Version 3.1 R1

Written by TommyB

  • Added some new /gear models for SAIB.
  • The train bot has been removed.
  • Fixed a bug where /arestock didn't exist (accidentally deleted it lol)
  • Fixed a bug where /badvert could not be used from inside of businesses.
  • Fixed a bug where /buyclothes model menus did not appear correctly.
  • Fixed a bug where /kill was available to everyone.
  • Fixed a bug where /mybizz didn't show business stock values.
  • Fixed a bug where /unban didn't check for banned accounts properly.
  • Fixed a bug where business stock values would not show up in /mybizz.
  • Fixed a bug where certain exterior objects wouldn't charge player money or give their relevant data at all.
  • Fixed a bug where datebans wouldn't save correctly.
  • Fixed a bug where ending or cancelling an assistance would break the entire feature.
  • Fixed a bug where exterior furniture would sometimes show every texture slot as occupied.
  • Fixed a bug where house inventories would give players the wrong items.
  • Fixed a bug where moving a roadblock while editing it would finish editing and place the object.
  • Fixed a bug where newly bought furniture item positions wouldn't update for eveyone when the buyer completed their purchase.
  • Fixed a bug where SAIB couldn't use /showbadge.
  • Fixed a bug where some garages couldn't be entered due to a low radius check.
  • Fixed a bug where the /checkaccount query had a typo which prevented it from working.
  • Fixed a bug where the active state of a backdoor wouldn't save, giving incorrect interior positions when using /enter.
  • Fixed a handful of bugs with issuing bans to players.

Version 3.1

Written by TommyB

  • Added a feature which allows businesses to be marked as "open". Only certain businesses may be opened, and while open certain statistics will be collected (number of managers, normal customers, earnings, etc). The business will also appear on a special list of all opened businesses at the time. Note: businesses will be automatically closed if no staff is present in the building for an extended period of time.
  • Added ingame commands for adding vehicle garages to buildings without the need to restart the server.
  • Added the new Head Admin role which gives the newly appointed head admins access to lower level server commands.
  • All admin punishments are now explicitly linked to master accounts rather than character accounts.
  • Datebans will now expire after the exact amount of hours from the issuing of the ban rather than the amount of days banned subtracting by one every time the server clock hits midnight.
  • Admins will now be able to view who inflicted damage to players with /injuries.
  • Added /premiumlevelup for players to claim character/weapon skill levels after a premium purchase.
  • Business managers/owners can now toggle /b use inside of their businesses with /bizztogb.
  • Graffiti tags now save to the database and will persist across server restarts.
  • Furniture textures will now be sorted alphabetically.
  • Lottery jackpots now persist across server restarts.
  • Players given /object permission may no longer destroy objects that they did not create.
  • Players can now fish off of faction boats.
  • Fishing crates can now be stored on faction boats.
  • Text formatting has been improved in /mybizz and /myhouse.
  • Fixed a bug where /timeleft would tell the player they had no prison time left even if they did.
  • Fixed a bug where house weed limit checks would cause out of bounds errors, potentially causing house furniture to duplicate and etc.
  • Fixed a bug where impounded vehicles couldn't be retrieved due to string formatting errors.
  • Fixed a bug where incorrect IP addresses were checked in /punish, preventing some players from being punished while offline.
  • Fixed a potential armor vest duplication exploit.
  • Fixed an exploit where gunracks could be used to driveby with restricted weapons. /scrollwep will now need to be used after taking a weapon from the gunrack if a user intends to driveby with it.
  • Fixed further issues with backdoor creation.
  • Fixed incorrect field names when claiming premium vehicles which caused issues.
  • Fixed some legacy code with spawning at player owned Journeys, eliminating a few weird bugs and exploits.
  • Fixed various time/date inconsistencies across admin record, dateban and ban entries.
  • Fixed a bug where items could be given while downed again.
  • Fixed a few spelling mistakes across the gamemode (Thanks fr0st!)
  • Fixed a strange bug where roadblock editing would cancel, causing the object to freeze in a being edited state.
  • Fixed a bug where drunk levels wouldn't reset when a player left a drug trip.
  • Fixed a bug where the county jail interior would not spawn if it was unloaded when a player was sent to prison.
  • Fixed a bug where ATM pickup positions wouldn't update if an ATM object was edited.
  • Fixed a bug where point pickups wouldn't be removed when a point was deleted.
  • Fixed an exploit related to the Silver Trading home listings.
  • Fixed an issue where /sellfish and /sellcrate locations weren't consistent with fishing /buy locations.
  • Fixed inconsistencies with fishing method detection in commands other than /fish. This means players should be able to use commands such as /putallback when /fish is also available to them.

