Version 2.1

Written by TommyB

####Bug Fixes

  • Fixed a bug where if a client crashed inside of certain garages, they would be unable to exit them without admin assistance.
  • Fixed a bug where vests would disappear if a player received a new weapon or their weapons were synchronized with the server.
  • Fixed a bug where stored weapons in houses wouldn't load/save properly.
  • Fixed a bug with license suspending when it was done via command.
  • Fixed a bug where license suspension time was set incorrectly if a user suspended a license via the MDC.
  • Fixed a bug where players could put on mask objects twice.
  • Fixed a bug with text labels being assigned incorrectly.
  • Fixed a bug where players could stack weapon ammunition in gunracks.
  • Fixed a bug where donator levels would not save properly when using /donation.
  • Removed a few leftover Sprunk machines which were causing server side and client side health to differ upon use.
  • Fixed a bug where players could take damage while frozen or AFK.
  • Fixed a bug where you could keep buying house furniture even if you hit the limit.
  • Fixed a bug where a player's primary skin wouldn't set to newly purchased clothes.
  • Fixed a bug where players could exit the Palomino Creek Townhall from the second floor.
  • Fixed a bug where the DPD garage had difficulty setting the virtual world properly.
  • Fixed a bug where the MDC could be used on any bike.
  • Weapons are now properly synchronized when they are stored in trunks and vise-versa.
  • Fixed a bug where trucking trailers would not be removed when a player disconnected from the server.
  • Fixed a bug where sirens and ELM had a chance to not reset when vehicles were destroyed or a player left the server.
  • Fixed a few bugs with /frespawn and made the system more efficient overall.


  • Journeys and Campers can now be purchased from Mick's Motors.
  • Redone portions of the phone system. Phones are now individual entities rather than linked to a player account.
  • Phones can now be stored in houses and vehicles and can also be dropped and transferred between players.
  • It is no longer possible to store weapons in post offices.
  • Removed a street light at the Palomino Creek Gas Station.
  • Added two new animations: /bbat [1-2]
  • /licenses now shows a character's age.
  • Tutorial completion is now linked to Master Accounts instead of player accounts.
  • Deleted the old donator vehicle garage in Blueberry.
  • Police officers can now enter the taxi garage as well as taxi drivers.
  • The automated admin jail for using Out of Character terms ICly has been removed.
  • Furniture limits have been adjusted: 100 for non donators, 150 for level 1, 200 for level 2, 250 for level 3 and 300 for level 4.
  • Spraycans can now be purchased from general stores.
  • Script and mapping cleanup!

####New Features

  • Donator level fours may now obtain Bikes, Mountain Bikes and BMX's. Players who abuse said vehicles will suffer a bike ban which will apply to all of their characters and can never be removed.
  • When a player enters a house, the zone of the home will now show
  • The phonebook has been readded. Players may now opt out of the phonebook by using /phoneshow.
  • Added a message of the day system. There are four different types of MOTDs: Admin MOTDs, Player MOTDs, Helper MOTDs and Faction MOTDs
  • Added an array of new achievements
  • Players may now choose between many new materials and colors which can be set onto house furniture.
  • Added blindfolds to general shops. You can now use /blindfold to blindfold other players, but they must /accept it.
  • Added a new mapping system that will allow new maps to be loaded dynamically onto the server without a restart.
  • Added a basic global hotwiring script for player vehicles. This feature will be improved in future updates.
  • Added a new death system where players will have to accept their deaths after a timer runs out. This feature will be improved in future updates.

####Faction Changes

  • The security gates can now be opened using /gate and are no longer static objects
  • DoC can now request backup using the /backup command.
  • The following weapon rank requirements have been put into /weapons:
  • Rank 1: Disarm. Pepperspray, nightstick, camera and Deagle.
  • Rank 3: Shotgun and MP5.
  • Removed the sniper and M4.
  • All of the prison doors are now locked by default.
  • DoC can now use /beanbag.
  • DoC members can now access the roof.
  • Increased the distance check for the parking gates.
  • /pan can now be used to send IC messages to the prison interior, exterior or both.
  • /prison can now be used anywhere.
  • Added an MDC access point to the gate office outside of the DoC.
  • Added /laser for DoC.
  • Members of DoC can now use /mask to hide their name without being level 8 or higher.
  • Added /lockdown for the DoC prison.
  • /isolate will now save a player's prison time and they will be put back into isolation upon reconnecting.
  • Added /policehat for DoC
  • Added an array of new sirens for DoC/SASP.

####Admin Changes

  • On duty administrators can now enter locked houses and businesses.

####Map Additions

  • Fort Carson Townhall
  • Blueberry Skatepark
  • Panoptican Improvements
  • Las Payasadas Improvements
  • Green Palms Correctional Facility Interior

Version 2.0a R8

Written by TommyB

  • Fixed a bug where all player owned vehicles would suddenly need to be recovered.
  • Fixed a floating lamppost in Fort Carson.
  • Removed the Fort Carson Estate Agency.
  • Fixed a bug where /givesharedkey would assign incorrect variables.
  • Fixed a bug where it was impossible to use /flock on a vehicle if you were outside of it.
  • Fixed a bug where Motel Room 1 was an empty interior.
  • Removed a random traffic light from Blueberry.
  • Fixed a bug where Stranger IDs wouldn't log.
  • Fixed a bug where InsideID 1 was pitch black.
  • Added /bay, /fat, /door and /gate to the ESU HQ. Elite Trucking can also use /gate for fuel deliveries until a new location is decided.
  • Fixed a bug where vehicles would fall through the Blueberry Apartments mapping.
  • You can now have only two weapons holstered at once.
  • Fixed a bug where /editvest would say you weren't wearing a vest.
  • Remade the SANews garage to try to fix bugs related to it.
  • Attempted to fix a few bugs with the armor anticheat.

