Version 3.0 R4

Written by TommyB

  • Fixed a bug where admins would get assigned ajail data rather than the player being ajailed.
  • Fixed a bug where ammo box counts wouldn't save properly when purchasing new ammo boxes.
  • Fixed a bug where assist counts would not show to helpers on login.
  • Fixed a bug where boomboxes would be deleted from player inventories if they disconnected while one was placed.
  • Fixed a bug where custom clothing items wouldn't automatically attach to players on spawn.
  • Fixed a bug where custom models weren't supported by the furniture system.
  • Fixed a bug where faction firing didn't work again due to post release database changes.
  • Fixed a bug where fighting styles weren't assigned correctly when a player logged in.
  • Fixed a bug where house garage radius checks were too large, causing conflicts at garages that are close to each other.
  • Fixed a bug where using /fish on foot would sometimes return null values.
  • Fixed a bug where using peyote would set a player's peyote count to zero rather than decrementing it.
  • Fixed a typo in the coalminer job.

Version 3.0 R3

Written by TommyB

  • Picked peyote and shroom plants will now tell the player they've been picked if someone tries to pick them up to avoid confusion.
  • Fixed a bug where /taphand couldn't be used inside of vehicles.
  • Fixed a bug where /viewhouseguests didn't work correctly.
  • Fixed a bug where /vmenu could be used twice, causing the menu to get stuck on player screens until a relog.
  • Fixed a bug where a player's time since last payday wasn't consistent with the game clock.
  • Fixed a bug where AFK labels would get stuck on player IDs if someone was kicked for exceeding the AFK time limit.
  • Fixed a bug where furniture duplication wouldn't assign all of the necessary data to the new object, causing it to become stuck.
  • Fixed a bug where sidejob vehicle IDs could get occupied by other vehicles if one was destroyed.
  • Fixed a bug where the opposite toll booths would open when a vehicle approached with ELM/visible sirens.
  • Fixed a bug where the vehicle light status textdraw wouldn't display properly when a player entered a vehicle.
  • Fixed a bug where using a vehicle dealership would make its /exit dialog show up whenever a player used /exit until a relog.
  • Fixed a bug where vehicle animation prevention wasn't working as it should.
  • Fixed a bug where vehicle mileage wasn't being calculated, causing odometers to halt.
  • Fixed a bug where vehicle occupant counts weren't reset when a vehicle was destroyed.
  • Fixed a typo with the /cancelinteriorequest command name.
  • Fixed some drawing consistency issues with the NOS textdraw.
  • Fixed some issues with line breaks on annotated messages.

Version 3.0 R2

Written by TommyB

  • Added a repair garage to Rockshore. It can be located east of the town's nearby train tracks.
  • Shrooms can now be stacked.
  • Silver Trading home listing entires will now sort by price rather than alphabetically.
  • Attemped to fix specific issues where vehicles couldn't be retrieved from repair garages.
  • Fixed a bug where /fish results didn't work, causing players to become stuck.
  • Fixed a bug where /fish wouldn't detect boat fishing correctly.
  • Fixed a bug where default garage interior rotations were incorrect.
  • Fixed a bug where fish names would not show up when bulk selling fish.
  • Fixed a bug where furniture memory wouldn't allocate properly in houses that have no furniture when furniture data is loaded, causing numerous bugs.
  • Fixed a bug where online faction members couldn't be fired.
  • Fixed a bug where players couldn't pick up multiple peyote plants even though it's a stackable item.
  • Fixed an issue where the gamemode could occasionally try to delete invalid vehicle IDs when a player disconnected, breaking further variable cleanup that occurrs when a player disconnects.
  • Fixed further bugs with /accept fine.
  • Fixed further issues with storing inventory inventory items in vehicles.
  • Fixed some issues with despawning empty house furniture that caused innocent server objects to be deleted.

