Version 2.5.1

Written by TommyB

  • Added an outfit system that can be used to save combinations of clothing items and load them all at once. Related commands: /outfits, /saveoutfit.
  • Added the silenced pistol and sawn-off shotgun to illegal weapon crates.
  • Added /furnlabels which will create text labels on every furniture item in a player's home. These labels will display the name of the furniture item and the furniture slot. All related commands can be found in /help furniture.
  • Texture indexes 10-15 can now be used with the furniture system.
  • The distance damage reduction of all shotguns has been decreased and the pump shotgun has been buffed.
  • Stream distance of all mapped objects will now be adjusted based on the size of their models. /setobjectsteamdist can be used to increase stream distance multipliers for players who wish to see more objects from far distances.
  • Players will now be frozen when being forcefully disconnected from the server.
  • The bus bot has been disabled for the time being.
  • Fixed a bug where /bizzviewguns didn't work.
  • Fixed a bug where /forcefare would reveal the name of masked players.
  • Fixed a bug where custom textures would not set to exterior furniture properly.
  • Fixed a bug where hotwired player vehicles would despawn when the owner disconnected before the hotwire time limit was reached.
  • Fixed a bug where taxi vehicles wouldn't re-attach the taxi object when retrieved from a repair garage while the owner was on duty.
  • Fixed a bug where the automatic /ame for /speed didn't have the correct display time set.
  • Fixed a bug where the start engine textdraw would get stuck if the script forced the player out of a vehicle.
  • Fixed a bug where unauthorized commands could be used while admin jailed.
  • Fixed a few issues with downed animations reapplying if a player was not in the correct animation. (e.g, they were dragged and then let go)
  • Fixed a trunk related exploit with trucking trailers.
  • Fixed further issues with checkpoints not clearing properly when a player disconnects.
  • Fixed issues with downed players occasionally being able to drive.

Version 2.5 R3

Written by TommyB

  • /kill can now only be used by administrators.
  • Added a few new fonts to the graffiti system.
  • Changed the /pay and etc restriction from level 3 to 3 hours playtime required to use the command.
  • Player HUD will now be toggled off when using CCTV cameras.
  • Fixed a bug where /call 444 could be spammed.
  • Fixed a bug where only one weed plant could be planted.
  • Fixed a bug where payphones would become unusable when hanging it up while calling a service. (aka not a player number)
  • Fixed a bug where RCFD clothing items could not be purchased.
  • Fixed a bug where the /repair dialog didn't calculate the vehicle's repair multiplier.
  • Fixed a bug where the CCTV menu would send the user to an empty sky before selecting a location.
  • Fixed a bug where the repair confirmation dialog options were swapped.
  • Fixed an issue where the SMS history wouldn't load properly if there was more than 30 results.
  • Fixed another bug that caused textures to save incorrectly.

Version 2.5 R2

Written by TommyB

  • Adjusted the function used to reduce chat radius in populated buildings. By default, the chat radius will start at 20 meters with less than 10 occupants and end up at 5 meters with over 20 occupants.
  • Business owners can now set the game hour they'd like /light to set. This value will still default to 12 as it does currently. (setbizztime)
  • Members of illegal factions can now place up to 3 graffiti tags instead of one.
  • Added /deletetag for illegal factions.
  • Raised the size of the fuel checkpoints in order to make them activate properly.
  • Adjusted vehicle attachment object handling which should fix vehicle objects becoming stuck to vehicle IDs.
  • The /repair command is a little more intuitive and now uses dialog boxes instead of an overcomplicated command syntax.
  • Fixed a bug where /navigateto would create a bugged checkpoint at the Fort Carson Mall.
  • Fixed a bug where /prison would save ridiculous jail times to the player's criminal record.
  • Fixed a bug where /specoff couldn't be used after doing /vspec.
  • Fixed a bug where certain strings in the graffiti system would crash the server.
  • Fixed a bug where exterior furniture textures wouldn't save correctly.
  • Fixed a bug where faction spawnpoint names would only load 32/40 characters after a server restart.
  • Fixed a bug where players couldn't whisper to each other while in the same vehicle with its windows up.
  • Fixed a bug where removing or setting a texture color on house furniture would mess up the saved texture.
  • Fixed a bug where saved alias data wouldn't reset when a player left or was fired from a faction.
  • Fixed a bug where the weed limit would check when a player tried to put away a furniture item, preventing them from actually doing so.
  • Fixed a bug where weapons wouldn't be marked as deleted properly upon reaching 0 ammo.
  • Fixed an issue where /edittag would show tags that weren't streamed in for the command user.
  • Fixed further issues with using radios inside of a vehicle.

Version 2.5 R1

Written by TommyB

  • Fixed a bug where /alias wouldn't save the player's level.
  • Fixed a bug where /sell vehicle wouldn't work correctly.
  • Fixed a bug where Elite Trucking sirens would not detatch properly when using the command again.
  • Fixed a bug where house back doors couldn't be locked from inside.
  • Fixed a bug where house garages could not be entered when in a vehicle.
  • Fixed a bug where house lock status would be checked when trying to enter through the back door.
  • Fixed a bug where linebreaks in graffiti objects would mess up the /tags and /edittag dialogs.
  • Fixed a bug where new phone contacts wouldn't save correctly.
  • Fixed a bug where radio messages wouldn't send properly to local players inside of a vehicle with its windows up.
  • Fixed a bug where the /rw command would show the player's full name even when masked.
  • Fixed a bug where vehicle attachments wouldn't load after collecting a vehicle from the impound or repair garage.
  • Fixed a bug where window status would not be reset properly after using /rw, causing IC chat messages to send to players outside of the car when all of the windows were up.
  • Fixed a bug with the radius check in /vattachedit.

