Version 2.3.4

Written by TommyB

  • Re-positioned /siren on the Bullet and Infernus.
  • /lock will now check for businesses before vehicles to ensure vehicles aren't mistakenly unlocked instead of businesses.
  • Added /revokefurnish which can be used to revoke a player's guest furnishing permission.
  • Added /badvert which will allow players to create business advertisements from inside of their businesses or at their business pickup.
  • Admins can now spawn temporary objects for roleplay scenarios.
  • Weapon run cooldown timers will now show how many a minutes a faction has to wait until they can do another, rather than telling the exact time and date.
  • Added /drink inside of the RoSMC clubhouse.
  • SACFD HQ bays will now automatically close 30 seconds.
  • Moved /firehat to clothing stores under a new FD only section.
  • Added /siren to the SACFD enforcers.
  • The front SACFD gate can now be managed with /gate.
  • Fixed a few bugs with pager related commands.
  • Fixed a bug where /checkplayer wouldn't work on players above player id 25.
  • Fixed a few bugs with /taser.
  • Fixed a bug where /kick would crash the server if a kick reason was too long.
  • Fixed an issue where weapons from SACFD's /equip would not register as faction weapons.
  • Fixed an issue where players could use /reloadmyfurniture while other players were editing furniture in their houses, causing the items to become stuck.
  • Fixed a bug where roadblocks couldn't be removed unless the player who placed them was the one trying to remove them.

Version 2.3.3 R1

Written by TommyB

  • Added a /changelog command which will list the last few script updates in a dialog box. (Note: this won't contain larger updates due to certain limitations and my desire to keep the command simple)
  • Raised the checks /getchecks gives players from 10 to 50.
  • Fixed a bug where /taser would mess with ammo counts if a player had another weapon in the pistol slot.
  • Fixed a bug where /guestfurnish would say players were already editing house furniture when they weren't.

Version 2.3.3

Written by TommyB

  • Added /payfurn which will allow players to decide if they want to pay for house furniture from their bank or in-hand cash.
  • Added /guestfurnish which will let house owners give other players access to all furniture related commands in their house.
  • Armor received from /health can no longer be stored or given to people outside of the player's faction.
  • Added a noob spawn in Angel Pine.
  • Added a repair garage in Angel Pine.
  • Lowered the /repair time for all options to 1 minute.
  • /taser now uses the silenced pistol again.
  • Added a road closed sign to /roadblock. (/rb 8)
  • Removed /ladder and added it as a roadblock. (/rb 9)
  • Faction ranks are now a factor for locking and unlocking faction vehicles.
  • Fixed an issue where /siren would say this vehicle already has an object attached to it when it didn't.
  • Fixed a bug where /roadblock didn't work whatsoever.
  • Fixed an issue where impounding faction vehicles would return a MySQL error and not work properly.
  • Fixed an issue where furniture objects would get stuck if a player disconnected from the server while editing or placing them.

Version 2.3.2 R5

Written by TommyB

  • Added /snowplow for Elite Trucking and the SACFD that will attach a snow plow to the Cement Truck and Yosemite respectively.
  • /prison will now add an MDC entry to a player's account.
  • Fixed an issue where newly purchased Santa Hats would not work properly until a player relogged.
  • Fixed an issue where /enter wouldn't work on truck trailers in certain situations.

Version 2.3.2 R4

Written by TommyB

  • Added /rpm which can be used to send a PM to the last player to PM you.
  • Fixed a bug where /toghc didn't work as intended.
  • Fixed an issue where the /lock command could confuse vehicles inside of house garages that are in different virtual worlds.
  • Fixed some issues where the death animation wouldn't apply properly.

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