Version 3.7.1

Written by TommyB

####Changes/Adjustments

  • Lowered the business advert spam timer from to 3 minutes.

####Fixes

  • Attempted to fix issues where houses could potentially be overwritten with incorrect data, causing houses to duplicate temporarily.
  • Fixed an issue where /exitprison would sometimes not work properly after a prison sentence ended.
  • Fixed an issue where a player could buy multiple parachutes and stack them on their account.
  • Fixed an issue where an invalid slot could be passed to /radio and /lowradio, causing the command to go out of bounds.
  • Fixed an issue where beanbag shotguns had the potential to not holster on a player's character model.
  • Fixed an issue where bulk deleting SMS history wouldn't send the player back to the right dialog box.
  • Fixed an issue where storing and taking beanbags from inventory storage would turn them into a regular shotgun.
  • Fixed an issue where the /lr shortcut command was linked to /radio instead of /lowradio.
  • Fixed an issue where the fuel canister value check in /corpse burn was incorrect, allowing corpses to be burned when a player didn't have a fuel can.
  • Fixed an issue where the sender of a radio message would see their message twice.
  • Fixed an issue where weapons with visible holster status wouldn't always show up on a player's character model.
  • Fixed a typo in a MySQL query which prevented premium vehicles from being claimed.
  • Further failsafes and potential fixes to prevent house furniture duplication.
  • Further failsafes to prevent objects from getting stuck when attached to vehicles.

Version 3.7.0

Written by TommyB

####New Additions

  • Completely rewrote the radio script from the ground up. Radio frequencies can now be reserved and can have up to 10 customizable channels. All existing radios have been deleted and will need to be purchased again.
  • Added a new duffel bag inventory item which can be used to carry/transport up to five weapons at a time.
  • /locatevehicle has been added to allow players to track their vehicles after spawning them. This command has various restrictions in place to avoid abuse under certain circumstances.

####Changes/Adjustments

  • /useammo will now automatically detect the corresponding weapon slot that belongs to an ammo type, eliminating the need to specify which weapon a player would like to replenish.
  • Firearms will no longer be automatically deleted when their ammo is depleted. The weapon will persist as an inventory item until its ammo is replenished again.
  • Removed the /tie script because it's a silly legacy feature that is borderline powergame and no longer used frequently.
  • Money will no longer be wiped from prison inmates when they log in.
  • Business adverts can now only be submitted every 10 minutes to reduce spam.
  • Parking tickets have been removed.
  • Premium phone numbers can now be redeemed in-game without administrator assistance by using /redeempremiumnumber.
  • Police fines have been rewritten and are now issued as individual tickets instead of a lump sum assigned to the player.
  • The /fine command has been removed and added into the MDC instead.
  • Houses can now be marked as faction properties internally to prevent them from being exchanged.
  • Players will now be given partial cash refunds when properties are wiped from their accounts.
  • Players will no longer be disarmed when they are sent to admin jail.

####Fixes

  • Fixed an issue where the taxi job would incorrectly detect a player as unable to afford a fare.
  • Fixed an issue where taxi call status would not reset properly when /canceltaxi was used.
  • Fixed an issue where certain legacy criminal charges would incorrectly show up on the outstanding charges list in the MDC.
  • Fixed an issue with text formatting in the /myhouse command.
  • Fixed an issue with text formatting during paydays when a player was in a faction or had no job.
  • Fixed an issue where house interior change requests weren't automatically canceled if house ownership changed.
  • Fixed an issue where the spawn selection menu didn't work properly when being released from the hospital.
  • Fixed an issue where beanbag shotguns would be turned back into regular shotguns when being taken from gunracks.
  • Fixed an issue where clothing items would disappear from player models after spectating or /fly usage.

Version 3.6.7

Written by TommyB

####Changes/Adjustments

  • Vehicle repair autobans have been removed due to accuracy concerns. All players caught by this anticheat method have been unbanned.
  • Taxi meters can no longer be turned on when the fare cannot afford a taxi ride.
  • /accept has been removed and its arguments have been turned into individual commands. (/accept death -> /acceptdeath, etc)
  • /sell and all of its options have been turned into individual commands. (/sell house -> /sellhouse, etc)