Version 3.0 R1

Written by TommyB

  • /inspectgun can now be used by anyone.
  • Fixed a bug where the faction skin limit was set too low, causing code to error and prevent skins from showing up in clothing stores. All government skins have been wiped from players that should not have them.
  • Fixed a bug where using /elm or /siren would bug toll gate offsets.
  • Fixed a temporary duplication bug when players both took the same weapon out of a house, bizz or vehicle.
  • Fixed a bug where vehicle plates would show up on /speed even if they were toggled.
  • Fixed some issues where /accept fine wouldn't work as intended.
  • Fixed some ped reference ID issues with a few custom models.
  • Fixed a bug where audio streams wouldn't stop when a player was removed from a drug trip.
  • Fixed a bug where players wouldn't get their weapons back when removed from a drug trip.
  • Fixed a bug where /viewstock could be used multiple times, causing preview vehicles to duplicate.
  • Fixed a bug where vehicle inventory data would not clear when a vehicle was despawned.
  • Fixed a bug where house inventory wouldn't clear when a house was reloaded.
  • Fixed a bug where bizz inventory data wouldn't load properly on server startup.
  • Fixed a bug where vehicle inventory data wouldn't load when spawning.
  • Fixed a bug where players couldn't spawn at houses they were guests at. Any player who experienced this bug will need to reset their spawn.

Version 3.0

Written by TommyB

####Bug Fixes

  • Corrected some issues where the gamemode couldn't always detect players as frozen.
  • Fixed a bug where /buyweaponskill didn't work in the new Blueberry Ammunation map.
  • Fixed a bug where /enter could be used on locked truck trailers.
  • Fixed a bug where /getstock could be used twice, bugging the player's stock delivery entirely.
  • Fixed a bug where /lock could potentially not work on house/business/motel ID 0.
  • Fixed a bug where /refuel could be used multiple times, breaking the system entirely.
  • Fixed a bug where any new clothing item purchased would be saved as a faction mask, causing players to lose items when fired from a faction that didn't have restricted items.
  • Fixed a bug where duplicating exterior furniture wouldn't save textures properly.
  • Fixed a bug where duplicating vehicle attachments wouldn't charge the player money.
  • Fixed a bug where house audio streams wouldn't play if a player entered the house via custom garage.
  • Fixed a bug where invalid values could be passed through /walkstyle.
  • Fixed a bug where payphone calls would display your contact name if a player someone was calling had their real phone added as a contact.
  • Fixed a bug where pickups not linked to houses, businesses and etc would cause [OUTSIDE] shout messages to send multiple times.
  • Fixed a bug where pool cues couldn't be purchased.
  • Fixed a bug where revoking someone's furniture permission would give the wrong house name.
  • Fixed a bug where shooting all of a gun's ammo could trigger false anticheat warnings.
  • Fixed a bug where text labels would reappear when a player had /nametags toggled.
  • Fixed a bug where the /toghmsg messages were inverted.
  • Fixed a bug where the HP display would show again even if it was toggled while a player respawned.
  • Fixed a bug where the ingame clock textdraw would display when toggled when a player respawned.
  • Fixed a bug where the MDC could be used on pushbikes.
  • Fixed a bug where vehicle attachments would disappear every hour when the optimized object stream distance check executed.
  • Fixed a bug where visible object limits wouldn't reset properly when exiting interiors by vehicle.
  • Fixed a bug where weapons refunded as faction weapons wouldn't save ID of the admin who spawned it.
  • Fixed a bug where zone detection in Blueberry wasn't very accurate, causing location checks to say "Red County" instead of "Blueberry"
  • Fixed a handful of dialog navigation issues with the MDC.
  • Fixed a handful of issues with the achievement system and refactored its code.
  • Fixed an exploit where walk styles could be used to rapidly shoot weapons and reset bullet spread patterns.
  • Fixed an issue where furniture commands still referenced the old exterior furniture commands.
  • Fixed an issue where selling a house would reset a players spawn even when it wasn't the house they spawned at.
  • Fixed an issue where the Silver Trading property lists would display the option for a second page when there wasn't actually another page.