Version 2.0a R7

Written by TommyB


  • Mask objects have made a return! Players may purchase up to 10 of any type and wear up to 6 at once. (/wearmask)
  • G-bugging into vehicles is no longer possible. (Thanks MP2!)
  • Changed the automated /me for /w(hisper) to a /ame.
  • /w now supports both Stranger IDs and Player IDs as a paramater. /ws(tranger) has been removed.
  • Whispers now send in split messages.
  • Boomboxes are no longer removed from player accounts when they disconnect while it's placed.
  • Corrected an issue where achievement IDs would not load properly, causing clients to unlock incorrect achievements.
  • Administrators will now be placed back into a vehicle after setting it to a faction instead of spawning on top of it.
  • The automated /me for when /drag is used on somebody has been adjusted to use the correct RP name function.
  • Removed the "Officer" prefix from all automated /take /me's and changed them to use the correct RP name function.
  • /kiss, /shake and /fshake can all be used with Stranger IDs now.
  • Administrators can no longer teleport to other administrators who are spectating.
  • It is no longer possible to use /savecar at the Palomino Creek Townhall.
  • /news now sends in split messages.
  • /ichat now sends in split message.
  • /makehouse and /makebizz are now functional again.
  • Management members will now get a notification when a player submits a donator vehicle change request
  • Added a new animation: /fsit
  • All advertisements now log into their own file.
  • Fixed a bug where the fuel textdraw would appear if an admin used /set fuel while in the passenger seat of a vehicle.
  • Added a new garage for the SASP.
  • Reduced the maximum prison time to 4 hours.
  • All automated SMS related /me's have been changed to /ame's.
  • You may no longer say 'transferdonatorlevel' in IC chat to prevent passwords from being leaked accidentally.
  • Added an automated /me when /loudspeaker is used.
  • Most of the stoplights in Red County have been replaced with stop signs.
  • Reworked the house interiors to use blank interiors and use less RemoveBuildingForPlayer code.
  • Fixed a bug where a player's admin jail timer had a chance of being set to 1 upon reconnecting.
  • Attempted a fix to the database disconnection issue.
  • Motel rooms now have their furniture again.
  • Added beanbag shotguns for the SASP. (/beanbag)
  • Added a command for players to reload their house furniture. (/reloadmyfurniture)
  • Evans can now change house interiors.
  • Home interiors 19-29 no longer have their default furniture.
  • Added a new furniture store in Montgomery which sells kitchen appliances.
  • Corrected aperture's /sam message to display the correct rank requirement.
  • Aperture's SAM sites no longer target them.
  • Added thermal and night vision to aperture's /weapons.
  • Aperture can now access /mdc.
  • Aperture can now use /gunrack.
  • Fixed a bug where Aperture couldn't detatch their sirens.
  • Fixed a bug where Aperture was unable to tase other players when using their tasers.
  • Added /drag to Aperture.
  • Fixed a bug where Aperture couldn't use /uncuff.
  • Added /m to Aperture.
  • Added /take to Aperture.
  • Fixed a bug where /removerb couldn't be used by Aperture.
  • Fixed a bug where players under level 8 who were in Aperture couldn't use /mask to hide their name.
  • Fixed a bug where Aperture's trunks could be robbed and restricted weaponry could be taken.
  • Added Aperture to /psa.
  • SAN employees no longer need to be in newsvans to conduct interviews.

####Map Adjustments

  • ESU HQ
  • Blueberry Apartments
  • Floating Fort Carson Pole fix
  • Blueberry Acres

Version 2.0a R6

Written by TommyB

  • Changed the FBI garage to a new interior.
  • Adjusted the spawn of two server vehicles in Hampton Barns as they conflicted with a few homes.
  • Adjusted /ac to send split messages instead of a message on a single line.
  • Fixed a bug where administrators could not see the /afrespawn confirmation messages.
  • Fixed a bug where any player could see the department radio when Aperture used it
  • Fixed a bug where /vest could not be used by any faction.
  • Re-added /cage to Lilly's Club.
  • Re-added the automated /me for when players use /mask.
  • Re-added the "a nearby player is now AFK" message when players use /afk
  • Added a /enter point for the Axiom's offices.
  • Fixed a bug where /togdooc status would not clear when a player disconnected and get would carried over to new players who took their ID.
  • Added /doocmute for Administrators
  • Renamed DNS to Aperture in multiple script messages.
  • Updated some of the miscellaneous mapping in Montgomery to reduce the amount of objects and clutter.
  • Added /find for Aperture.
  • Aperture no longer lose their weapons upon being sent to the hospital.
  • Re-organized Aperture and FBI's /weapons commands.
  • Adjusted the /exit point for SAN's garage to make it easier to leave
  • Added proper color descriptions for color IDs 127-255 when using /spray.
  • Removed a floating pickup where the prison used to be.
  • Added a pickup for the entrance of the current prison.
  • Lowered the player slots to 100.

Version 2.0a R5

Written by TommyB

  • Rescripted Aperture and re-added most of their commands.
  • Re-added the Donator OOC chat with proper moderation commands for administrators.
  • Rework a majority of the vehicle system in an attempt to fix most of the bugs.
  • Fixed a duplicated door at Axiom's HQ.
  • Removed a random vehicle entrance point at the Fort Carson Mall.

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