Version 2.2 R5

Written by TommyB

  • If a clothing object is worn, it will now show as blue in /clothing.
  • Houses wiped from inactive owners will no longer be set to Silver Trading and will instead be sold to the server.
  • Automatic weapons can now hold an additional magazine.
  • Fixed a bug where /train would put you in the incorrect virtual world after use.
  • Fixed a bug where /pickupallf would only refresh your house furniture rather than putting it away.
  • Fixed an issue where commands such as /pickupallf and /removeallf could fail to loop fully if a player's house had more furniture than their furniture limit.
  • Fixed a bug where players would fall under the map and be unable to use commands after purchasing a new skin.

Version 2.2 R4

Written by TommyB

  • Attached object data is now assigned per player rather than globally. This should make the holster and clothing systems far more efficient. (Please report all bugs)
  • The /clothing dialog will now show again after selecting the following options: Remove, Wear, Delete
  • Helper will now be automatically removed from an account if it is given an admin level.
  • /funlock and /flock have been integrated into the /lock command and can now be used with the shortcut key.
  • A handful of new clothing objects have been added to the Miscellaneous category.
  • Players can now lock/unlock vehicles they have sharedkeys to.
  • /removewheels has been changed to /removemods and will support any type of vehicle mod.
  • Fixed a bug where clothing objects would appear as "Unknown" after being deleted.

Version 2.2 R3

Written by TommyB

  • Added /areasay for administrators which will allow them to send announcements to anybody in range of a specified player.
  • Fixed a bug where taller vehicles could get stuck inside of house garages upon spawning even if their spawn positions were correct.
  • Fixed bugs where house pickups wouldn't change to the appropriate colors when they were sold to the server or bought from the server.
  • Fixed a bug where players could use /helpup on themselves.
  • Fixed a bug where players wouldn't spawn in jail upon logging in if they were jailed.
  • Players must now be logged in for at least 2 minutes for their relog position to be saved.
  • Fixed a bug where weapons could not be stored in faction vehicle trunks.

Version 2.2 R2

Written by TommyB

  • Many typo fixes as well as spelling and grammar improvements.
  • /sweep and /deliver can now be used further away from the starting point
  • Headlights can now be toggled by holding down the submission key and flashed by tapping it (/vlights functionality removed)
  • Fixed bug where the cooldown timer for the trash collection side-mission wasn't working
  • Certain animations can no longer be performed in vehicles
  • Fixed bug where Dealership Stock List (/viewstock) wasn't showing full list of vehicles
  • Fixed incorrect damage being reported in /injuries, preventing /helpup from being used on players without gunshot wounds
  • Added additional injury types to /injuries (Sharp Weapons and Explosion/Fire)
  • Removed a couple of unnecessary stop signs from a 4-way intersection near Hunter Quarry
  • Fixed a bug with armor checks in personal/faction vehicles.
  • Fixed a bug where /housemusic had a chance to broadcast to the entire server.

Version 2.2 R1

Written by TommyB

  • Fixed a bug where vehicles would not save correctly when being saved in house garages. (Vehicles effected by this will need to be fixed by an administrator)
  • Fixed a bug where selecting a character too quickly after selecting another would cause spawning issues.
  • Fixed a bug where players could use KEY_WALK (left alt) to unfreeze themselves even if they weren't being teleported into a building.
  • Fixed a bug where /assists wouldn't show its dialog.
  • /wanted will no longer show who issued fines as it was not entirely accurate. (e.g, fines could stack and it would only show the latest officer who fined the player in question)
  • Added /equip in the S.W.A.T HQ.
  • /health will now give options for light and heavy armor.

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