####New Features

  • Added a new scripted town to the server. This town is called Rockshore and can be found in the Rockshore East & West location. A new townhall, hospital, motel, docks, boat dealership, gas station, over 150 houses, a handful of new businesses and much more has been added with the town.
  • A notification will now appear on player screens when they are warned by administrators.
  • A separate, slightly faster timer has been created for the ingame clock. The time will now fluctuate gradually during the server's uptime, hopefully ensuring players from all timezones can enjoy proper day/night cycles.
  • Achievements will no longer show dialog boxes when unlocked. Instead, a sleek textdraw menu will be shown to the player.
  • Added /alignrb for the roadblock system which will allow government factions to perfectly align roadblocks.
  • Added /aligntag for the graffiti system which will allow players to perfectly align their tags.
  • Added /housefrisk and /bizzfrisk so players can search the homes of others without the need to actually use /sell. These frisk requests need to be accepted by the home owner.
  • Added /lastram for admins which will enable them to view the last player that successfully used /ram on a house or business.
  • Added /searchcommand. This command will allow players to search for command names based on their input. (note: admin commands won't show up, nice try though)
  • Added a /tog command which will display an interactive dialog which contains every toggleable option on the server.
  • Added a forced reload animation whenever a taser is fired.
  • Added a new interior to the Palomino Creek Repair Garage.
  • Added a small handful of new pre-defined interiors for businesses.
  • Added improved zone detection in Red County. Areas such as Highway 46, Highway 48 and etc will now display instead of "Red County". This will be expanded upon in future versions.
  • Added in custom clothing items ranging from new glasses, SACSO rank patches and body cameras.
  • Added a large handful of custom player models for everyone to use.
  • Added a new heavy vehicle dealership located in Fort Carson which adds the following vehicles to the server: Pony, Mule, Mr Whoopee, Rumpo, Yankee, Top Fun, Boxville, Boxburg, Benson, Cement Truck, Utility Van, Hot Dog
  • Added crack cocaine to the server. This drug will be created in homes by mixing distilled water, baking soda and cocaine.
  • Added the drug heroin to the server. Heroin can only be created by official illegal factions granted permission to distribute the drug.
  • All Pay n Spray blocks have been replaced with appropriate models rather than out of place looking gates.
  • House furniture will now automatically destroy itself when houses are unoccupied for a certain amount of time. They will be re-created when a house is entered. This will drastically reduce the amount of total streamed objects on the server, which should result in better performance.
  • House interior changes are now entirely handled ingame. /requestinterior will be used to create interior requests which will be confirmed or denied by Silver Trading administrators.
  • NOS logic has been reworked entirely. It can now be activated by holding down LMB and will be deactivated upon releasing the key. The amount of NOS left in the bottle will now display as a HUD element and can be refilled by mechanics.
  • Overhauled the server's HUD with a handful of new, custom icons.
  • Shrooms will now grow randomly in the forest regions of Flint County. These drugs can be picked and consumed and will produce differing effects based on randomly decided strength of the drugs.
  • Peyote has been added to the server. It behaves similar to shrooms, but does not have a strength modifier due to the nature of the drug. Peyote can be found randomly generated in different areas of Bone County.
  • Re-added (and refactored) the old real estate agency script, with a few adjustments. Players will be able to quickly sell and buy homes at the Montgomery Silver Trading office as a result.
  • Rewrote the cocaine system from the ground up. Cocaine may now only be purchased by select official factions and has addiction properties.
  • Storing items and viewing an inventory will now use the model selection textdraw system.
  • The character selection menu has been updated with a much better design.
  • The inventory system has been completely rewritten. Any item can now be stored in homes, businesses, and vehicles. They can also be traded between players and etc.
  • The map for the Red County/Bone County toll booth has been updated.
  • Weapons purchased by weapon license holders at Ammunations will now store a serial which can be used by law enforcement to obtain information related to the weapon's owner and their license status (/inspectgun). All existing licensed weapons have been assigned a serial and any legal weapon not in possession by its license holder has been changed to an illegal weapon.