Version 2.5

Written by TommyB

####Bug fixes

  • Corrected an issue which may have given certain players godmode after a bugged death.
  • Corrected an issue where players could not set their age below 16.
  • Fixed a bug that caused exterior furniture items to get stuck in old furniture positions inside of the corresponding house.
  • Fixed a bug where /fishes could not be used while a player had a fish spam timer.
  • Fixed a bug where /lockgarage didn't work inside of custom garage interiors.
  • Fixed a bug where account online status could be stuck as online even when a player was offline, preventing them from logging in.
  • Fixed a bug where corpses could be lit on fire multiple times.
  • Fixed a bug where duplicated furniture objects wouldn't reassign textures to the correct slots.
  • Fixed a bug where faction vehicles couldn't be retrieved from the impound properly after a server restart.
  • Fixed a bug where incorrect businesses were marked as mall businesses.
  • Fixed a bug where local /r and /dr messages could be seen when a player was in a vehicle with the windows rolled up.
  • Fixed a bug where newly purchased vehicles could be duplicated.
  • Fixed a bug where players could go /afk while using a payphone, allowing them to run around while using the payphone upon returning.
  • Fixed a bug where players could whisper to other players inside of vehicles with the windows up.
  • Fixed a bug where server vehicles could be resprayed by mechanics.
  • Fixed a bug where the FD trucking route would guide the player to the incorrect location.
  • Fixed a bug where vehicle /recharge restrictions would only check player owned cars.
  • Fixed a few bugs with loading player car data after retrieving vehicles from the impound lot or repair garage.
  • Fixed an exploit which allowed factions to rig weapon crate requests until more rare weapons showed up.
  • Fixed an exploit with drugs stored in faction lockers.
  • Fixed bugs where players could unfreeze themselves when downed.
  • Fixed issue where players could get autobanned for shooting weapons under special circumstances.
  • Fixed some issues with unlocking businesses from the outside.
  • Hopefully fixed a bug where the driveby script wouldn't teleport the player back into the vehicle due to silly code logic.

####Adjustments/Changes

  • /alias will now save to player accounts and reapply once logging back in until a player has removed the alias.
  • /ame will now automatically capitalize the first letter of the player's command input.
  • /factiononline and /members should now be more efficient and less bugged.
  • /payfurn preference now saves.
  • /pickupallf will now pick up and destroy all weed plants.
  • /rollwindows now supports each window independently. Each passenger can now manipulate their own window while the driver/passenger can control all windows.
  • /siren has been adjusted to be more efficient and make it easier to add new sirens.
  • /stats and disconnect messages will now show a player's packet loss.
  • /trunk can no longer be used while downed.
  • Added a non emergency option to 911 calls.
  • Added deletion causes and timestamps to weapons which will make it easier for admins to find out why a player's weapons were deleted for refund requests and etc.
  • Adjust damage callbacks to add better hit registration on people inside of vehicles.
  • All of the exterior furniture commands have been merged into normal house furniture commands. (/ebuyf -> /buyf, etc)
  • An invisible platform will now be created at the location a player is about to be teleported to in order to prevent people from falling through streamed objects.
  • Any phone or weapon that is dropped when the server restarts will now be deleted.
  • Boombox streams will now only cancel when a player enters a vehicle if the car has an audio stream playing itself.
  • Eating food will no longer restore HP if a player has lethal wounds.
  • Faction leaders can now adjust the rank required to take items from their faction lockers (/setlockerrank).
  • Faction lockers will now create a pickup where they are set.
  • Made a handful of internal optimizations related to interacting with houses, businesses, garages, motels and static interiors from the outside.
  • Made many optimizations to the furniture system, house system, business system, static interiors and garage system.
  • Phone owner names will now only be updated upon namechange when the creator is still in possession of the phone.
  • Phone storage has been redone and is now more efficient. Multiple phones can now be stored in properties as well.
  • Players can no longer be dragged while AFK.
  • Players will now be automatically kicked if they do not log in to their accounts within 30 seconds.
  • Purchasing new clothing items now uses the model selection menu rather than the old scrolling system.
  • Raised the maximum amount of textures per furniture item from 3 to 5.
  • Reduced the stream distance of exterior furniture objects to 100 meters. (was 200)
  • Removed player names/stranger IDs from /knock.
  • Rewrote sending shout/megaphone messages into buildings again. The feature should be far more efficient now and less buggy as well.
  • The /members dialog has been redone to look cleaner and provide a member's last login date as well.
  • The briefcase system has been removed.
  • The inactive property wipe will now check every 15 minutes for inactive users instead of once a day at a fixed time to prevent people from camping the Silver Trading office for the property wipe. The property wipe has also been optimized and now executes 2.5x as fast.

####New Features

  • Added /my.
  • Added /vattachments which will allow players to attach up to 5 miscellaneous objects to their vehicles.
  • Added a brand new interior to the Dillimore Police Department which consists of ~5,000 objects.
  • Added a graffiti system which will allow scripted gangs to add graffiti tags around the map.
  • Added an experimental bus bot that will complete the server's bus route 24/7. The bus driver sidejob has been removed. Note: this change is experimental and subject to change at any given time.
  • Added orange sirens for multiple cars in Elite Trucking.
  • Added storage to businesses which behaves exactly like house storage, only used with bizz as a prefix instead of house.
  • Houses may now have back doors attached to them which can be entered and exited. Any lead admin can set the cords and activate house back doors.
  • Players may now input custom textures onto house furniture.
  • Textures can now be applied to exterior house furniture.

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