Version 3.0 R2

Written by Smally

Bug fixes:

  • Fixed an issue where you would be unable to view your character account if you had no cash on your character.
  • Fixed an issue with the donation email which was not resolved in the previous bug fix.
  • Fixed an issue which prevented players replying to support tickets.
  • Fixed an issue with the creating of articles.
  • Fixed an issue with the editing of articles, where the content of the article would not load.
  • Fixed an issue on the faction centre where the faction centre would not load if the leader name was invalid.
  • Hopefully fixed the issue where sessions would not persist, although this isn't yet confirmed.
  • Fixed some misc design issues.

Additions:

  • Added the ability for myself and management to restart the server in emergency situations.
  • Added the ability for mangement to delete character accounts.
    • For the time being if you wish to delete a character account you must raise a suport ticket. The reasoning behind this is that the previous system was heavily abused and led to money farming, so some serious thought will go into the new one.
  • Added the viewing of connection logs for administrators.
  • Heavily refactored the max online players query, to only update when the count is higher than the rest of the day.
  • Added a custom 404 page to replace the default Laravel one.

Upcoming changes:

  • The one requested feature that is still missing is the ability to transfer donator vehicles, it is the one feature I haven't had time to do before pushing this bug fix out. However, a more feature rich release will follow in the early part of next week, so if I could kindly ask you all to bare with me for time being that would be great. The ability to transfer donator vehicles may come much sooner, but at the latest it will be Monday.

Version 3.0.5 R1

Written by TommyB

  • Removed the old Montgomery DMV from GPS POI waypoints.
  • Underscores can now be used as a replacement for spaces for item names in /give, allowing every stackable item to be transferred between players.
  • Fixed a bug where creating new temporary objects wouldn't save them to the database properly.
  • Fixed a bug where furniture textures wouldn't apply properly in the final step.
  • Fixed a bug where new holster data wouldn't save properly.
  • Fixed a bug where players could buy fishing crates when they didn't have their boat spawned, causing issues when saving crate data.
  • Fixed a bug where players with their houses as spawnpoints would get stuck at the login screen after spawning.
  • Fixed a bug where server interiors connected to houses and businesses wouldn't trigger loading of house furniture or custom business maps.
  • Fixed an issue where boomboxes weren't getting returned to players if they disconnected while having one placed.
  • Fixed an issue where storing money would do strange things with client side cash.
  • Fixed an issue with boombox virtual world checks.

Version 3.0 R1

Written by Smally

Bug Fixes:

  • Fixed an issue with adding of changelogs.
  • Fixed an issue where all businesses would show as unenterable regardless of their status.
  • Fixed a missing URL link in the donations email.
  • Fixed a bug with the Discord application bot.
  • Fixed an issue where a players faction rank would always be 1.
  • Fixed an issue where ticket comments and subjects could be XSS exploitable. (Whoops)
  • Fixed an issue where a unhandled exception would return the Whoops page instead of a generic error page.
  • Fixed an issue where changelogs would show to payers regardless of their published status.
  • Changed the online player count to use the database to prevent the issue where the page would not always load on first request due to the SAMP query API not completing correctly.
  • Fixed an issue where the servers page would not work at all if the server was offline.
  • Fixed an issue where the ACP menu would not scroll if the menu overflowed on certain resolutions

Additions:

  • Added the ability for admins to unban players via the ACP (Missing feature)
  • Added the viewing of admin records per master account via the ACP (Missing feature)
  • Added the ability for management and myself to refund premium levels.
  • Added the prices of the one off purchases to the donate page. Forum name changes and master account name changes will follow tonight, since a bit of work needs to be done around them.
  • Added premium expiration to the dashboard. You will receive an email informing you of your expiration date 7, 5 and 2 days prior to it expiring.
  • Added the unassigned ticket count to the ACP menu.
  • Restricted the viewing of raw error pages to myself, Fr0st and TommyB.
  • Added viewing of vehicles for players.

Changes/Removals:

  • Removed the %'s on the ACP for now, until further testing is done.
  • Removed the abilitiy for testers to access the ACP and thus handle applications until approval from Management.
  • Removed the notification settings, deletion request and character settings for now, these will be re-added and functional in a feature release later in the week.
  • Changed all references fo £ to $ with regards to donation.

Version 3.0

Written by Smally

Bug Fixes

  • The new UCP is completely compatible with the 3.0 version of the gamemode, meaning that your inventory etc will now match up to what you have in-game, preventing the confusion caused by this.
  • Fixed issues with the faction centre being inaccessible after the release of gamemode version 3.0.
  • Fixed all the random 500 errors that have been happening recently.
  • The faction centre is now accessible.

