Version 2.2.2 R1

Written by TommyB

  • Fixed a bug where /rw up/down could be used endlessly.
  • Fixed a potential bug where radio frequencies saved to slots wouldn't be cleared when being fired from/leaving a faction.
  • Fixed a bug where /addsiren could be used on pushbikes.
  • When fired from a faction, a player's radio frequency will only be reset if they're using said faction's restricted frequency. (Note: This will only work when the player is online for the time being)
  • Changed the /scba object so prevent crashing issues.

Version 2.2.2

Written by TommyB

  • Added a business actor system which will allow business owners to create a certain number of static "NPCs" inside of their businesses. These actors may be placed anywhere inside of a business and can have animations applied to them as well.
  • Added two additional slots to radios allowing players to quickly switch frequencies.
  • /buyclothes, /placef, /removef, /selectflist and /browseflist now use the model selection menu.
  • /rollwindows will now visibly show the windows being rolled up or down.
  • SASP faction cars can now be created with an audible siren when they spawn.
  • Fixed a bug where /find would return a location if phone was turned off when a player was in an interior.
  • Fixed a bug where addresses wouldn't show up when searching a player on the MDC.

Version 2.2.1

Written by TommyB

  • Business owners can now add "moderators" to their businesses. These users will be able to utilize commands such as /lock, /bizzmusic, /door and etc. See /help bizz for related commands.
  • Added a mechanic hotline (118) that players can use to request a mechanic. See /help job for related commands.
  • The dialog choices in /members have been swapped to prevent the faction member management dialog from appearing when closing the dialog using the ESC key.
  • /gunrack now has a second slot.
  • Fixed a bug where phone numbers would not show up under name searches in the MDC.
  • Fixed a bug where phones could be recharged on pushbikes.
  • Fixed a few helper related bugs with /vspec.
  • Fixed a few MDC related issues with the padding and firearms not printing.

Version 2.2 R7

Written by TommyB

  • A few of the new skins are now available in the clothing store.
  • Unowned houses will now be unlocked by default.
  • If skins are added to a faction declared as a gang, they will now remain available in clothing stores.
  • Fixed a bug where /collecttrash could be used by two people in one vehicle.
  • Fixed a bug where /donationvehicle had a chance to not properly count the amount of vehicles a player owns.
  • Fixed a bug where a player's phone contacts would not load until a player used /contacts.
  • Fixed a bug where fuel delivery status would not clear when a player logged out.
  • Fixed a bug where the blindfold textdraw would not clear from a player ID if a user left the server while blindfolded.
  • Fixed a bug where /useamo would not work with Rifle or Assault ammo.
  • Fixed a bug where /lock would say "You do not have keys for this vehicle" even if you weren't standing near it.

Version 2.2 R6

Written by TommyB

  • /properties now has an option to view all unowned houses on the server.
  • Being put into jail will now freeze the player for five seconds. (Similar to the freeze when using /enter)
  • Players may no longer refuel their trucks while delivering fuel as it would cause checkpoint conflictions.
  • Fixed a few bugs with despawning idle hotwired vehicles.
  • Fixed a bug where a certain achievement could be unlocked during the tutorial, interrupting it.
  • Fixed a bug where /removeplate could potentially refuel a vehicle.
  • Fixed an issue with setting engine status after /removeplate was used.
  • Fixed a bug where /nos and /hyd could not be used on vehicles unless they actually had the corresponding vehicle component.
  • Fixed a bug where certain vehicle modification names would cut off in /removemods.

Back To Top