####Adjustments/Changes

  • /enter will now tell players if they're not near anything that can be entered instead of simply doing nothing.
  • /mask will now unmask masked players. /unmask has been removed.
  • /pickupitem has been removed and replaced with a key action. By default, players will need to use the 'left alt' key to pick up items now.
  • /togb will no longer ignore messages from duty administrators.
  • /toghpdisplay has been renamed to /toghud.
  • 12/24 hour time prefences with /showtime will now save.
  • Accents have been removed.
  • Admin spawned objects will now save across server restarts. The limit of object has been increased to 250.
  • All pickups now have consistent and also lowered stream distance. Players must now be within 10 meters for pickups to stream in.
  • All scripted fires will now have a small 3D text label created at their center to help aid FD members in aiming at the correct position. (these offsets have been known to be tricky in select circumstances)
  • Animations can no longer be used while a player is falling.
  • Any ATM object created will now automatically be made into a scripted ATM.
  • Baseball bats are now have forced holster visibility and cannot be concealed.
  • Boomboxes and campfires can no longer be placed in prison.
  • Donator vehicles may no longer be changed while they are damaged.
  • Entering a radio stream directly as a paramater of /carmusic, /housemusic and /bizzmusic will now play the radio stream like it did in previous versions.
  • Exiting the ATM dialog will now cancel its animation.
  • Faction related data such as spawns, skinks and ranks are now handled differently internally. This change will make it easier to increase max faction ranks, spawns or skins in the future if the need arises.
  • Furniture labels are now linked to objects themselves rather than furniture data.
  • Furniture labels positions will now update with objects. They will also be created and deleted automatically when furniture is placed or put away.
  • Houses can now be created inside of any interior which will allow for proper indoor apartment complexes and etc.
  • Large object models such as buildings will now be visible from a much greater distance.
  • Locked achievements will also show up on /achievements again.
  • Made many refactors to the SMS history code. This should fix the issue where players with too many previous texts couldn't view them.
  • Model selection menus should be far more efficient now.
  • Phones can now be recharged in motel rooms.
  • Player jobs will no longer be removed when being fired from factions.
  • Player zones will now show when in vehicles if a player has a GPS.
  • Players can now fish anywhere provided they are standing near water.
  • Players can now hold 10 sets of clothing (skins) rather than 5.
  • Players may now purchases an unlimited amount of water bottles from general stores.
  • Players will now always be frozen temporarily when being teleported, rather than only being frozen when going into an interior.
  • Police/FD items have been relocated from clothing stores to designated positions tied to their respective faction HQs and can now be purchased through the /gear command.
  • Raised the furniture cap to 2,000. New furniture limits are now: non-donator 500 level 1 750 level 2 1,000 level 3 1,500 level 4 2,000
  • Refactored lots of internal structures related to vehicle data. This should make the vehicle system in general a bit more efficient and also make it easier to adapt features to work for both personal and faction cars.
  • Refueling a vehicle will now ask for the fuel type as a command parameter rather than being a dialog option. This should reduce the amount of vehicles broken by accidental ESC presses.
  • Removed the silly /endtest feature at the end of driver license exams
  • Removed weapon storage limits from houses and businesses.
  • SACSO's /speed will now show a vehicle's license plate when used if the user is inside of a police vehicle with an MDC.
  • Tasers will now be automatically put away when every round is shot.
  • The /createfire command will now automatically adjust it's rank requirement for the FD based upon the current leader rank.
  • The /describe command will now only display descriptions to the command user. Other adjustments to distance checks and etc have also been made.
  • The base damage of the MP5 has been raised to 50.
  • The boat dealership, refuel and repair locations have been moved to the new town, Rockshore.
  • The character selection menu has been lowered towards the center of the screen.
  • The distance limit has been removed from the furniture nudge feature.
  • The exterior furniture limit of homes has been modified. This limit can now be changed per house, peaks out at 50 furniture items and must be set by ST admins with appropriate reasoning.
  • The KMH option has been removed from the speedometer to ensure consistency.
  • The radius of the Coalmine job checkpoints have been doubled.
  • The weed growing script now uses 7 different custom plant objects to visually demonstrate plant growth. All existing weed plant data has been wiped.
  • Unplaced furniture items will now be checked when using the duplicate feature.
  • Weapons can now be transferred between players while inside of vehicles.

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