Version 2.1.1 R2

Written by TommyB

 

  • Fixed a bug where faction vehicles would not frespawn properly after being repaired.
  • Removed the AFK time limit for Administrators.
  • Administrators can now use /uncuff on players.
  • Administrators can now use /take on players.
  • Fixed a few bugs with the weather system.
  • Fixed numerous bugs with the police MDC.
  • Adjusted the client messages for houses, businesses and motel rooms for /lock.
  • Fixed a bug where unit labels would not delete properly.
  • Fixed a bug where mask labels would not update properly when a player entered a different interior or virtual world.
  • Added a timer to prevent players from doing /accept death just after being severely wounded.
  • Fixed a bug with text labels being displaying the incorrect text when a player interacted with their trunk.
  • Fixed a few bugs related to the tutorial.

Version 2.1.1 R1

Written by TommyB

  • Fixed a few bugs with the hotwiring system.
  • Fixed a bug where pushbikes could be hotwired.
  • Converted house, business, motel and vehicle locking to one command. (/lock)
  • Fixed a bug where phones would not be assigned to the player's account when they were purchased.
  • Fixed a bug with the prison isolation timer.
  • Fixed a bug with /isolation.
  • Fixed a bug where phone battery had a chance to get set to an absurd number.
  • Fixed a vehicle duplication bug relating to hotwired vehicles.
  • Fixed a few bugs where certain messages had a chance to be replaced by previously submitted MySQL queries.

Version 2.1.1

Written by TommyB

  • Fixed a bug where players would get banned for speedhacking if an administrator slapped a vehicle they were driving.
  • Fixed a bug where 911 calls would not show up in the police MDC.
  • Fixed a bug where players could hotwire a broken down vehicle.
  • Fixed a bug where vehicles that were hotwired could be hotwired again.
  • Fixed a bug where you could not edit furniture textures if you removed a texture beforehand.
  • Fixed a bug with /roof where players had a chance to fall into the DoC mapping.
  • Added a message informing players that they have to use /accept death when they go down.
  • Attempted a fix on furniture textures not saving properly.
  • Fixed a bug where faction vehicles would not respawn at the correct position after /fsave was used on them.
  • Fixed a bug where the pickup in the DoC yard would crash a player's client.
  • Fixed a bug where phone battery would not save properly.

Version 2.1

Written by TommyB

Bug fixes:

  • Fixed a bug where if a client crashed inside of certain garages, they would be unable to exit them without admin assistance.
  • Fixed a bug where vests would disappear if a player received a new weapon or their weapons were synchronized with the server.
  • Fixed a bug where stored weapons in houses wouldn't load/save properly.
  • Fixed a bug with license suspending when it was done via command.
  • Fixed a bug where license suspension time was set incorrectly if a user suspended a license via the MDC.
  • Fixed a bug where players could put on mask objects twice.
  • Fixed a bug with text labels being assigned incorrectly.
  • Fixed a bug where players could stack weapon ammunition in gunracks.
  • Fixed a bug where donator levels would not save properly when using /donation.
  • Removed a few leftover Sprunk machines which were causing server side and client side health to differ upon use.
  • Fixed a bug where players could take damage while frozen or AFK.
  • Fixed a bug where you could keep buying house furniture even if you hit the limit.
  • Fixed a bug where a player's primary skin wouldn't set to newly purchased clothes.
  • Fixed a bug where players could exit the Palomino Creek Townhall from the second floor.
  • Fixed a bug where the DPD garage had difficulty setting the virtual world properly.
  • Fixed a bug where the MDC could be used on any bike.
  • Weapons are now properly synchronized when they are stored in trunks and vise-versa.
  • Fixed a bug where trucking trailers would not be removed when a player disconnected from the server.
  • Fixed a bug where sirens and ELM had a chance to not reset when vehicles were destroyed or a player left the server.
  • Fixed a few bugs with /frespawn and made the system more efficient overall.

