Version 2.3.9

Written by TommyB

  • Added around 350 new house furniture textures and re-categorized the existing ones.
  • Improved the dialog navigation of the furniture system tremendously.
  • Decimals can now be used in /calc.
  • Admins can now use '/afrespawn all all' to respawn every unoccupied faction vehicle on the server.
  • Added /togtips which can be used to toggle the help messages.
  • Added /togaudiostreams which can be used to toggle most audio streams.
  • Removed the gunrack slot requirement from /gunrack take, renamed some parameters and optimized the command. Some weapons stored in gunracks needed to be deleted, unfortunately.
  • Removed the fines for having drugs when a player is hospitalized.
  • Business managers can now use /requeststock, edit actors and will no longer be charged entrance fees.
  • The lock status of house furniture doors will now save after server restarts.
  • /ram can now be used on house garages.
  • Renamed /d to /dr to prevent accidental uses of the command.
  • Added a /light command which can be used to disable house interior lights at night.
  • /ame will now include the character name before the action.
  • Fixed a bug where the instant buy option in /buyf did not charge the user the correct price.
  • Fixed an issue where calling the mechanic hotline when playerid 118 was occupied would break the system.
  • Fixed a sorting issue on the /buyfood dialog.
  • Fixed a bug where editing a contact name could create a new one instead of editing the current one.
  • Fixed a bug where phone calls wouldn't end when a player's phone died.
  • Fixed /removealias for the SASP.

Version 2.3.8

Written by TommyB

  • Added /ranks so players can see all ranks in their faction.
  • Added a confirmation dialog to the delete and reset options in the /clothing menu.
  • Added a confirmation message for after players finish scrapping their cars.
  • /repair 5 can now be used to repair a vehicle's lights.
  • All payphones now have a unique phone number.
  • Increased the length of punishment reasons in all admin commands.
  • Players can now /give oil to each other.
  • Players can now set clothing items they'd like to automatically attach when they login.
  • Recovery prices of modded vehicles will now match their repair prices.
  • Removed the automatic punctuation from the /s command.
  • The hospital time has been lowered to 1 minute.
  • The house furniture limit for non donors is now 150.
  • Navigating to mall businesses will now set a checkpoint at the front door of the mall rather than the businesses inside.
  • Added an alert for when a player's phone battery is low.
  • Fixed a bug where /searchf and /buyf could be used while placing/buying an object, causing furniture items to become stuck.
  • Fixed a bug where Elite Trucking and mechanic call details were blank.
  • Fixed a bug where faction leader names would not load correctly.
  • Fixed a bug where faction uber ranks had a chance to bug while the faction was loading.
  • Fixed a bug where player phones had a chance to stay on when their battery ran out.
  • Fixed a handful of issues with the SAN talkshow system.
  • Fixed some issues with the ESU subrank occasionally not giving proper command permission.

Version 2.3.7

Written by TommyB

  • Remade the Pizza Delivery sidejob. Workers will now be assigned to deliver pizzas to random homes in Montgomery, Blueberry, Palomino Creek or Fort Carson and will need to physically deliver them to the door. Once delivered, the player will receive a tip ranging from $0-200.
  • The pizzaboys have been replaced with red Blista Compacts.
  • Added a talkshow script for SAN. All related commands can be viewed in /help faction.
  • Added /equip for SAN which will give employees a camera at a certain location inside of their HQ as well as near/inside any faction vehicle.
  • SAN employees will no longer need to pay entrance fees when entering the SAN HQ.
  • Pending vehicle modifications that have not been purchased by the player will now show up in /removemods with red text, allowing them to remove mods they don't want to buy without having to start the process over again.
  • Players under 50HP will now gradually lose health. Once they reach 0 HP they will be downed.
  • Removed an annoying no signal area in Bone County.
  • Fixed a bug where furniture snapping didn't save properly.
  • Fixed a bug where the furniture index information option did not work properly.
  • Fixed a bug where /bizzmusic would work when it wasn't supposed to, causing random players to hear audio streams while they weren't in a business.
  • Fixed a house furniture related bug that would cause player ids to become unusable until a full server reboot.
  • Fixed a bug where /give weapon would check the player using the command for available weapon slots instead of the player the command was being used on.

Version 2.3.6

Written by TommyB

  • Players may now own two homes.
  • Made some changes to the /contacts menu and renamed the command to /phone.
  • Sent and received text messages will now save to phone and can be reviewed at any time.
  • /fhc and /fan messages will now continue onto a second line.
  • Adjusted /factiononline to display member counts in the dialog itself instead of having to select a faction.
  • House guests can now use /lockgarage.
  • Made a handful of optimizations to the house furniture system.
  • Player vehicles will no longer spawn elevated in the air slightly.
  • Players can no longer drop weapons when they are downed.
  • Players will now be sent to their spawnpoint when released from admin jail instead of being placed at the DPD.
  • Reduced the radius of /door for house furniture.
  • Separated motel commands and furniture commands into their own categories under /help.
  • The weather will now default to 1 (clear) when players are in interiors.
  • Fixed a bug where /blindfold requests would not actually expire even though the script said they did.
  • Fixed a bug where /hyd would install an incorrect mod to the incorrect slot, causing opcodes to occur.
  • Fixed a bug where for sale labels on vehicles would display incorrect information after being collected from a repair garage.
  • Fixed a bug where one of the hotring racers could be obtained as a donator vehicle.
  • Fixed a bug where players would occasionally be prompted to purchase an "Aircon Fan" when editing furniture.
  • Fixed a bug where the Bone County Coal Mine would not show up as a sidejob business in /mybizz.
  • Fixed a bug where the repair/respray area in the Bayside Marina did not work.
  • Fixed a bug where unit labels could get stuck on faction vehicles after being frespawned.
  • Fixed a few strange bugs with /housemusic.
  • Fixed an issue where players would get stuck in vehicles if they died/accepted death while inside of them.
  • Fixed some dialog order issues with the MDC.

Version 2.3.5 R2

Written by TommyB

  • Implemented a new function for getting vehicle speed which should result in a more accurate speedometer.
  • Added three new house interiors to the server.
  • Raised the recovery/repair cost of the Sandking to $10,000.
  • Temporary objects created by administrators will no longer stream to every virtual world.
  • The vehicle lock sound effect can now be heard by all nearby players.
  • Admins can now be kicked for being AFK for too long again.
  • Aperture can now use bodybags.
  • Fixed a bug where job duty would get stuck after quitting a job until a player relogged.
  • Fixed a bug where impounded vehicles saved in virtual worlds would not appear correctly after being released.
  • Fixed a bug where weapons weren't deleted from houses when they are wiped from inactive house owners.
  • Fixed a bug where the position of corpses could sometimes desync.
  • Fixed a bug where uncuffing a player while dragging them would cause them to remain frozen.
  • Fixed a bug where players could not lock their vehicles from inside if they had a sharedkey.
  • Fixed a bug where players would get stuck in interiors if they were dragged into one.
  • Fixed a bug where the MDC could potentially reveal members of hidden factions.
  • Fixed an issue where the Cabbie wasn't available as a donator vehicle.

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