle.
  • Fixed a bug where storing weapons wouldn't clear the holstered object.

Version 2.5.1 R2

Written by TommyB

  • Added a new interior for the Montgomery Electronics Store.
  • Corrected the respawn position of SASP faction members.
  • Downed players can no longer use /helpup on other players.
  • Made a handful of internal optimizations to many different server scripts.
  • Rank 3 is now required to use /news in SAN.
  • Refactored a vast majority of the holster system code which should result in less bugs and a more efficient system in general.
  • Fixed a bug where /outfits wouldn't load the last object if a user had an outfit saved with 7 objects.
  • Fixed a bug where garbage characters would appear in helper related messages.
  • Fixed a bug where incorrect business IDs would be checked when checking if a business was inside of the FC mall, causing navigation routes to appear incorrect.
  • Fixed a bug where the beanbag shotgun and taser would register lethal wounds.
  • Fixed a bug with attaching the trashbag object during the trash collector sidejob.
  • Fixed an issue related to adjusting object stream distance which caused the server to hang for a few seconds every hour.
  • Fixed an issue where duplicated license plates could be saved.
  • Fixed an issue with the courts accessing the MDC.
  • Fixed formatting issues with faction-wide police messages.
  • Fixed formatting issues with the /viewstock command which caused incorrect vehicles to be purchased.
  • Fixed issues with the /sit2 animation.
  • Fixed some object lighting issues with vehicle attachments.

Version 2.5.1 R1

Written by TommyB

  • Removed the login kick timer.
  • San Andreas State Courts can now access the MDC.
  • Business adverts now have a three minute cooldown timer rather than one minute.
  • /briefcaseclaim has been removed.
  • Vehicle license plate text will now appear black rather than the default SA-MP blue.
  • Faction adverts are now free for everyone.
  • SASP /equip rank requirements have been adjusted.
  • Implemented a slightly more accurate method of calculating packet loss.
  • Fixed typos with the furniture label commands.
  • Fixed a bug where business actors would not load properly when the server started.
  • Fixed yet another bug where players could be autobanned for shooting a taser too many times.

Version 2.5.1

Written by TommyB

  • Added an outfit system that can be used to save combinations of clothing items and load them all at once. Related commands: /outfits, /saveoutfit.
  • Added the silenced pistol and sawn-off shotgun to illegal weapon crates.
  • Added /furnlabels which will create text labels on every furniture item in a player's home. These labels will display the name of the furniture item and the furniture slot. All related commands can be found in /help furniture.
  • Texture indexes 10-15 can now be used with the furniture system.
  • The distance damage reduction of all shotguns has been decreased and the pump shotgun has been buffed.
  • Stream distance of all mapped objects will now be adjusted based on the size of their models. /setobjectsteamdist can be used to increase stream distance multipliers for players who wish to see more objects from far distances.
  • Players will now be frozen when being forcefully disconnected from the server.
  • The bus bot has been disabled for the time being.
  • Fixed a bug where /bizzviewguns didn't work.
  • Fixed a bug where /forcefare would reveal the name of masked players.
  • Fixed a bug where custom textures would not set to exterior furniture properly.
  • Fixed a bug where hotwired player vehicles would despawn when the owner disconnected before the hotwire time limit was reached.
  • Fixed a bug where taxi vehicles wouldn't re-attach the taxi object when retrieved from a repair garage while the owner was on duty.
  • Fixed a bug where the automatic /ame for /speed didn't have the correct display time set.
  • Fixed a bug where the start engine textdraw would get stuck if the script forced the player out of a vehicle.
  • Fixed a bug where unauthorized commands could be used while admin jailed.
  • Fixed a few issues with downed animations reapplying if a player was not in the correct animation. (e.g, they were dragged and then let go)
  • Fixed a trunk related exploit with trucking trailers.
  • Fixed further issues with checkpoints not clearing properly when a player disconnects.
  • Fixed issues with downed players occasionally being able to drive.

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