Adjustments/Changes:

  • Journeys and Campers can now be purchased from Mick's Motors.
  • Redone portions of the phone system. Phones are now individual entities rather than linked to a player account.
  • Phones can now be stored in houses and vehicles and can also be dropped and transferred between players.
  • It is no longer possible to store weapons in post offices.
  • Removed a street light at the Palomino Creek Gas Station.
  • Added two new animations: /bbat [1-2]
  • /licenses now shows a character's age.
  • Tutorial completion is now linked to Master Accounts instead of player accounts.
  • Deleted the old donator vehicle garage in Blueberry.
  • Police officers can now enter the taxi garage as well as taxi drivers.
  • The automated admin jail for using Out of Character terms ICly has been removed.
  • Furniture limits have been adjusted: 100 for non donators, 150 for level 1, 200 for level 2, 250 for level 3 and 300 for level 4.
  • Spraycans can now be purchased from general stores.
  • Script and mapping cleanup!

New Features:

  • Donator level fours may now obtain Bikes, Mountain Bikes and BMX's. Players who abuse said vehicles will suffer a bike ban which will apply to all of their characters and can never be removed.
  • When a player enters a house, the zone of the home will now show
  • The phonebook has been readded. Players may now opt out of the phonebook by using /phoneshow.
  • Added a message of the day system. There are four different types of MOTDs: Admin MOTDs, Player MOTDs, Helper MOTDs and Faction MOTDs
  • Added an array of new achievements
  • Players may now choose between many new materials and colors which can be set onto house furniture.
  • Added blindfolds to general shops. You can now use /blindfold to blindfold other players, but they must /accept it.
  • Added a new mapping system that will allow new maps to be loaded dynamically onto the server without a restart.
  • Added a basic global hotwiring script for player vehicles. This feature will be improved in future updates.
  • Added a new death system where players will have to accept their deaths after a timer runs out. This feature will be improved in future updates.


Faction Changes:

  • The security gates can now be opened using /gate and are no longer static objects
  • DoC can now request backup using the /backup command.
  • The following weapon rank requirements have been put into /weapons:
  • Rank 1: Disarm. Pepperspray, nightstick, camera and Deagle. 
  • Rank 3: Shotgun and MP5. 
  • Removed the sniper and M4.
  • All of the prison doors are now locked by default.
  • DoC can now use /beanbag.
  • DoC members can now access the roof.
  • Increased the distance check for the parking gates.
  • /pan can now be used to send IC messages to the prison interior, exterior or both.
  • /prison can now be used anywhere.
  • Added an MDC access point to the gate office outside of the DoC.
  • Added /laser for DoC.
  • Members of DoC can now use /mask to hide their name without being level 8 or higher.
  • Added /lockdown for the DoC prison.
  • /isolate will now save a player's prison time and they will be put back into isolation upon reconnecting.
  • Added /policehat for DoC
  • Added an array of new sirens for DoC/SASP.

Admin Changes:

  • On duty administrators can now enter locked houses and businesses.

The following maps have been added:

  • Fort Carson Townhall
  • Blueberry Skatepark
  • Panoptican Improvements
  • Las Payasadas Improvements
  • Green Palms Correctional Facility Interior

Version 2.0a R8

Written by TommyB

 

  • Fixed a bug where all player owned vehicles would suddenly need to be recovered.
  • Fixed a floating lamppost in Fort Carson.
  • Removed the Fort Carson Estate Agency.
  • Fixed a bug where /givesharedkey would assign incorrect variables.
  • Fixed a bug where it was impossible to use /flock on a vehicle if you were outside of it.
  • Fixed a bug where Motel Room 1 was an empty interior.
  • Removed a random traffic light from Blueberry.
  • Fixed a bug where Stranger IDs wouldn't log.
  • Fixed a bug where InsideID 1 was pitch black.
  • Added /bay, /fat, /door and /gate to the ESU HQ. Elite Trucking can also use /gate for fuel deliveries until a new location is decided.
  • Fixed a bug where vehicles would fall through the Blueberry Apartments mapping.
  • You can now have only two weapons holstered at once.
  • Fixed a bug where /editvest would say you weren't wearing a vest.
  • Remade the SANews garage to try to fix bugs related to it.
  • Attempted to fix a few bugs with the armor anticheat.

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