New Features

  • Complete redesign both of the frontend and the ACP. The frontend design was created by @Bauer and the majority was coded by @Chilco, so thanks to them for that!
  • Completely recoded backend, none of the existing code from the old UCP has been implemented into the new one. The purpose of the new UCP was mainly to allow us to move from an old version of the Laravel framework to a much newer one, allowing us to ensure we are fully up to date with new security releases etc.
  • The new donation system as stated in Tommy's announcement has been implemented into this release of the User Control Panel.
  • Users can no longer register using disposable email addresses.
  • The emails that you will receive from the UCP are now more informative and more intuitive.

Adjustments/Changes

  • Removed the following features:
    • Public Character Profiles - The system will return at a later date, but was not seen as required for this version of the UCP to release.
    • Friends System (Meme)
    • Two Factor Authentication - 2FA will be worked on shortly.
    • Faction MDC - This was not seen as a priority feature, as most features are in-game. Nonetheless, a basic MDC will be in the first feature release and then will be built on.
  • New donations will be viewed from your master account dashboard (/user/dashboard) and legacy donations are still viewable from your individual character accounts.

Planned Features

  • Turf Maps have been a much requested feature from mainly @Crazy Andre since he's a pest. They were originally meant to be implemented into the old UCP, but the decision was made by myself to halt all work on the old UCP and only fix major security bugs.
  • MDC - Each faction that requires the MDC will be spoken to individually once the initial generic version has been launched, as I plan to implement features that each faction require.
  • Refunds - At the moment the refund process is a bit backwards, and requires multiple stages to actually have the item refunded to you. The idea is that refunds will be done through the UCP and certain refunds will require approval from management etc.
  • Forum Integration - A feature that won't happen for a while since there are many other things that will come first. However, the idea is that you will receive your groups etc when you join a faction automatically as well as donator groups etc.
  • Asset Management - will allow you to manage certain features of your houses and/or business. Including firing of managers, locking of the businesses and requesting stock.

Version 3.0.5

Written by TommyB

  • Added a revamped character selection screen which will support up to six character slots.
  • Added a new draw bridge map for the Gateway Bridge. The center piece of the bridge will now raise in order to let tall boats pass through without being damaged.
  • The Montgomery DMV has been replaced with a new map located next to the Vice club. All related DMV tests have been adjusted accordingly.
  • /object no longer has a hardcoded script limit, allowing any number of objects to be placed by staff/players with permission.
  • Removed hardcoded script limits of dropped items.
  • Made numerous internal changes to the furniture system (once again) which should result in higher code efficiency.
  • Added a custom white backpack object to the clothing stores.
  • Added a handful of new sunglasses objects to clothing stores.
  • Added new crime scene objects to /roadblock to be used by LEOs. (evidence markers, corpse blankets, chalk outlines for bodies)
  • Improved memory efficiency of model selection menus, resulting in better performance.
  • Multiple changes have been made to how house ownership is tracked per players. Due to an incompatibility as a result of these changes, all players who spawn at their homes have had their spawnpoint set to their noob spawn and will need to set their spawns back to their desired home.
  • Players can now hold any amount of items in their /clothing menu.
  • New clothing items can now be added to clothing stores during server runtime.
  • Boomboxes can now be placed inside of interiors.
  • Boomboxes can now be attached to boats, allowing for elegant group music sessions to be enjoyed out at sea.
  • Removed a handful of old unused maps that were still being loaded on the server.
  • Empty businesses with custom interior maps will now have said maps despawned after being unoccupied for five minutes. The maps will be loaded again once a player enters the business. This has been done to cut the amount of active streamed objects in half, resulting in less server CPU usage.
  • Furniture labgels will update with object re-positioning as well as placing and deletion.
  • Furniture labels will now sync for all players who have the feature activated in the same home. E,g two players have furniture labels on in the same home. Player A deletes an object, the label will delete for both players.
  • /swat can now be used in FBI trucks and it can also be used while outside and nearby the Enforcer and FBI truck. Also updated /swat to give command users the new SWAT skin.
  • Money now shows up in inventory menus and can be stored in houses, businesses and vehicles like in old versions.
  • Fixed a bug where weed plants inside of homes would be despawned when they shouldn't be.
  • Fixed a bug where admin refunds for legal firearms wouldn't save the weapon origin properly, making it so the weapon could be traded.
  • Fixed a bug where new fishing crates would try to link to non-existent vehicles in the database.
  • Fixed a bug where certain formatted timestamps wouldn't display seconds appropriately.
  • Fixed further issues with despawning sidejob vehicles upon job completion.
  • Fixed an exploit where cocaine/crack could be abused to obtain more than the intended limit. (150 HP)
  • Fixed a bug where seconds were truncated from login timestamps. (and various others)
  • Fixed a handful of query inconsistencies with the Silver Trading home listings script which caused numerous house ownership issues.
  • Fixed a bug where /editfurnlabeldist wouldn't update existing furniture labels with the new stream distance.
  • Fixed bugs where exterior furniture textures wouldn't save correctly.
  • Fixed a bug where all advertisements would appear in each option of /viewadverts.
  • Fixed a few bad preview model rotations in inventory menus.
  • Fixed a bug where the 'weapon' paramater in /give did not work properly.

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