Version 3.0 R4

Written by Smally

Additions:

  • Added the ability for new donators to create teamspeak channels, if you have already donated (new donations only) you will need to raise a ticket and myself or management will grant you the ability to create a TS channel.
  • Added the ability to delete characters, please note to stop money farming of accounts you must now have a minimum of $15,000 before you can delete a player account.

Fixes:

  • Fixed an issue where the UCP would spam emails every 5 minutes if your premium levels was about to expire (Sorry @Simon :))
  • Fixed some small typos and some other misc errors.

Version 3.0.5 R2

Written by TommyB

  • Simplified the last login date in the /members dialog.
  • /reloadmyfurniture can now be used again.
  • SAIB can now use /duty on, /dr, /gunrack, /health and /alias.
  • Fixed a bug where newly snapped furniture items couldn't be edited after being saved.
  • Fixed a bug where script fires couldn't all be cleared at once.
  • Fixed a bug where fire spreading code would be executed for still fires.
  • Fixed a bug where the free fuel premium benefit didn't work.
  • Fixed a bug where low grade crack/cocaine couldn't be stored and would return an invalid inventory item.
  • Fixed a bug where /sellmyhouse wouldn't tell the player how much money they would get for selling it.
  • Fixed a bug where vehicle components in /mod wouldn't have the correct rotations in special circumstances.
  • Fixed a bug where vehicle components in /mod didn't display the component names as it should.
  • Fixed a bug where backdoor lock status wouldn't save and update properly.
  • Fixed a bug where leaving a drug trip wouldn't set the player's weather back to the normal game world's weather.
  • Fixed a bug where smoking weed with a bong would delete the bong.
  • Fixed a bug where fishing crate limits could be exceeded under special circumstances.
  • Fixed a bug where /viewguestfurnishers didn't work.
  • Fixed a bug where maintenance job trash spawned floating in Blueberry.
  • Fixed a bug where boomboxes would not return to player inventories when they logged out with one placed.
  • Fixed an issue where pizzas could not be delivered to Blueberry Main Street 1 due to a fence blocking the player.

Version 3.0 R3

Written by Smally

Bug fixes:

  • Fixed an issue where temp denied applications would never expire, meaning that applicants would be unable to re-apply.
  • Fixed an issue with the ticket tagged email.
  • Fixed an issue where players would be unable to reply to their tickets, following a reply from a member of staff.
  • Fixed an issue where the menu on the ACP would not scroll correctly on certain resolutions (actually fixed this time)
  • Fixed some misc styling problems across the admin control panel.
  • Fixed an issue on the ACP where if the faction leader name was not found in the DB it would cause a 500 (Whoops) page to be thrown.
  • Fixed an issue with the RCRP_Log class which would cause the entries to appear wrong in the DB.
  • Fixed issue with the adding of user notes for admins.
  • Fixed issue with the editing of faction ranks.
  • Fixed issue with the player stats not resizing on the ACP.
  • Fixed an issue where in certain circumstances you would be unable to login.

Changes:

  • Change the session time length.
  • Re-enabled the ability for testers to handle applications.
  • Removed some unused packages from the composer.json file.
  • Some small refactoring of the base code, moving certain things around.

Additions:

  • The ability to transfer donator vehicles.
    • You may only transfer donator vehicles to your own character accounts now, if for whatever reason you require the vehicle to be transferred outside your master account then you must raise a support ticket. Please note this will be handled by myself or management and will only be approved in sitautions where the donator vehicle was yours and a friend was using it etc.
    • If your donator vehicle is a 'legacy vehicle', meaning it was a pre new donation system vehicle then you must have an active premium level to transfer it. If it is a 'new' donator vehicle then you can transfer it regardless of your premium status.
  • Added the ability for admins to ban, and temp ban players via the ACP once again.

Upcoming Changes:

  • For the time being you are still unable to delete character accounts yourself, and you are still required to submit a support ticket. In the next update you will be able to once again delete your character accounts.

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