Version 2.2.2 R2

Written by TommyB

  • Added /fightstyle (/fs) which can be used to swap between fight styles players have learned.
  • Added /setvisibleobjects which will allow players to change the amount of mapped objects that can be streamed to their client at once. This limit can be set from 350 to 1,000 and is set to 750 by default.
  • /useammo will no longer let you add ammo to your weapon if you already have the maximum ammo amount.
  • Commands such as /trunk viewguns, /houseviewguns and etc will now show the internal ID of any stored weapon. This will be useful for supplying refund evidence and etc.
  • Fixed a bug where the /fish spam timer would not clear when a player disconnected.
  • Fixed a bug where you could overwrite an armor vest by purchasing another at an ammunation.
  • Fixed a bug where /helpup wouldn't check if a player was near the person they were trying to use the command on.
  • Fixed an issue where /useammo still displayed the old ammo amounts.

Version 2.2.2 R1

Written by TommyB

  • Fixed a bug where /rw up/down could be used endlessly.
  • Fixed a potential bug where radio frequencies saved to slots wouldn't be cleared when being fired from/leaving a faction.
  • Fixed a bug where /addsiren could be used on pushbikes.
  • When fired from a faction, a player's radio frequency will only be reset if they're using said faction's restricted frequency. (Note: This will only work when the player is online for the time being)
  • Changed the /scba object so prevent crashing issues.

Version 2.2.2

Written by TommyB

  • Added a business actor system which will allow business owners to create a certain number of static "NPCs" inside of their businesses. These actors may be placed anywhere inside of a business and can have animations applied to them as well.
  • Added two additional slots to radios allowing players to quickly switch frequencies.
  • /buyclothes, /placef, /removef, /selectflist and /browseflist now use the model selection menu.
  • /rollwindows will now visibly show the windows being rolled up or down.
  • SASP faction cars can now be created with an audible siren when they spawn.
  • Fixed a bug where /find would return a location if phone was turned off when a player was in an interior.
  • Fixed a bug where addresses wouldn't show up when searching a player on the MDC.

Version 2.2.1

Written by TommyB

  • Business owners can now add "moderators" to their businesses. These users will be able to utilize commands such as /lock, /bizzmusic, /door and etc. See /help bizz for related commands.
  • Added a mechanic hotline (118) that players can use to request a mechanic. See /help job for related commands.
  • The dialog choices in /members have been swapped to prevent the faction member management dialog from appearing when closing the dialog using the ESC key.
  • /gunrack now has a second slot.
  • Fixed a bug where phone numbers would not show up under name searches in the MDC.
  • Fixed a bug where phones could be recharged on pushbikes.
  • Fixed a few helper related bugs with /vspec.
  • Fixed a few MDC related issues with the padding and firearms not printing.

Version 2.2 R7

Written by TommyB

  • A few of the new skins are now available in the clothing store.
  • Unowned houses will now be unlocked by default.
  • If skins are added to a faction declared as a gang, they will now remain available in clothing stores.
  • Fixed a bug where /collecttrash could be used by two people in one vehicle.
  • Fixed a bug where /donationvehicle had a chance to not properly count the amount of vehicles a player owns.
  • Fixed a bug where a player's phone contacts would not load until a player used /contacts.
  • Fixed a bug where fuel delivery status would not clear when a player logged out.
  • Fixed a bug where the blindfold textdraw would not clear from a player ID if a user left the server while blindfolded.
  • Fixed a bug where /useamo would not work with Rifle or Assault ammo.
  • Fixed a bug where /lock would say "You do not have keys for this vehicle" even if you weren't standing near it.

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