####Fixes

  • Fixed an issue where /clearcaller messages would send to off duty taxi drivers when it shouldn't.
  • Fixed an issue where /dealstance didn't have a syntax message.
  • Fixed an issue where /editpoint didn't work.
  • Fixed an issue where /fuelcan's syntax message would display incorrect fuel values.
  • Fixed an issue where /switchseat would repair vehicles.
  • Fixed an issue where certain general store items had incorrect prices listed.
  • Fixed an issue where collecting certain vehicles from the El Quebrados repair garage would damage them slightly under rare circumstances.
  • Fixed an issue where database ID conflicts resulted in player vehicles player vehicles being impossible to spawn.
  • Fixed an issue where fishing crates could be purchased when a player was already holding a fishing crate.
  • Fixed an issue where going off taxi duty wouldn't clear active calls from a driver's minimap.
  • Fixed an issue where incorrect vehicles at fuel stations could be the target for refueling under rare circumstances.
  • Fixed an issue where motel room checkpoints wouldn't stream if a player had another checkpoint active.
  • Fixed an issue where players could submit advertisements when they couldn't afford them, sending their on-hand cash values into the negatives.
  • Fixed an issue where points didn't always work properly.
  • Fixed an issue where the /myfish list displayed a user's fish in random order.
  • Fixed an issue where the engine oil checkpoint wouldn't appear when another checkpoint already existed.
  • Fixed an issue where the lethal injury check when getting food in prison was reversed.
  • Fixed an issue where the Squalo didn't have vehicle storage when it should have.
  • Fixed an issue where trucking trailers wouldn't disappear at the correct time when doing a trucking job.
  • Fixed an issue where using a payphone would erroneously trigger certain mobile phone code, resulting in /hangup needing to be used twice to actually hang up the phone.
  • Fixed various syntax inconsistencies in /usedrug.

Version 3.6.6

Written by TommyB

####New Additions

  • Added 30 new skins for SASP.
  • New Animations
  • /groundsit 2
  • /sit 5
  • /stretch
  • /graffiti
  • /cop 2-13
  • /smoke 5
  • /cashier 3
  • /lookup

####Changes/Adjustments

  • Made various optimizations to furniture loading.
  • House garages with custom interior positions can no longer be entered while on foot. Instead, backdoors should be created as an additional foot entrance.
  • /taphand can now be used by passengers in vehicles.
  • Players being released from prison will now spawn outside of the prison itself rather than picking their spawn point.

####Fixes

  • Fixed a 32 bit integer overflow which allowed money to be spawned if a player tried to buy a stupid amount of fishing bait.
  • Fixed a bug where exterior furniture was unusable.
  • Fixed a bug that prevented players from using /accept bizz on rare occasions.
  • Fixed a bug where IC phone chat text would send when phone calls were pending.
  • Fixed a bug where selecting vehicle attachments in /vattachments didn't always work properly.
  • Fixed an issue that prevented all custom RGB color pickers from working properly.
  • Fixed an issue where certain services could be called via payphones.
  • Fixed an issue where the refuel checkpoint didn't appear if a player already had another checkpoint active.

Version 3.6.5

Written by TommyB

####Changes/Adjustments

  • The custom items script has been removed due to it being underused.
  • The trash collection sidejob should no longer select dumpsters placed higher than 300 meters (Chilliad, etc).
  • Made various improvements to phone calls, which should result in less potential bugs.
  • 911 calls can no longer be made via payphones while in prison.

####Bug Fixes

  • Corrected issues which made vehicle fuel consumption way too aggressive.
  • Fixed a bug where /moveout didn't work properly.
  • Fixed a bug where /searchf would search for interior furniture when editing exterior furniture.
  • Fixed a bug where /stopguestfurnish didn't work properly.
  • Fixed a bug where fishing crates could be set up on boats that are too small to hold them.
  • Fixed a bug where indoor or outdoor shout messages could send multiple times if interior enter and exit coordinates were too close and in the same virtual world.
  • Fixed a bug where retrieving faction vehicles from a repair garage could error out if two players tried to fetch the same vehicle.
  • Fixed a bug where script fires could be destroyed incorrectly.
  • Fixed a bug where using /holster would occasionally not work as intended.
  • Fixed a bug where vehicle attachment textures didn't save properly.
  • Fixed a bug where vehicle attachments didn't load when they were marked as unplaced.
  • Fixed a bug where weapon crate objects would duplicate if a player logged out after dropping one.
  • Fixed an issue where backdoor info text was incorrect when indoors.
  • Fixed issues that prevented players from fishing outside of the map's designated bounds.
  • Fixed issues where various hotkeys could not be used while in vehicles.
  • Fixed issues with houses disappearing, moving around and duplicating.

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