Version 3.8.4

Written by TommyB

New Additions

  • /setobjectstreamdist (/sod) can now be used to change the multiplier that dictates when server objects stream in. The value can range from 1x (default) to 10x, which can massively increase the amount of detail scattered around towns.

Changes/Adjustments

  • Faction vehicles will now automatically respawn after an hour of being idle. (was 3 hours)

Fixes

  • Fixed an issue where certain bodybag command arguments would send the command syntax even though a correct argument was supplied.
  • Fixed an issue where setting a custom interior position to a house garage wouldn't update its target virutal world correctly, causing players to fall into the void.
  • Fixed an issue where players could have their HP set below when being damaged by multiple enemies.
  • Fixed an issue where a player's highest injury type could be reported inaccurately.
  • Fixed an issue where spawning at a Journey could result in imprisoned players not spawning in prison.
  • Fixed an issue where various vehicles with interiors that could be entered had entering radiuses that were way too high.
  • Fixed an issue where vehicle interiors could be entered while the vehicle was locked.
  • Fixed an issue where players couldn't exit from the bus interior.
  • Fixed an issue where players could take weapons from duffelbags when they already had a weapon in the target slot.
  • Fixed an issue where trying to handcuff players marked as "on-duty" would give an erroneous message about being able to handcuff on-duty admins.
  • Fixed an issue where exiting a vehicle while attempting to hotwire it wouldn't cancel the operation.
  • Fixed an issue where trying to edit exterior house furniture as a guest furnisher wouldn't work.
  • Fixed an issue where license suspensions wouldn't end when they were supposed to.
  • Fixed an issue where handcuffing a player as a civilian wouldn't remove the handcuff item from your inventory.
  • Fixed an issue where the duffel bag item would remain attached to a player after they dropped it.
  • Fixed an issue where the Gateway bridge toll messages were reversed.
  • Fixed an issue where rental vehicles could respawn with empty fuel tanks.
  • Fixed a few text errors in the /usedrug syntax messages.
  • Removed an outdated ATM object in Bayside that conflicted with other mapping.

Version 3.8.3

Written by TommyB

Changes/Adjustments

  • BCSO will now receive incoming 911 call alerts.
  • Adjusted the group text message formatting so it's less wordy and easier to read.
  • Phone contact names can now be used to add people to group SMS chats.
  • Annotated messages will now appear over players when group text messages are sent.
  • The /housepermissions dialog will now list every house a character owns instead of requiring them to be inside.

Fixes

  • Fixed an issue where duty report summary lookups would fail if the results contained a member that was no longer in the requested faction.
  • Fixed an issue where rented karts would not despawn if the renter disconnected from the server.
  • Fixed an issue where gates that belonged to homes couldn't be opened.
  • Fixed an issue where the Journey would duplicate if a player quit, re-joined and selected the vehicle as a spawnpoint before the previous vehicle was automatically deleted.
  • Fixed an issue where Journeys could spawn at the middle of the map when a player selected it as their spawnpoint.
  • Fixed an issue where illegal factions couldn't use /togfo.

Version 3.8.2

Written by TommyB

Changes/Adjustments

  • Added a summary option to the duty reports section in the MDC.

Fixes

  • Further fixes to player synchronization problems.
  • Fixed a few minor issues with the holster system.
  • Fixed a logging issue when buying a property from Silver Trading which prevented the transaction from completing successfully.
  • Fixed an issue where the /members member count wasn't correct.
  • Fixed an issue where an invalid amount of karts could be specified in /rentkarts.
  • Fixed an issue where various formatted client message and dialog strings were truncated.
  • Fixed an issue where /writecheck didn't work.
  • Fixed an issue where the DMV tests weren't triggered once one was selected.
  • Fixed an issue where the now-deleted /houseguests command was still referenced in /myhouse.
  • Fixed an issue where /redeempremiumnumber didn't have any command argument error checking, allowing invalid phone numbers to be picked.

Version 3.8.1

Written by TommyB

Fixes

  • Fixed an issue where player sync would sometimes stop working due to a misconfiguration.
  • Fixed an issue where the vehicle despawn timer wouldn't reset when a vehicle was deleted, causing the next vehicle to take its place to be despawned after a minute.
  • Fixed an issue where /members would sort online members alphabetically by their subrank instead of their actual rank.
  • Fixed an issue where karts spawned via /rentkarts could only be driven by management.

Version 3.8

Written by TommyB

New Additions

  • All inventory items can now be dropped via the /drop command.
  • Trucking routes now have various specialized, custom truck trailers created by Earl.
  • Dozens of new trucking routes have been added, many of which utilize the aforementioned custom trailers.
  • Implemented duty logging for government factions which use duty commands. HC of these factions can look up duty logs for employees via the MDC, which should hopefully eliminate the need for cumbersome forum paperwork.
  • Added /gmt which can be used to quickly get the time of the GMT timezone.
  • It is now possible to implement custom models in-game on the fly through the use of Discord bot commands.
  • The house guest and guest furnishing systems have been removed and instead replaced with a general house permissions system similar to the already-existing business permissions system. All existing house guests and guest furnishers have been wiped.
  • All mobile phones now support SMS groups chats. Group SMS options can be found in the /phone menu, and group text messages are sent using /gsms or /gtxt.
  • Vehicle hotwiring has been reimplemented. As usual, a toolbox from a mechanic garage is required.
  • Karts for racing can now be spawned at the Blueberry Karting Track.

Changes/Adjustments

  • Punishment reasons are no longer optional in admin commands. This should avoid situations where admins accidentally submit commands before typing a proper reason, resulting in upset players.
  • The bank deposit dialog will now show the player's current on-hand cash sum.
  • The large square graffiti object has been removed due to it having collision.
  • The Maintenance Worker job has been removed because it fucking sucks.
  • Vehicle dealerships can now be browsed even when a player has three vehicles. They will still be unable to purchase more cars after hitting the limit, however.
  • Player-owned vehicles will now persist on the server for 30 minutes after its owner disconnects.
  • Radio communication commands no longer require the channel slot as an argument. Instead, /setradiochannel (/src) can be used to assign the desired active channel.
  • Added a few new /siren vehicles for the FD.

Fixes

  • Fixed an issue where engine oil wasn't deleted from a player's inventory when it was used on a vehicle.
  • Fixed an issue where the trucking job expiration timer could sometimes not reset when disconnecting.
  • Fixed an issue where various server log entries could exhibit text corruption.
  • Fixed an issue where /describe could be used to expose whether or not an admin was spectating a player.

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