Version 2.1.1 R4

Written by TommyB

  • Fixed a bug where faction vehicle and player vehicle variables wouldn't be cleared from newly created vehicles under certain circumstances.
  • Fixed a bug where players could use /exit from anywhere in houses and businesses.
  • Fixed a few bugs with removing subranks.
  • Fixed a bug where players could take damage while AFK.
  • Fixed a few bugs with /fsave.
  • Fixed the bug where AFK labels wouldn't clear properly.
  • Fixed a few vehicle duplication bugs.
  • Unoccupied, hotwired vehicles will now be deleted if they're idle after 30 minutes.
  • Fixed a bug with the /repair 4 timer.
  • Edited a few select queries to make them more efficient and select less data.

Version 2.1.1 R3

Written by TommyB

  • The death system has been removed until a more complete system can be implemented. 
  • Fixed a bug with the SA:MP version check.
  • Added a new HQ exterior for Elite Trucking.
  • The view distance of most pickups and text labels has been lowered significantly.
  • Fixed a bug where players would not spawn in their Journeys correctly.
  • Fixed a bug where sharedkeys would conflict with hotwired vehicles.
  • Moved a hotwireable vehicle that was blocking some mapping in Blueberry.
  • Fixed a bug where AFK text labels would not update while a player was AFK.
  • Adjusted the exit position of the SAN garage to prevent vehicles from getting stuck.
  • Fixed the remaining bugs with the tutorial.
  • Fixed a bug with /editbizz that caused the wrong business to be edited under certain circumstances.
  • Fixed a bug where damage wouldn't save properly when a vehicle was impounded.
  • Fixed a bug with the character selection menu.
  • Updated a few bits of the /help command.
  • Fixed a bug where CHC would not spawn with shovels as intended.
  • Fixed a bug where callers would remain on Taxi Drivers' minimaps when they went off duty.

Version 2.1.1 R2

Written by TommyB

 

  • Fixed a bug where faction vehicles would not frespawn properly after being repaired.
  • Removed the AFK time limit for Administrators.
  • Administrators can now use /uncuff on players.
  • Administrators can now use /take on players.
  • Fixed a few bugs with the weather system.
  • Fixed numerous bugs with the police MDC.
  • Adjusted the client messages for houses, businesses and motel rooms for /lock.
  • Fixed a bug where unit labels would not delete properly.
  • Fixed a bug where mask labels would not update properly when a player entered a different interior or virtual world.
  • Added a timer to prevent players from doing /accept death just after being severely wounded.
  • Fixed a bug with text labels being displaying the incorrect text when a player interacted with their trunk.
  • Fixed a few bugs related to the tutorial.

Version 2.1.1 R1

Written by TommyB

  • Fixed a few bugs with the hotwiring system.
  • Fixed a bug where pushbikes could be hotwired.
  • Converted house, business, motel and vehicle locking to one command. (/lock)
  • Fixed a bug where phones would not be assigned to the player's account when they were purchased.
  • Fixed a bug with the prison isolation timer.
  • Fixed a bug with /isolation.
  • Fixed a bug where phone battery had a chance to get set to an absurd number.
  • Fixed a vehicle duplication bug relating to hotwired vehicles.
  • Fixed a few bugs where certain messages had a chance to be replaced by previously submitted MySQL queries.

Version 2.1.1

Written by TommyB

  • Fixed a bug where players would get banned for speedhacking if an administrator slapped a vehicle they were driving.
  • Fixed a bug where 911 calls would not show up in the police MDC.
  • Fixed a bug where players could hotwire a broken down vehicle.
  • Fixed a bug where vehicles that were hotwired could be hotwired again.
  • Fixed a bug where you could not edit furniture textures if you removed a texture beforehand.
  • Fixed a bug with /roof where players had a chance to fall into the DoC mapping.
  • Added a message informing players that they have to use /accept death when they go down.
  • Attempted a fix on furniture textures not saving properly.
  • Fixed a bug where faction vehicles would not respawn at the correct position after /fsave was used on them.
  • Fixed a bug where the pickup in the DoC yard would crash a player's client.
  • Fixed a bug where phone battery would not save properly.

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